From 55a9c92121ed212821482903529e3d19045f1e2b Mon Sep 17 00:00:00 2001 From: vita10gy Date: Tue, 5 Mar 2013 22:44:17 -0600 Subject: [PATCH 1/4] Weaken the impact sheilds have Now that shields can be exploded, lower their impact to roughly the equivilent of 3% more energy each. Hopefully this addresses issue #385 --- plugins/show-portal-weakness.user.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/show-portal-weakness.user.js b/plugins/show-portal-weakness.user.js index c085f23e..6c8763e3 100644 --- a/plugins/show-portal-weakness.user.js +++ b/plugins/show-portal-weakness.user.js @@ -1,7 +1,7 @@ // ==UserScript== // @id iitc-plugin-show-portal-weakness@vita10gy // @name iitc: show portal weakness -// @version 0.5 +// @version 0.6 // @namespace https://github.com/breunigs/ingress-intel-total-conversion // @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js // @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js @@ -35,7 +35,7 @@ window.plugin.portalWeakness.portalAdded = function(data) { $.each(d.portalV2.linkedModArray, function(ind, mod) { if(mod === null) { missing_shields++; - portal_weakness += .08; + portal_weakness += .03; } }); //Ding the portal for every missing resonator. From d591b714a32aa1857c0ec03c09aeb6902c8042a6 Mon Sep 17 00:00:00 2001 From: Xelio Date: Wed, 6 Mar 2013 13:35:18 +0800 Subject: [PATCH 2/4] Bug fix: handleDataResponse in map_data It throw error when val.deletedGameEntityGuids or val.gameEntities is null --- code/map_data.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/map_data.js b/code/map_data.js index 3da36190..34b34590 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -81,7 +81,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { var ppp = []; var p2f = {}; $.each(m, function(qk, val) { - $.each(val.deletedGameEntityGuids, function(ind, guid) { + $.each(val.deletedGameEntityGuids || [], function(ind, guid) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { $.each(window.fields[guid].options.vertices, function(ind, vertex) { if(window.portals[vertex.guid] === undefined) return true; @@ -92,7 +92,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { window.removeByGuid(guid); }); - $.each(val.gameEntities, function(ind, ent) { + $.each(val.gameEntities || [], function(ind, ent) { // ent = [GUID, id(?), details] // format for links: { controllingTeam, creator, edge } // format for portals: { controllingTeam, turret } From adc845c2ffef497da798da1369af5f794efb763b Mon Sep 17 00:00:00 2001 From: Stefan Breunig Date: Wed, 6 Mar 2013 06:37:11 +0100 Subject: [PATCH 3/4] fix user guide due to recent patches --- USERGUIDE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/USERGUIDE.md b/USERGUIDE.md index d5d6ac59..a4a85a44 100644 --- a/USERGUIDE.md +++ b/USERGUIDE.md @@ -77,7 +77,7 @@ Map Status / Updates It shows if there are operations currently pending. This includes chat updates as well as map data requests. Updates happen every 45s to 90s, depending on how far zoomed in you are. Zoom in closer for faster updates. -It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of the server and not IITC. Portals levels that cannot be shown are also striked through in the layer chooser. +It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of both the server and IITC. The server will only send low level portals if zoomed in enough. IITC will only show low level portals if there are few enough to not hit the render limit. The render limit is required, otherwise the map would be veryslow. Portals levels that cannot be shown are also striked through in the layer chooser. **Failures:** If a data request failed, it is retried once. Only if the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. From 3c6332624b01fb7bd9ea58c7c1a3b6a66ac8c4cf Mon Sep 17 00:00:00 2001 From: Sven Neuhaus Date: Wed, 6 Mar 2013 08:48:52 +0100 Subject: [PATCH 4/4] Update README.md remove bogus return that breaks the link --- plugins/README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/plugins/README.md b/plugins/README.md index 81b6b942..5cb122e5 100644 --- a/plugins/README.md +++ b/plugins/README.md @@ -18,8 +18,7 @@ Available Plugins - [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs. - [**Resonator Display Zoom Level Decrease**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js) Resonator start displaying earlier. - [**Resonator Energy in Portal Detail**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js) Resonator energy in percent is displayed in the portal detals. -- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/scre -enshots/plugin_scale_bar.png) +- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_scale_bar.png) - [**Show Portal Address**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js) Shows portal address in the side panel. ### available only with the development version