diff --git a/USERGUIDE.md b/USERGUIDE.md index d5d6ac59..a4a85a44 100644 --- a/USERGUIDE.md +++ b/USERGUIDE.md @@ -77,7 +77,7 @@ Map Status / Updates It shows if there are operations currently pending. This includes chat updates as well as map data requests. Updates happen every 45s to 90s, depending on how far zoomed in you are. Zoom in closer for faster updates. -It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of the server and not IITC. Portals levels that cannot be shown are also striked through in the layer chooser. +It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of both the server and IITC. The server will only send low level portals if zoomed in enough. IITC will only show low level portals if there are few enough to not hit the render limit. The render limit is required, otherwise the map would be veryslow. Portals levels that cannot be shown are also striked through in the layer chooser. **Failures:** If a data request failed, it is retried once. Only if the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. diff --git a/code/map_data.js b/code/map_data.js index 3da36190..34b34590 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -81,7 +81,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { var ppp = []; var p2f = {}; $.each(m, function(qk, val) { - $.each(val.deletedGameEntityGuids, function(ind, guid) { + $.each(val.deletedGameEntityGuids || [], function(ind, guid) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { $.each(window.fields[guid].options.vertices, function(ind, vertex) { if(window.portals[vertex.guid] === undefined) return true; @@ -92,7 +92,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { window.removeByGuid(guid); }); - $.each(val.gameEntities, function(ind, ent) { + $.each(val.gameEntities || [], function(ind, ent) { // ent = [GUID, id(?), details] // format for links: { controllingTeam, creator, edge } // format for portals: { controllingTeam, turret } diff --git a/plugins/README.md b/plugins/README.md index 81b6b942..5cb122e5 100644 --- a/plugins/README.md +++ b/plugins/README.md @@ -18,8 +18,7 @@ Available Plugins - [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs. - [**Resonator Display Zoom Level Decrease**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js) Resonator start displaying earlier. - [**Resonator Energy in Portal Detail**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js) Resonator energy in percent is displayed in the portal detals. -- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/scre -enshots/plugin_scale_bar.png) +- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_scale_bar.png) - [**Show Portal Address**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js) Shows portal address in the side panel. ### available only with the development version diff --git a/plugins/show-portal-weakness.user.js b/plugins/show-portal-weakness.user.js index c085f23e..6c8763e3 100644 --- a/plugins/show-portal-weakness.user.js +++ b/plugins/show-portal-weakness.user.js @@ -1,7 +1,7 @@ // ==UserScript== // @id iitc-plugin-show-portal-weakness@vita10gy // @name iitc: show portal weakness -// @version 0.5 +// @version 0.6 // @namespace https://github.com/breunigs/ingress-intel-total-conversion // @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js // @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js @@ -35,7 +35,7 @@ window.plugin.portalWeakness.portalAdded = function(data) { $.each(d.portalV2.linkedModArray, function(ind, mod) { if(mod === null) { missing_shields++; - portal_weakness += .08; + portal_weakness += .03; } }); //Ding the portal for every missing resonator.