Spell checking, h-r.

This commit is contained in:
Mike Castle
2013-11-23 19:16:20 -08:00
parent a4a90c9fd1
commit bba6519860
16 changed files with 27 additions and 27 deletions

View File

@ -27,7 +27,7 @@ window.MapDataRequest = function() {
// try to maintain at least this may tiles in each request, by reducing the number of requests as needed
this.MIN_TILES_PER_REQUEST = 4;
// number of times to retty a tile after a 'bad' error (i.e. not a timeout)
// number of times to retry a tile after a 'bad' error (i.e. not a timeout)
this.MAX_TILE_RETRIES = 3;
// refresh timers
@ -44,10 +44,10 @@ window.MapDataRequest = function() {
// this gives a chance of other requests finishing, allowing better grouping of retries in new requests
this.RUN_QUEUE_DELAY = 0.5;
// delay before re-queueing tiles in failed requests
// delay before requeuing tiles in failed requests
this.BAD_REQUEST_REQUEUE_DELAY = 5; // longer delay before retrying a completely failed request - as in this case the servers are struggling
// a delay before processing the queue after requeueing tiles. this gives a chance for other requests to finish
// a delay before processing the queue after requeuing tiles. this gives a chance for other requests to finish
// or other requeue actions to happen before the queue is processed, allowing better grouping of requests
// however, the queue may be processed sooner if a previous timeout was set
this.REQUEUE_DELAY = 1;
@ -451,7 +451,7 @@ window.MapDataRequest.prototype.handleResponse = function (data, tiles, success)
var timeoutTiles = [];
if (!success || !data || !data.result) {
console.warn("Request.handleResponse: request failed - requeing...");
console.warn("Request.handleResponse: request failed - requeuing...");
//request failed - requeue all the tiles(?)