Merge pull request #269 from boombuler/plugin

Maximum Fields Plugin
This commit is contained in:
Stefan Breunig 2013-02-26 05:56:39 -08:00
commit aac596043f
6 changed files with 309 additions and 1 deletions

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@ -71,6 +71,7 @@ Please do!
[Bananeweizen](https://github.com/Bananeweizen),
[blakjakau](https://github.com/blakjakau),
[boombuler](https://github.com/boombuler),
[cmrn](https://github.com/cmrn),
[epf](https://github.com/epf),
[integ3r](https://github.com/integ3r),

169
dist/delaunay.js vendored Normal file
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@ -0,0 +1,169 @@
// Source from https://github.com/ironwallaby/delaunay
window.delaunay = function() {};
window.delaunay.Triangle = function (a, b, c) {
this.a = a
this.b = b
this.c = c
var A = b.x - a.x,
B = b.y - a.y,
C = c.x - a.x,
D = c.y - a.y,
E = A * (a.x + b.x) + B * (a.y + b.y),
F = C * (a.x + c.x) + D * (a.y + c.y),
G = 2 * (A * (c.y - b.y) - B * (c.x - b.x)),
minx, miny, dx, dy
/* If the points of the triangle are collinear, then just find the
* extremes and use the midpoint as the center of the circumcircle. */
if(Math.abs(G) < 0.000001) {
minx = Math.min(a.x, b.x, c.x)
miny = Math.min(a.y, b.y, c.y)
dx = (Math.max(a.x, b.x, c.x) - minx) * 0.5
dy = (Math.max(a.y, b.y, c.y) - miny) * 0.5
this.x = minx + dx
this.y = miny + dy
this.r = dx * dx + dy * dy
}
else {
this.x = (D*E - B*F) / G
this.y = (A*F - C*E) / G
dx = this.x - a.x
dy = this.y - a.y
this.r = dx * dx + dy * dy
}
}
function byX(a, b) {
return b.x - a.x
}
function dedup(edges) {
var j = edges.length,
a, b, i, m, n
outer: while(j) {
b = edges[--j]
a = edges[--j]
i = j
while(i) {
n = edges[--i]
m = edges[--i]
if((a === m && b === n) || (a === n && b === m)) {
edges.splice(j, 2)
edges.splice(i, 2)
j -= 2
continue outer
}
}
}
}
window.delaunay.triangulate = function (vertices) {
/* Bail if there aren't enough vertices to form any triangles. */
if(vertices.length < 3)
return []
/* Ensure the vertex array is in order of descending X coordinate
* (which is needed to ensure a subquadratic runtime), and then find
* the bounding box around the points. */
vertices.sort(byX)
var i = vertices.length - 1,
xmin = vertices[i].x,
xmax = vertices[0].x,
ymin = vertices[i].y,
ymax = ymin
while(i--) {
if(vertices[i].y < ymin) ymin = vertices[i].y
if(vertices[i].y > ymax) ymax = vertices[i].y
}
/* Find a supertriangle, which is a triangle that surrounds all the
* vertices. This is used like something of a sentinel value to remove
* cases in the main algorithm, and is removed before we return any
* results.
*
* Once found, put it in the "open" list. (The "open" list is for
* triangles who may still need to be considered; the "closed" list is
* for triangles which do not.) */
var dx = xmax - xmin,
dy = ymax - ymin,
dmax = (dx > dy) ? dx : dy,
xmid = (xmax + xmin) * 0.5,
ymid = (ymax + ymin) * 0.5,
open = [
new window.delaunay.Triangle(
{x: xmid - 20 * dmax, y: ymid - dmax, __sentinel: true},
{x: xmid , y: ymid + 20 * dmax, __sentinel: true},
{x: xmid + 20 * dmax, y: ymid - dmax, __sentinel: true}
)
],
closed = [],
edges = [],
j, a, b
/* Incrementally add each vertex to the mesh. */
i = vertices.length
while(i--) {
/* For each open triangle, check to see if the current point is
* inside it's circumcircle. If it is, remove the triangle and add
* it's edges to an edge list. */
edges.length = 0
j = open.length
while(j--) {
/* If this point is to the right of this triangle's circumcircle,
* then this triangle should never get checked again. Remove it
* from the open list, add it to the closed list, and skip. */
dx = vertices[i].x - open[j].x
if(dx > 0 && dx * dx > open[j].r) {
closed.push(open[j])
open.splice(j, 1)
continue
}
/* If not, skip this triangle. */
dy = vertices[i].y - open[j].y
if(dx * dx + dy * dy > open[j].r)
continue
/* Remove the triangle and add it's edges to the edge list. */
edges.push(
open[j].a, open[j].b,
open[j].b, open[j].c,
open[j].c, open[j].a
)
open.splice(j, 1)
}
/* Remove any doubled edges. */
dedup(edges)
/* Add a new triangle for each edge. */
j = edges.length
while(j) {
b = edges[--j]
a = edges[--j]
open.push(new window.delaunay.Triangle(a, b, vertices[i]))
}
}
/* Copy any remaining open triangles to the closed list, and then
* remove any triangles that share a vertex with the supertriangle. */
Array.prototype.push.apply(closed, open)
i = closed.length
while(i--)
if(closed[i].a.__sentinel ||
closed[i].b.__sentinel ||
closed[i].c.__sentinel)
closed.splice(i, 1)
/* Yay, we're done! */
return closed
}

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@ -13,6 +13,7 @@ Available Plugins
- [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_draw_tools.png)
- [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level.
- [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing. Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
- [**Max-Links**]((https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js) Calculates how to link the portals to create the maximum number of fields. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_max_links.png)
- [**Player Tracker**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js) Draws trails for user actions in the last hour. At the last known location theres a tooltip that shows the data in a table. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_player_tracker.png).
- [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs.
- [**Resonator Display Zoom Level Decrease**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js) Resonator start displaying earlier.

