initial implementation of ornaments
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@ -44,7 +44,7 @@ window.Render.prototype.clearPortalsBelowLevel = function(level) {
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for (var guid in window.portals) {
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var p = portals[guid];
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// clear portals below specified level - unless it's the selected portal, or it's relevant to artifacts
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if (parseInt(p.options.level) < level && guid !== selectedPortal && !artifact.isInterestingPortal(guid)) {
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if (parseInt(p.options.level) < level && guid !== selectedPortal && !artifact.isInterestingPortal(guid) && !ornaments.isInterestingPortal(p)) {
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this.deletePortalEntity(guid);
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count++;
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}
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@ -433,7 +433,7 @@ window.Render.prototype.resetPortalClusters = function() {
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var guid = c[i];
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var p = window.portals[guid];
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var layerGroup = portalsFactionLayers[parseInt(p.options.level)][p.options.team];
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if ((i<this.CLUSTER_PORTAL_LIMIT || p.options.guid == selectedPortal || artifact.isInterestingPortal(p.options.guid)) && this.bounds.contains(p.getLatLng())) {
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if ((i<this.CLUSTER_PORTAL_LIMIT || p.options.guid == selectedPortal || artifact.isInterestingPortal(p.options.guid) || ornaments.isInterestingPortal(p)) && this.bounds.contains(p.getLatLng())) {
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if (!layerGroup.hasLayer(p)) {
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layerGroup.addLayer(p);
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}
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@ -456,10 +456,15 @@ window.Render.prototype.addPortalToMapLayer = function(portal) {
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this.portalClusters[cid].push(portal.options.guid);
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window.ornaments.addPortal(portal);
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// now, at this point, we could match the above re-cluster code - sorting, and adding/removing as necessary
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// however, it won't make a lot of visible difference compared to just pushing to the end of the list, then
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// adding to the visible layer if the list is below the limit
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if (this.portalClusters[cid].length < this.CLUSTER_PORTAL_LIMIT || portal.options.guid == selectedPortal || artifact.isInterestingPortal(portal.options.guid)) {
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if(this.portalClusters[cid].length < this.CLUSTER_PORTAL_LIMIT
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|| portal.options.guid == selectedPortal
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|| artifact.isInterestingPortal(portal.options.guid)
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|| ornaments.isInterestingPortal(portal)) {
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if (this.bounds.contains(portal.getLatLng())) {
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portalsFactionLayers[parseInt(portal.options.level)][portal.options.team].addLayer(portal);
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}
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@ -471,6 +476,8 @@ window.Render.prototype.removePortalFromMapLayer = function(portal) {
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//remove it from the portalsLevels layer
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portalsFactionLayers[parseInt(portal.options.level)][portal.options.team].removeLayer(portal);
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window.ornaments.removePortal(portal);
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// and ensure there's no mention of the portal in the cluster list
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var cid = this.getPortalClusterID(portal);
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