Merge branch 'patch-bug-portal-render-limit' of https://github.com/Xelio/ingress-intel-total-conversion into Xelio-patch-bug-portal-render-limit
This commit is contained in:
commit
c344c8c857
@ -160,6 +160,8 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
|
||||
// Process the portals with portal render limit handler first
|
||||
// Low level portal will hold until last request
|
||||
var newPpp = portalRenderLimit.splitOrMergeLowLevelPortals(ppp);
|
||||
// Clean up level of portal which over render limit after portalRenderLimit handler counted the new portals
|
||||
portalRenderLimit.cleanUpOverLimitPortalLevel();
|
||||
handlePortalsRender(newPpp);
|
||||
|
||||
resolvePlayerNames();
|
||||
@ -174,15 +176,15 @@ window.handlePortalsRender = function(portals) {
|
||||
// the portal
|
||||
var oldSelectedPortal = selectedPortal;
|
||||
runHooks('portalDataLoaded', {portals : portals});
|
||||
$.each(portals, function(ind, portal) {
|
||||
$.each(portals, function(guid, portal) {
|
||||
//~ if(selectedPortal === portal[0]) portalUpdateAvailable = true;
|
||||
if(urlPortalLL && urlPortalLL[0] === portal[2].locationE6.latE6/1E6 && urlPortalLL[1] === portal[2].locationE6.lngE6/1E6) {
|
||||
urlPortal = portal[0];
|
||||
urlPortal = guid;
|
||||
portalInUrlAvailable = true;
|
||||
urlPortalLL = null;
|
||||
}
|
||||
if(window.portals[portal[0]]) {
|
||||
highlightPortal(window.portals[portal[0]]);
|
||||
if(window.portals[guid]) {
|
||||
highlightPortal(window.portals[guid]);
|
||||
}
|
||||
renderPortal(portal);
|
||||
});
|
||||
|
@ -4,21 +4,19 @@
|
||||
// limit is reached.
|
||||
//
|
||||
// On initialization, previous minLevel will preserve to previousMinLevel
|
||||
// with zoom level difference.
|
||||
// and modify with zoom level difference.
|
||||
//
|
||||
// After initialized and reset in window.requestData(), "processPortals"
|
||||
// intercept all portals data in "handleDataResponse". Put the count of
|
||||
// new portals to newPortalsPerLevel[portal level]. And split portals
|
||||
// into two parts base on previousMinLevel. Portals with level >=
|
||||
// previousMinLevel will return as result and continue to render.
|
||||
// Others will save to portalsPreviousMinLevel. If there is no more
|
||||
// active request of map data, portals will not split and
|
||||
// portalsPreviousMinLevel will add back to result and render base on
|
||||
// current minLevel.
|
||||
// new portals to newPortalsPerLevel[portal level]. Portals with level >=
|
||||
// previousMinLevel and already on map will return as result and continue
|
||||
// to render. Others will save to portalsLowerThanPrevMinLv. If there is
|
||||
// no more active request of map data, portalsLowerThanPrevMinLv will add
|
||||
// back to result and render base on current minLevel.
|
||||
//
|
||||
// "handleFailRequest" is added to handle the case when the last request
|
||||
// "window.handleFailRequest" is added to handle the case when the last request
|
||||
// failed and "processPortals" didn't get called. It will get
|
||||
// portalsPreviousMinLevel base on current minLevel and render them.
|
||||
// portalsLowerThanPrevMinLv base on current minLevel and render them.
|
||||
//
|
||||
// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js
|
||||
// to determine min portal level to draw on map.
|
||||
@ -30,9 +28,7 @@
|
||||
// high to low, and sum total portal count (old + new) to check
|
||||
// minLevel.
|
||||
//
|
||||
// In each call of window.handleDataResponse(), it will call
|
||||
// "resetCounting" to reset previous response data. But minLevel
|
||||
// is preserved and only replaced when render limit reached in
|
||||
// minLevel is preserved and only replaced when render limit reached in
|
||||
// higher level, until next window.requestData() called and reset.
