plugins - ensure they pass a default for shown/hidden when being added to the map
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id iitc-plugin-draw-tools@breunigs
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// @name IITC plugin: draw tools
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// @version 0.4.0.@@DATETIMEVERSION@@
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// @version 0.4.1.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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@ -141,7 +141,7 @@ window.plugin.drawTools.boot = function() {
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});
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//add the layer
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window.addLayerGroup('Drawn Items', window.plugin.drawTools.drawnItems);
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window.addLayerGroup('Drawn Items', window.plugin.drawTools.drawnItems, true);
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//place created items into the specific layer
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id max-links@boombuler
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// @name IITC plugin: Max Links
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// @version 0.3.0.@@DATETIMEVERSION@@
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// @version 0.3.1.@@DATETIMEVERSION@@
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Calculates how to link the portals to create the maximum number of fields.
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@ -117,7 +117,7 @@ window.plugin.maxLinks.setup = function() {
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window.plugin.maxLinks.updateLayer();
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});
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window.map.on('zoomend moveend', window.plugin.maxLinks.updateLayer);
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window.addLayerGroup('Maximum Links', window.plugin.maxLinks.layer);
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window.addLayerGroup('Maximum Links', window.plugin.maxLinks.layer, false);
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}
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var setup = window.plugin.maxLinks.setup;
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id iitc-plugin-player-tracker@breunigs
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// @name IITC Plugin: Player tracker
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// @version 0.9.3.@@DATETIMEVERSION@@
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// @version 0.9.4.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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@ -48,7 +48,7 @@ window.plugin.playerTracker.setup = function() {
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}});
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plugin.playerTracker.drawnTraces = new L.LayerGroup();
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window.addLayerGroup('Player Tracker', plugin.playerTracker.drawnTraces);
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window.addLayerGroup('Player Tracker', plugin.playerTracker.drawnTraces, true);
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map.on('layeradd',function(obj) {
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if(obj.layer === plugin.playerTracker.drawnTraces)
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{
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