debug tiles: clear on a timer rather than at the end of the requests
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@ -323,7 +323,6 @@ window.MapDataRequest.prototype.processRequestQueue = function(isFirstPass) {
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if (Object.keys(this.queuedTiles).length == 0) {
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this.render.endRenderPass();
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this.debugTiles.removeOkTiles();
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var endTime = new Date().getTime();
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var duration = (endTime - this.refreshStartTime)/1000;
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