updated mobile README
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mobile/.idea/copyright/profiles_settings.xml
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mobile/.idea/copyright/profiles_settings.xml
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@ -1,5 +1,3 @@
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<component name="CopyrightManager">
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<component name="CopyrightManager">
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<settings default="">
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<settings default="" />
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<module2copyright />
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</settings>
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</component>
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</component>
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How does this basically work?
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How does this basically work?
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-----------------------------
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-----------------------------
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At the moment, the Android App is a WebView which renders the normal web page. The IITC script is injected by calling ```iitc_view.loadIITC_JS(Context)```. The app uses a local version of the script, which is located in the assets folder, if no external source is given (see "pref\_iitc\_source").
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At the moment, the Android App is a WebView which renders the normal web page. The IITC script is injected by calling ```iitc_view.loadIITC_JS(Context)```. The app uses a local version of the script, which is located in the assets folder.
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Communication from app to script is handled by loading Javascript function calls. For example: ```iitc_view.loadUrl("javascript: window.alert('foo');");```
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Communication from app to script is handled by loading Javascript function calls. For example: ```iitc_view.loadUrl("javascript: window.goBack();");```
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Communication from script to app is handled by the JavascriptInterface (see /mobile/src/com/cradle/iitc\_mobile/IITC_JSInterface.java). If a method ```foo(String)``` is defined in JSInterface, it can be called by ```android.foo("Hello World")``` in the IITC script.
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Communication from script to app is handled by the JavascriptInterface (see /mobile/src/com/cradle/iitc\_mobile/IITC_JSInterface.java). If a method ```foo(String)``` is defined in JSInterface, it can be called by ```android.foo("Hello World")``` in the IITC script.
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ingress intel total conversion mobile (IITCM)
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ingress intel total conversion mobile (IITCm)
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=====================================
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=====================================
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The Android App behaves like the desktop version, but uses the mobile view, which is optimized for mobile devices, as default. Furthermore, there are some nice additions:
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The Android App behaves like the desktop version, but uses the mobile view, which is optimized for mobile devices, as default. Furthermore, there are some nice additions:
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- it should be much faster than the standard mobile ingress intel map
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- it should be much faster than the standard mobile ingress intel map
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- plugin support
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- supports all official IITC plugins
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- easy installation of unofficial plugins (installation via plugin preference, click on *.user.js file or URL, email attachement etc.)
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- show users current location
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- show users current location
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@ -13,17 +15,13 @@ The Android App behaves like the desktop version, but uses the mobile view, whic
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- a geolocate button (you have to enable GPS satellites + location access to use this feature)
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- a geolocate button (you have to enable GPS satellites + location access to use this feature)
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- possibility to use a custom IITC script source
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- a click on Portal link copies it to clipboard
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- in-app layer chooser
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- in-app IITC buttons
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- in-app search
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- in-app search
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- support for unofficial plugins. Just copy the *.user.js files to ```<storage_path>/IITC_Mobile/plugins/``` and they should appear at the top of the plugin list. Note: For every option a new persistent database entry is created. If you want to remove a plugin from your external storage you want to ensure that it is disabled in the settings, otherwise IITCM will always try to load it on start-up. If you messed this up you can wipe app data or add the plugin back to storage, disable it and remove it. Another option would be: Do nothing...it should work even so.
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- configurable fullscreen modes (includes immersive mode on Android 4.4+)
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- navigation drawers for IITC views, layer chooser and highlighters
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- in-app screenshots
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- developer mode: all script source will be loaded from ```<storage_path>/IITC_Mobile/dev/```
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- developer mode: all script source will be loaded from ```<storage_path>/IITC_Mobile/dev/```
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@ -72,8 +72,8 @@ window.plugin.portalLevelNumbers.addLabel = function(guid,latLng) {
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window.plugin.portalLevelNumbers.updatePortalLabels = function() {
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window.plugin.portalLevelNumbers.updatePortalLabels = function() {
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var SQUARE_SIZE = L.Browser.mobile ? (window.plugin.portalLevelNumbers.ICON_SIZE + 3) * window.plugin.portalLevelNumbers.MOBILE_SCALE
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var SQUARE_SIZE = L.Browser.mobile ? (window.plugin.portalLevelNumbers.ICON_SIZE) * window.plugin.portalLevelNumbers.MOBILE_SCALE
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: (window.plugin.portalLevelNumbers.ICON_SIZE + 3);
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: (window.plugin.portalLevelNumbers.ICON_SIZE);
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// as this is called every time layers are toggled, there's no point in doing it when the layer is off
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// as this is called every time layers are toggled, there's no point in doing it when the layer is off
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if (!map.hasLayer(window.plugin.portalLevelNumbers.levelLayerGroup)) {
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if (!map.hasLayer(window.plugin.portalLevelNumbers.levelLayerGroup)) {
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@ -96,9 +96,11 @@ window.plugin.portalLevelNumbers.updatePortalLabels = function() {
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var point = portalPoints[guid];
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var point = portalPoints[guid];
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var bucketId = L.point([Math.floor(point.x/(SQUARE_SIZE*2)),Math.floor(point.y/SQUARE_SIZE*2)]);
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var bucketId = L.point([Math.floor(point.x/(SQUARE_SIZE*2)),Math.floor(point.y/SQUARE_SIZE*2)]);
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// the guid is added to four buckets. this way, when testing for overlap we don't need to test
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// the guid is added to all eight neighbour buckets. this way, when testing for overlap we don't need to test
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// all 8 buckets surrounding the one around the particular portal, only the bucket it is in itself
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// all 8 buckets surrounding the one around the particular portal, only the bucket it is in itself
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var bucketIds = [bucketId, bucketId.add([1,0]), bucketId.add([0,1]), bucketId.add([1,1])];
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var bucketIds = [bucketId, bucketId.add([1,0]), bucketId.add([0,1]), bucketId.add([1,1]),
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bucketId.subtract([1,0]), bucketId.subtract([0,1]), bucketId.subtract([1,1]),
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bucketId.add([-1,1]), bucketId.add([1,-1])];
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for (var i in bucketIds) {
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for (var i in bucketIds) {
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var b = bucketIds[i].toString();
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var b = bucketIds[i].toString();
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if (!buckets[b]) buckets[b] = {};
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if (!buckets[b]) buckets[b] = {};
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