Spell check and found a bunch of new comments with typos.
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@ -6,7 +6,7 @@
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// tile and a quadkey. Both the bounds and the quadkey are “somewhat”
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// required to get complete data.
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//
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// Convertion functions courtesy of
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// Conversion functions courtesy of
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// http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
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@ -470,7 +470,7 @@ window.Render.prototype.addPortalToMapLayer = function(portal) {
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this.portalClusters[cid].push(portal.options.guid);
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// now, at this point, we could match the above re-clustr code - sorting, and adding/removing as necessary
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// now, at this point, we could match the above re-cluster code - sorting, and adding/removing as necessary
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// however, it won't make a lot of visible difference compared to just pushing to the end of the list, then
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// adding to the visible layer if the list is below the limit
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if (this.portalClusters[cid].length < this.CLUSTER_PORTAL_LIMIT || portal.options.guid == selectedPortal || artifact.isInterestingPortal(portal.options.guid)) {
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@ -1,5 +1,5 @@
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/// PORTAL DETAIL //////////////////////////////////////
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// code to retrieve the new potal detail data from the servers
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// code to retrieve the new portal detail data from the servers
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// NOTE: the API for portal detailed information is NOT FINAL
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// this is a temporary measure to get things working again after a major change to the intel map
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@ -54,6 +54,6 @@ window.portalDetail.request = function(guid) {
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})(); // anonumous wrapper function end
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})(); // anonymous wrapper function end
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