remove references to niantic variables in their 'nemesis.' object - not available since they introduced minification

This commit is contained in:
Jon Atkins
2014-08-15 00:48:58 +01:00
parent f481287f84
commit b58aff8a54
3 changed files with 2 additions and 18 deletions

View File

@ -26,17 +26,9 @@ window.MapDataRequest = function() {
// this many tiles in one request
this.NUM_TILES_PER_REQUEST = 4;
try {
// try and use the value from the stock site, if available
this.NUM_TILES_PER_REQUEST = nemesis.dashboard.config.TILES_PER_REQUEST_CACHE_EXP || 4;
} catch(e) {}
// number of times to retry a tile after an error (including "error: TIMEOUT" now - as stock intel does)
this.MAX_TILE_RETRIES = 4;
try {
// stock has a variable for this - try to use it
this.MAX_TILE_RETRIES = nemesis.dashboard.DataManager.MAX_QUADKEY_RETRY_ATTEMPTS_;
} catch(e) {}
this.MAX_TILE_RETRIES = 5;
// refresh timers
this.MOVE_REFRESH = 3; //time, after a map move (pan/zoom) before starting the refresh processing