From 17a81c09d9680a75cb2d9bee507a811db4feca65 Mon Sep 17 00:00:00 2001 From: Xelio Date: Tue, 26 Feb 2013 17:34:59 +0800 Subject: [PATCH 1/9] New Feature: Remove lower level portal when portal render limit reached --- code/map_data.js | 4 +++- code/utils_misc.js | 60 +++++++++++++++++++++++++++++++++++++++++++++- main.js | 1 + 3 files changed, 63 insertions(+), 2 deletions(-) diff --git a/code/map_data.js b/code/map_data.js index 196a975e..3fbddbef 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -70,6 +70,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { // https://github.com/Leaflet/Leaflet/issues/185 var ppp = []; var p2f = {}; + PRL.resetOrInit(); $.each(m, function(qk, val) { $.each(val.deletedGameEntityGuids, function(ind, guid) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { @@ -98,7 +99,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { ) return; - + PRL.pushPortal(ent); ppp.push(ent); // delay portal render } else if(ent[2].edge !== undefined) { renderLink(ent); @@ -147,6 +148,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { if(portalUpdateAvailable) renderPortalDetails(selectedPortal); resolvePlayerNames(); + renderUpdateStatus(); } // removes entities that are still handled by Leaflet, although they diff --git a/code/utils_misc.js b/code/utils_misc.js index 1f640e78..c4e9cdc7 100644 --- a/code/utils_misc.js +++ b/code/utils_misc.js @@ -2,6 +2,60 @@ // UTILS + MISC /////////////////////////////////////////////////////// +// PRL - Portal Render Limit +window.PRL = function() {} + +window.PRL.resetOrInit = function () { + PRL.initialized = true; + PRL.minLevel = -1; + PRL.minLevelSet = false; + PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1); + for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) { + PRL.newPortalsPerLevel[i] = 0; + } +} + +window.PRL.pushPortal = function(ent) { + var portalGuid = ent[0]; + var portalLevel = parseInt(getPortalLevel(ent[2])); + var layerGroup = portalsLayers[portalLevel]; + + if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return; + PRL.newPortalsPerLevel[portalLevel]++; +} + +window.PRL.getMinLevel = function() { + if(!PRL.initialized) return -1; + if(!PRL.minLevelSet) PRL.setMinLevel(); + return PRL.minLevel; +} + +window.PRL.setMinLevel = function() { + var totalPortalsCount = 0; + PRL.minLevel = MAX_PORTAL_LEVEL + 1; + + // Find the min portal level under render limit + while(PRL.minLevel > 0) { + var oldPortalCount = layerGroupLength(portalsLayers[PRL.minLevel - 1]); + totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[PRL.minLevel - 1]; + if(totalPortalsCount >= MAX_DRAWN_PORTALS) + break; + PRL.minLevel--; + } + + // If render limit reached at max portal level, still let portal at max level render + if(PRL.minLevel === MAX_PORTAL_LEVEL + 1) PRL.minLevel = MAX_PORTAL_LEVEL; + PRL.minLevelSet = true; +} + +window.layerGroupLength = function(layerGroup) { + var layersCount = 0; + var layers = layerGroup._layers; + if (layers) + layersCount = Object.keys(layers).length; + return layersCount; +} + // retrieves parameter from the URL?query=string. window.getURLParam = function(param) { var v = document.URL; @@ -152,7 +206,11 @@ window.getMinPortalLevel = function() { var z = map.getZoom(); if(z >= 16) return 0; var conv = ['impossible', 8,7,7,6,6,5,5,4,4,3,3,2,2,1,1]; - return conv[z]; + var minLevelByRenderLimit = PRL.getMinLevel(); + var result = minLevelByRenderLimit > conv[z] + ? minLevelByRenderLimit + : conv[z]; + return result; } // returns number of pixels left to scroll down before reaching the diff --git a/main.js b/main.js index 4523e8b4..97cf6a52 100644 --- a/main.js +++ b/main.js @@ -186,6 +186,7 @@ window.DESTROY_FIELD = 750; //AP for destroying field window.CAPTURE_PORTAL = 500; //AP for capturing a portal window.DEPLOY_RESONATOR = 125; //AP for deploying a resonator window.COMPLETION_BONUS = 250; //AP for deploying all resonators on portal +window.MAX_PORTAL_LEVEL = 8; // OTHER MORE-OR-LESS CONSTANTS ////////////////////////////////////// window.TEAM_NONE = 0; From 82792cf4be100f60af9f06ce77fc430bd45ff14f Mon Sep 17 00:00:00 2001 From: Xelio Date: Tue, 26 Feb 2013 21:56:30 +0800 Subject: [PATCH 2/9] Bug Fix: minLevel of Portal Render Limit handler now persistent in same batch of request. --- code/map_data.js | 5 ++++- code/utils_misc.js | 25 ++++++++++++++++--------- 2 files changed, 20 insertions(+), 10 deletions(-) diff --git a/code/map_data.js b/code/map_data.js index 3fbddbef..52e6a170 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -43,6 +43,8 @@ window.requestData = function() { } } + // Reset previous result of Portal Render Limit handler + PRL.init(); // finally send ajax requests $.each(tiles, function(ind, tls) { data = { minLevelOfDetail: -1 }; @@ -70,7 +72,8 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { // https://github.com/Leaflet/Leaflet/issues/185 var ppp = []; var p2f = {}; - PRL.resetOrInit(); + // Reset new portals count of Portal Render Limit handler + PRL.resetCounting(); $.each(m, function(qk, val) { $.each(val.deletedGameEntityGuids, function(ind, guid) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { diff --git a/code/utils_misc.js b/code/utils_misc.js index c4e9cdc7..856232fa 100644 --- a/code/utils_misc.js +++ b/code/utils_misc.js @@ -2,14 +2,19 @@ // UTILS + MISC /////////////////////////////////////////////////////// -// PRL - Portal Render Limit +// PRL - Portal Render Limit handler window.PRL = function() {} -window.PRL.resetOrInit = function () { +window.PRL.init = function () { PRL.initialized = true; PRL.minLevel = -1; + PRL.resetCounting(); +} + +window.PRL.resetCounting = function() { PRL.minLevelSet = false; - PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1); + if(!PRL.newPortalsPerLevel) + PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1); for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) { PRL.newPortalsPerLevel[i] = 0; } @@ -32,19 +37,21 @@ window.PRL.getMinLevel = function() { window.PRL.setMinLevel = function() { var totalPortalsCount = 0; - PRL.minLevel = MAX_PORTAL_LEVEL + 1; + var newMinLevel = MAX_PORTAL_LEVEL + 1; // Find the min portal level under render limit - while(PRL.minLevel > 0) { - var oldPortalCount = layerGroupLength(portalsLayers[PRL.minLevel - 1]); - totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[PRL.minLevel - 1]; + while(newMinLevel > 0) { + var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]); + totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[newMinLevel - 1]; if(totalPortalsCount >= MAX_DRAWN_PORTALS) break; - PRL.minLevel--; + newMinLevel--; } // If render limit reached at max portal level, still let portal at max level render - if(PRL.minLevel === MAX_PORTAL_LEVEL + 1) PRL.minLevel = MAX_PORTAL_LEVEL; + if(newMinLevel === MAX_PORTAL_LEVEL + 1) newMinLevel = MAX_PORTAL_LEVEL; + + if(newMinLevel > PRL.minLevel) PRL.minLevel = newMinLevel; PRL.minLevelSet = true; } From f4f3e7791faf90ec1e2203610a0eeafb93bcda87 Mon Sep 17 00:00:00 2001 From: Xelio Date: Wed, 27 Feb 2013 01:14:18 +0800 Subject: [PATCH 3/9] Code restructure of portal render limit handler --- code/map_data.js | 6 +-- code/portal_render_limit.js | 80 +++++++++++++++++++++++++++++++++++++ code/utils_misc.js | 55 +------------------------ 3 files changed, 84 insertions(+), 57 deletions(-) create mode 100644 code/portal_render_limit.js diff --git a/code/map_data.js b/code/map_data.js index 52e6a170..363240c4 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -44,7 +44,7 @@ window.requestData = function() { } // Reset previous result of Portal Render Limit handler - PRL.init(); + portalRenderLimit.init(); // finally send ajax requests $.each(tiles, function(ind, tls) { data = { minLevelOfDetail: -1 }; @@ -73,7 +73,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { var ppp = []; var p2f = {}; // Reset new portals count of Portal Render Limit handler - PRL.resetCounting(); + portalRenderLimit.resetCounting(); $.each(m, function(qk, val) { $.each(val.deletedGameEntityGuids, function(ind, guid) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { @@ -102,7 +102,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) { ) return; - PRL.pushPortal(ent); + portalRenderLimit.pushPortal(ent); ppp.push(ent); // delay portal render } else if(ent[2].edge !