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plugins/max-links.user.js Normal file
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@ -0,0 +1,137 @@
// ==UserScript==
// @id max-links@boombuler
// @name iitc: Max-Links-Plugin
// @version 0.1
// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js
// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js
// @description Calculates how to link the portals to create the maximum number of fields.
// @include http://www.ingress.com/intel*
// @match http://www.ingress.com/intel*
// ==/UserScript==
function wrapper() {
// ensure plugin framework is there, even if iitc is not yet loaded
if(typeof window.plugin !== 'function')
window.plugin = function() {};
// PLUGIN START ////////////////////////////////////////////////////////
// use own namespace for plugin
window.plugin.maxLinks = function() {};
// const values
window.plugin.maxLinks.MAX_DRAWN_LINKS = 400;
window.plugin.maxLinks.MAX_DRAWN_LINKS_INCREASED_LIMIT = 1000;
window.plugin.maxLinks.STROKE_STYLE = {
color: '#FF0000',
opacity: 1,
weight:2,
clickable: false,
smoothFactor: 10
};
window.plugin.maxLinks._delaunayScriptLocation = 'https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/dist/delaunay.js';
window.plugin.maxLinks.layer = null;
window.plugin.maxLinks._updating = false;
window.plugin.maxLinks._renderLimitReached = false;
window.plugin.maxLinks.updateLayer = function() {
if (window.plugin.maxLinks._updating ||
window.plugin.maxLinks.layer === null ||
!window.map.hasLayer(window.plugin.maxLinks.layer))
return;
window.plugin.maxLinks._updating = true;
window.plugin.maxLinks.layer.clearLayers();
var locations = [];
var minX = 0;
var minY = 0;
$.each(window.portals, function(guid, portal) {
var loc = portal.options.details.locationE6;
var nloc = { x: loc.lngE6, y: loc.latE6 };
if (nloc.x < minX)
minX = nloc.x;
if (nloc.y < minY)
minY = nloc.y;
locations.push(nloc);
});
$.each(locations, function(idx, nloc) {
nloc.x += Math.abs(minX);
nloc.y += Math.abs(minY);
});
var triangles = window.delaunay.triangulate(locations);
var drawnLinks = 0;
window.plugin.maxLinks._renderLimitReached = false;
var renderlimit = window.USE_INCREASED_RENDER_LIMIT ?
window.plugin.maxLinks.MAX_DRAWN_LINKS_INCREASED_LIMIT :
window.plugin.maxLinks.MAX_DRAWN_LINKS;
$.each(triangles, function(idx, triangle) {
if (drawnLinks <= renderlimit) {
triangle.draw(window.plugin.maxLinks.layer, minX, minY)
drawnLinks += 3;
} else {
window.plugin.maxLinks._renderLimitReached = true;
}
});
window.plugin.maxLinks._updating = false;
window.renderUpdateStatus();
}
window.plugin.maxLinks.setup = function() {
load(window.plugin.maxLinks._delaunayScriptLocation).thenRun(function() {
window.delaunay.Triangle.prototype.draw = function(layer, divX, divY) {
var drawLine = function(src, dest) {
var poly = L.polyline([[(src.y + divY)/1E6, (src.x + divX)/1E6], [(dest.y + divY)/1E6, (dest.x + divX)/1E6]], window.plugin.maxLinks.STROKE_STYLE);
poly.addTo(layer);
};
drawLine(this.a, this.b);
drawLine(this.b, this.c);
drawLine(this.c, this.a);
}
window.plugin.maxLinks.layer = L.layerGroup([]);
window.addHook('checkRenderLimit', function(e) {
if (window.map.hasLayer(window.plugin.maxLinks.layer) &&
window.plugin.maxLinks._renderLimitReached)
e.reached = true;
});
window.addHook('portalDataLoaded', function(e) {
if (window.map.hasLayer(window.plugin.maxLinks.layer))
window.plugin.maxLinks.updateLayer();
});
window.map.on('layeradd', function(e) {
if (e.layer === window.plugin.maxLinks.layer)
window.plugin.maxLinks.updateLayer();
});
window.map.on('zoomend moveend', window.plugin.maxLinks.updateLayer);
window.layerChooser.addOverlay(window.plugin.maxLinks.layer, 'Maximum Links');
});
}
var setup = window.plugin.maxLinks.setup;
// PLUGIN END //////////////////////////////////////////////////////////
if(window.iitcLoaded && typeof setup === 'function') {
setup();
} else {
if(window.bootPlugins)
window.bootPlugins.push(setup);
else
window.bootPlugins = [setup];
}
} // wrapper end
// inject code into site context
var script = document.createElement('script');
script.appendChild(document.createTextNode('('+ wrapper +')();'));
(document.body || document.head || document.documentElement).appendChild(script);

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@ -39,7 +39,7 @@ window.plugin.renderLimitIncrease.setHigherLimits = function() {
window.MAX_DRAWN_PORTALS = 3000;
window.MAX_DRAWN_LINKS = 1000;
window.MAX_DRAWN_FIELDS = 500;
window.USE_INCREASED_RENDER_LIMIT = true; // Used for other plugins
};
var setup = window.plugin.renderLimitIncrease.setHigherLimits;

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