portal mod stats: convert the new large removal stickiness values to a percentage. there's no confirmation from Niantic this is what it means, and unlikely to ever be any exapanation, but it folows the convention used for other high value mod stats

low values (<=100) are displayed as-is, for existing portals. it's unknown how the backend servers actually handle a mix of old and new mods
This commit is contained in:
Jon Atkins 2015-02-04 14:51:36 +00:00
parent 0063646156
commit b029da632f

View File

@ -115,6 +115,7 @@ window.getModDetails = function(d) {
else if (key === 'ATTACK_FREQUENCY') val = (val/1000) +'x'; // 2000 = 2x else if (key === 'ATTACK_FREQUENCY') val = (val/1000) +'x'; // 2000 = 2x
else if (key === 'FORCE_AMPLIFIER') val = (val/1000) +'x'; // 2000 = 2x else if (key === 'FORCE_AMPLIFIER') val = (val/1000) +'x'; // 2000 = 2x
else if (key === 'LINK_RANGE_MULTIPLIER') val = (val/1000) +'x'; // 2000 = 2x else if (key === 'LINK_RANGE_MULTIPLIER') val = (val/1000) +'x'; // 2000 = 2x
else if (key === 'REMOVAL_STICKINESS' && val > 100) val = (val/10000)+'%'; // an educated guess
// else display unmodified. correct for shield mitigation and multihack - unknown for future/other mods // else display unmodified. correct for shield mitigation and multihack - unknown for future/other mods
modTooltip += '\n+' + val + ' ' + key.capitalize().replace(/_/g,' '); modTooltip += '\n+' + val + ' ' + key.capitalize().replace(/_/g,' ');