== undefined) { renderLink(ent); diff --git a/code/portal_render_limit.js b/code/portal_render_limit.js new file mode 100644 index 00000000..58961023 --- /dev/null +++ b/code/portal_render_limit.js @@ -0,0 +1,80 @@ + +// PORTAL RENDER LIMIT HANDLER /////////////////////////////////////// +// Functions to handle hiding low level portal when portal render +// limit is reached. +// +// After initialized and reset in window.requestData(), portals in +// response data will pass to function "pushPortal". Each new portal +// not on the map will add 1 to newPortalsPerLevel[portal level]. +// +// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js +// to determine min portal level to draw on map. +// +// "getMinLevel" will return minLevel and call "setMinLevel" if +// minLevel hasn't set yet. +// +// In "setMinLevel", it will loop through all portal level from +// high to low, and sum total portal count (old + new) to check +// minLevel. +// +// In each call of window.handleDataResponse(), it will call +// "resetCounting" to reset previous response data. But minLevel +// is preserved and only replaced when render limit reached in +// higher level, until next window.requestData() called and reset. +// + +window.portalRenderLimit = function() {} + +window.portalRenderLimit.initialized = false; +window.portalRenderLimit.minLevelSet = false; +window.portalRenderLimit.minLevel = -1; +window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1); + +window.portalRenderLimit.init = function () { + portalRenderLimit.initialized = true; + portalRenderLimit.minLevel = -1; + portalRenderLimit.resetCounting(); +} + +window.portalRenderLimit.resetCounting = function() { + portalRenderLimit.minLevelSet = false; + for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) { + portalRenderLimit.newPortalsPerLevel[i] = 0; + } +} + +window.portalRenderLimit.pushPortal = function(ent) { + var portalGuid = ent[0]; + var portalLevel = parseInt(getPortalLevel(ent[2])); + var layerGroup = portalsLayers[portalLevel]; + + if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return; + portalRenderLimit.newPortalsPerLevel[portalLevel]++; +} + +window.portalRenderLimit.getMinLevel = function() { + if(!portalRenderLimit.initialized) return -1; + if(!portalRenderLimit.minLevelSet) portalRenderLimit.setMinLevel(); + return portalRenderLimit.minLevel; +} + +window.portalRenderLimit.setMinLevel = function() { + var totalPortalsCount = 0; + var newMinLevel = MAX_PORTAL_LEVEL + 1; + + // Find the min portal level under render limit + while(newMinLevel > 0) { + var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]); + var newPortalCount = portalRenderLimit.newPortalsPerLevel[newMinLevel - 1]; + totalPortalsCount += oldPortalCount + newPortalCount; + if(totalPortalsCount >= MAX_DRAWN_PORTALS) + break; + newMinLevel--; + } + + // If render limit reached at max portal level, still let portal at max level render + newMinLevel = Math.min(newMinLevel, MAX_PORTAL_LEVEL); + + portalRenderLimit.minLevel = Math.max(newMinLevel, portalRenderLimit.minLevel); + portalRenderLimit.minLevelSet = true; +} diff --git a/code/utils_misc.js b/code/utils_misc.js index 856232fa..8519a801 100644 --- a/code/utils_misc.js +++ b/code/utils_misc.js @@ -2,59 +2,6 @@ // UTILS + MISC /////////////////////////////////////////////////////// -// PRL - Portal Render Limit handler -window.PRL = function() {} - -window.PRL.init = function () { - PRL.initialized = true; - PRL.minLevel = -1; - PRL.resetCounting(); -} - -window.PRL.resetCounting = function() { - PRL.minLevelSet = false; - if(!PRL.newPortalsPerLevel) - PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1); - for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) { - PRL.newPortalsPerLevel[i] = 0; - } -} - -window.PRL.pushPortal = function(ent) { - var portalGuid = ent[0]; - var portalLevel = parseInt(getPortalLevel(ent[2])); - var layerGroup = portalsLayers[portalLevel]; - - if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return; - PRL.newPortalsPerLevel[portalLevel]++; -} - -window.PRL.getMinLevel = function() { - if(!PRL.initialized) return -1; - if(!PRL.minLevelSet) PRL.setMinLevel(); - return PRL.minLevel; -} - -window.PRL.setMinLevel = function() { - var totalPortalsCount = 0; - var newMinLevel = MAX_PORTAL_LEVEL + 1; - - // Find the min portal level under render limit - while(newMinLevel > 0) { - var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]); - totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[newMinLevel - 1]; - if(totalPortalsCount >= MAX_DRAWN_PORTALS) - break; - newMinLevel--; - } - - // If render limit reached at max portal level, still let portal at max level render - if(newMinLevel === MAX_PORTAL_LEVEL + 1) newMinLevel = MAX_PORTAL_LEVEL; - - if(newMinLevel > PRL.minLevel) PRL.minLevel = newMinLevel; - PRL.minLevelSet = true; -} - window.layerGroupLength = function(layerGroup) { var layersCount = 0; var layers = layerGroup._layers; @@ -213,7 +160,7 @@ window.getMinPortalLevel = function() { var z = map.getZoom(); if(z >= 16) return 0; var conv = ['impossible', 8,7,7,6,6,5,5,4,4,3,3,2,2,1,1]; - var minLevelByRenderLimit = PRL.getMinLevel(); + var minLevelByRenderLimit = portalRenderLimit.getMinLevel(); var result = minLevelByRenderLimit > conv[z] ? minLevelByRenderLimit : conv[z]; From 8fa4b096defffe70a29c71abee06b56d53279bda Mon Sep 17 00:00:00 2001 From: Waynn Lue Date: Tue, 26 Feb 2013 17:28:04 -0800 Subject: [PATCH 4/9] edits to have consistent periods and some phrasing changes --- USERGUIDE.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/USERGUIDE.md b/USERGUIDE.md index 089d78b5..4b0ee036 100644 --- a/USERGUIDE.md +++ b/USERGUIDE.md @@ -21,8 +21,8 @@ General Usage ------------- - many things have more information in tooltips. Let your cursor rest over stuff to show the tooltip. *Hint:* your cursor changes into a question mark / help cursor if there’s a tooltip available. -- single left click on portals to show details -- double left click on portals to zoom in to them +- single left click on portals to show details. +- double left click on portals to zoom in to them. Chat @@ -37,7 +37,7 @@ The chat is split up into several categories. It usually only shows messages for - faction: shows messages for own faction (e.g. only Resistance can read Resistance messages) **Posting messages:** -- You can post in the faction and public categories only +- You can post in the faction and public categories only. - Your message will be tagged with the coordinates in the center of the map. - Your zoom level does not matter. Zooming out will not show your messages to more users. @@ -62,7 +62,7 @@ Resonators are shown at their actual positions if you zoom in close enough. They They are handled the same way portals are, see above. **Other:** -When you select a portal its outer ring becomes red. There’s also a small yellow circle around it which depicts the hack range. You need to be in hack range to hack the portal or update its resonators or mods. +When you select a portal its outer ring becomes red. There’s also a small yellow circle around it which depicts the hack range. You need to be