make faction chat display almost work
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@ -5,36 +5,9 @@
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// action.
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// sets the timer for the next auto refresh. Ensures only one timeout
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// is queued. May be given 'override' in milliseconds if time should
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// not be guessed automatically. Especially useful if a little delay
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// is required, for example when zooming.
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window.startRefreshTimeout = function(override) {
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// may be required to remove 'paused during interaction' message in
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// status bar
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window.renderUpdateStatus();
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if(refreshTimeout) clearTimeout(refreshTimeout);
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if(override) {
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console.log('refreshing in ' + override + 'ms');
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refreshTimeout = setTimeout(window.requestData, override);
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return;
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}
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var t = REFRESH*1000;
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var adj = ZOOM_LEVEL_ADJ * (18 - window.map.getZoom());
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if(adj > 0) t += adj*1000;
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console.log("next auto refresh in " + t/1000 + " seconds.");
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refreshTimeout = setTimeout(window.requestData, t);
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}
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// requests map data for current viewport. For details on how this
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// works, refer to the description in “MAP DATA REQUEST CALCULATORS”
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window.requestData = function() {
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if(window.idleTime >= MAX_IDLE_TIME) {
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console.log('user has been idle for ' + idleTime + ' minutes. Skipping refresh.');
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renderUpdateStatus();
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return;
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}
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console.log('refreshing data');
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requests.abort();
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cleanUp();
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@ -81,7 +54,6 @@ window.requestData = function() {
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// works on map data response and ensures entities are drawn/updated.
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window.handleDataResponse = function(data, textStatus, jqXHR) {
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// remove from active ajax queries list
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window.requests.remove(jqXHR);
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if(!data || !data.result) {
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console.warn(data);
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return;
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@ -158,7 +130,12 @@ window.cleanUp = function() {
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// removes given entity from map
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window.removeByGuid = function(guid) {
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// portals end in “.11” or “.12“, links in “.9", fields in “.b”
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// .c == player/creator
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// .11 == portals
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// .12 == portals
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// .9 == links
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// .b == fields
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// .c == player/creator
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// .d == chat messages
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switch(guid.slice(33)) {
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case '11':
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case '12':
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@ -240,7 +217,7 @@ window.renderLink = function(ent) {
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poly.on('remove', function() { delete window.links[this.options.guid]; });
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poly.on('add', function() { window.links[this.options.guid] = this; });
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poly.addTo(linksLayer);
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poly.addTo(linksLayer).bringToBack();
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}
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// renders a field on the map from a given entity
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@ -264,5 +241,5 @@ window.renderField = function(ent) {
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poly.on('remove', function() { delete window.fields[this.options.guid]; });
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poly.on('add', function() { window.fields[this.options.guid] = this; });
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poly.addTo(fieldsLayer);
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poly.addTo(fieldsLayer).bringToBack();
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}
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