remove references to niantic variables in their 'nemesis.' object - not available since they introduced minification
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@ -2,7 +2,6 @@
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// cache for map data tiles.
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window.DataCache = function() {
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// stock site nemesis.dashboard.DataManager.CACHE_EXPIRY_MS_ = 18E4 - 3 minutes
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this.REQUEST_CACHE_FRESH_AGE = 3*60; // if younger than this, use data in the cache rather than fetching from the server
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this.REQUEST_CACHE_MAX_AGE = 15*60; // maximum cache age. entries are deleted from the cache after this time
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@ -26,17 +26,9 @@ window.MapDataRequest = function() {
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// this many tiles in one request
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this.NUM_TILES_PER_REQUEST = 4;
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try {
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// try and use the value from the stock site, if available
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this.NUM_TILES_PER_REQUEST = nemesis.dashboard.config.TILES_PER_REQUEST_CACHE_EXP || 4;
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} catch(e) {}
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// number of times to retry a tile after an error (including "error: TIMEOUT" now - as stock intel does)
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this.MAX_TILE_RETRIES = 4;
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try {
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// stock has a variable for this - try to use it
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this.MAX_TILE_RETRIES = nemesis.dashboard.DataManager.MAX_QUADKEY_RETRY_ATTEMPTS_;
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} catch(e) {}
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this.MAX_TILE_RETRIES = 5;
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// refresh timers
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this.MOVE_REFRESH = 3; //time, after a map move (pan/zoom) before starting the refresh processing
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