in hack range to hack the portal or upgrade its resonators or mods. If you are zoomed out quite a bit, there’s a larger red circle. This is the link range. Only portals within this link range can be linked while standing at the selected portal. [Click the range in the sidebar to zoom to link range for the selected portal](#random-details). @@ -72,11 +72,11 @@ If you are zoomed out quite a bit, there’s a larger red circle. This is the li Map Status / Updates -------------------- -It shows if there are currently operations pending. This includes chat updates as well as map data requests. Updates happen every 45s to 90s, depending on how far zoomed in you are. Zoom in closer for faster updates. +It shows if there are operations currently pending. This includes chat updates as well as map data requests. Updates happen every 45s to 90s, depending on how far zoomed in you are. Zoom in closer for faster updates. It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of the server and not IITC. Portals levels that cannot be shown are also striked through in the layer chooser. -**Failures:** If a data request failed, it is retried once. Only if the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. +**Failures:** If a data request failed, it is retried once. If the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. **Render Limit:** The script tries to stay responsive. If too much data needs to be rendered, this cannot be guaranteed. Instead it will simply stop drawing portals/links/fields and show “render limit” in the map status. Zoom in to solve this. @@ -88,11 +88,11 @@ Sidebar The sidebar is mainly used to show game stats and portal details. However, it also allows you to perform certain actions. ### General usage: -- single click a portal to show details about it in the sidebar +- single click a portal to show details about it in the sidebar. - the portal information is updated automatically, as long as the selected portal is kept in view and you do not zoom out too much. - the sidebar may be collapsed. Click the triangle button that stands out at the left hand side. - the sidebar **can be scrolled** if your screen is too small. Use your scroll wheel. -- almost anything has tooltips. See [General usage](#general-usage) above. +- almost everything has tooltips. See [General usage](#general-usage) above. ### Details: Starting from the top, the sidebar shows this information: From 07cb3c2f4937826e6d27a3faef91d9a61719b7ee Mon Sep 17 00:00:00 2001 From: Daniel Cheng Date: Wed, 27 Feb 2013 10:14:55 +0800 Subject: [PATCH 5/9] Add href link in chat msg --- code/chat.js | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/code/chat.js b/code/chat.js index a95b56ad..6faea140 100644 --- a/code/chat.js +++ b/code/chat.js @@ -279,8 +279,14 @@ window.chat.writeDataToHash = function(newData, storageHash, skipSecureMsgs) { case 'PORTAL': var latlng = [markup[1].latE6/1E6, markup[1].lngE6/1E6]; - var js = 'window.zoomToAndShowPortal(\''+markup[1].guid+'\', ['+latlng[0]+', '+latlng[1]+'])'; - msg += ''+markup[1].name+''; + var perma = 'https://ingress.com/intel?latE6='+markup[1].latE6+'&lngE6='+markup[1].lngE6+'&z=17&pguid='+markup[1].guid; + var js = 'window.zoomToAndShowPortal(\''+markup[1].guid+'\', ['+latlng[0]+', '+latlng[1]+']);return false'; + + msg += '' + + markup[1].name + + ''; break; case 'SECURE': From 68e666c50e6680a833454fa03cda01a9d3f77e49 Mon Sep 17 00:00:00 2001 From: Daniel Cheng Date: Wed, 27 Feb 2013 14:42:27 +0800 Subject: [PATCH 6/9] Use https in permalink --- code/portal_detail_display.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/portal_detail_display.js b/code/portal_detail_display.js index c47a4eee..c3be0a8a 100644 --- a/code/portal_detail_display.js +++ b/code/portal_detail_display.js @@ -50,7 +50,7 @@ window.renderPortalDetails = function(guid) { var lat = d.locationE6.latE6; var lng = d.locationE6.lngE6; - var perma = 'http://ingress.com/intel?latE6='+lat+'&lngE6='+lng+'&z=17&pguid='+guid; + var perma = 'https://ingress.com/intel?latE6='+lat+'&lngE6='+lng+'&z=17&pguid='+guid; var imgTitle = 'title="'+getPortalDescriptionFromDetails(d)+'\n\nClick to show full image."'; var poslinks = 'window.showPortalPosLinks('+lat/1E6+','+lng/1E6+')'; var postcard = 'Send in a postcard. Will put it online after receiving. Address:\\n\\nStefan Breunig\\nINF 305 – R045\\n69120 Heidelberg\\nGermany'; From e8c5af74d8d72f3f321a574d6c0d10ec2129503b Mon Sep 17 00:00:00 2001 From: Waynn Lue Date: Tue, 26 Feb 2013 23:00:43 -0800 Subject: [PATCH 7/9] change back to "Only if" --- USERGUIDE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/USERGUIDE.md b/USERGUIDE.md index 4b0ee036..7810daec 100644 --- a/USERGUIDE.md +++ b/USERGUIDE.md @@ -76,7 +76,7 @@ It shows if there are operations currently pending. This includes chat updates a It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of the server and not IITC. Portals levels that cannot be shown are also striked through in the layer chooser. -**Failures:** If a data request failed, it is retried once. If the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. +**Failures:** If a data request failed, it is retried once. Only if the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map. **Render Limit:** The script tries to stay responsive. If too much data needs to be rendered, this cannot be guaranteed. Instead it will simply stop drawing portals/links/fields and show “render limit” in the map status. Zoom in to solve this. From 42e8af1c36eb810fef1ce6e608a1535422e4ed44 Mon Sep 17 00:00:00 2001 From: Waynn Lue Date: Wed, 27 Feb 2013 14:29:06 -0800 Subject: [PATCH 8/9] add waynn as contributor --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 8bd6ebb4..4cb66b4e 100644 --- a/README.md +++ b/README.md @@ -93,7 +93,8 @@ First of all, it’s very nice you want to help. There are several equally impor [tpenner](https://github.com/tpenner), [vita10gy](https://github.com/vita10gy), [Xelio](https://github.com/Xelio), -[ZauberNerd](https://github.com/ZauberNerd) +[ZauberNerd](https://github.com/ZauberNerd), +[waynn](https://github.com/waynn) Attribution & License From 22491157f9c4e0307b5d4eacb5219f6296b7ee0c Mon Sep 17 00:00:00 2001 From: winkelement Date: Thu, 28 Feb 2013 20:46:20 +0100 Subject: [PATCH 9/9] Update README.md Update Information about Tampermonkey auto update not working due to TM stable release which fixes that. --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 4cb66b4e..0aa40d4b 100644 --- a/README.md +++ b/README.md @@ -40,9 +40,7 @@ Current version is 0.7.8. [See NEWS.md for details](https://github.com/breunigs/ - Confirm once again. - Reload page. -**NOTE: You still need to manually update IITC with Tampermonkey.** There is a bug in the current stable release. It has been fixed in Tampermonkey’s development version. Until it is released, you need to manually update IITC. - -*Note:* Tampermonkey is optional. However, it ~~offers auto-update~~, shows correct version numbers and installing user scripts is much easier. If you have installed the scripts directly into Chrome before, I recommend you switch to Tampermonkey. To do so, uninstall the IITC scripts and click each install link again. Follow the procedure explained above. +*Note:* Tampermonkey is optional. However, it offers auto-update, shows correct version numbers and installing user scripts is much easier. If you have installed the scripts directly into Chrome before, I recommend you switch to Tampermonkey. To do so, uninstall the IITC scripts and click each install link again. Follow the procedure explained above. ### Opera - Download the script: [download](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/dist/total-conversion-build.user.js)