|
||||
//
|
||||
|
||||
@ -42,12 +38,13 @@ window.portalRenderLimit.initialized = false;
|
||||
window.portalRenderLimit.minLevelSet = false;
|
||||
window.portalRenderLimit.minLevel = -1;
|
||||
window.portalRenderLimit.previousMinLevel = -1;
|
||||
window.portalRenderLimit.previousZoomLevel;
|
||||
window.portalRenderLimit.previousZoomLevel = null;
|
||||
window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1);
|
||||
window.portalRenderLimit.portalsPreviousMinLevel = new Array(MAX_PORTAL_LEVEL + 1);
|
||||
window.portalRenderLimit.portalsLowerThanPrevMinLv = new Array(MAX_PORTAL_LEVEL + 1);
|
||||
|
||||
window.portalRenderLimit.init = function () {
|
||||
var currentZoomLevel = map.getZoom();
|
||||
// previousZoomLevel set to current zoom level on the first run
|
||||
portalRenderLimit.previousZoomLevel = portalRenderLimit.previousZoomLevel || currentZoomLevel;
|
||||
|
||||
// If there is a minLevel set in previous run, calculate previousMinLevel with it.
|
||||
@ -59,10 +56,10 @@ window.portalRenderLimit.init = function () {
|
||||
|
||||
portalRenderLimit.previousZoomLevel = currentZoomLevel;
|
||||
|
||||
portalRenderLimit.initialized = true;
|
||||
portalRenderLimit.minLevel = -1;
|
||||
portalRenderLimit.resetCounting();
|
||||
portalRenderLimit.resetPortalsPreviousMinLevel();
|
||||
portalRenderLimit.resetPortalsLowerThanPrevMinLv();
|
||||
portalRenderLimit.initialized = true;
|
||||
}
|
||||
|
||||
window.portalRenderLimit.resetCounting = function() {
|
||||
@ -72,12 +69,22 @@ window.portalRenderLimit.resetCounting = function() {
|
||||
}
|
||||
}
|
||||
|
||||
window.portalRenderLimit.resetPortalsPreviousMinLevel = function() {
|
||||
window.portalRenderLimit.resetPortalsLowerThanPrevMinLv = function() {
|
||||
for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
|
||||
portalRenderLimit.portalsPreviousMinLevel[i] = new Array();
|
||||
portalRenderLimit.portalsLowerThanPrevMinLv[i] = {};
|
||||
}
|
||||
}
|
||||
|
||||
// Use to clean up level of portals which is over render limit after counting new portals
|
||||
window.portalRenderLimit.cleanUpOverLimitPortalLevel = function() {
|
||||
var currentMinLevel = window.getMinPortalLevel();
|
||||
for(var i = 0; i < currentMinLevel; i++) {
|
||||
portalsLayers[i].clearLayers();
|
||||
}
|
||||
}
|
||||
|
||||
// Count new portals. Then split lower level portal if it's not last request.
|
||||
// And Merge back if it's last request and render limit not yet hit
|
||||
window.portalRenderLimit.splitOrMergeLowLevelPortals = function(originPortals) {
|
||||
portalRenderLimit.resetCounting();
|
||||
portalRenderLimit.countingPortals(originPortals);
|
||||
@ -101,29 +108,33 @@ window.portalRenderLimit.countingPortals = function(portals) {
|
||||
});
|
||||
}
|
||||
|
||||
// Split the portal if it's lower level and not on map
|
||||
window.portalRenderLimit.splitLowLevelPortals = function(portals) {
|
||||
var resultPortals = new Array();
|
||||
$.each(portals, function(ind, portal) {
|
||||
var resultPortals = {};
|
||||
|
||||
$.each(portals || {}, function(guid, portal) {
|
||||
var portalLevel = parseInt(getPortalLevel(portal[2]));
|
||||
if(portalLevel < portalRenderLimit.previousMinLevel) {
|
||||
portalRenderLimit.portalsPreviousMinLevel[portalLevel].push(portal);
|
||||
}else{
|
||||
resultPortals.push(portal);
|
||||
var portalOnMap = window.portals[guid];
|
||||
|
||||
if(!portalOnMap && portalLevel < portalRenderLimit.previousMinLevel) {
|
||||
portalRenderLimit.portalsLowerThanPrevMinLv[portalLevel][guid] = portal;
|
||||
} else {
|
||||
resultPortals[guid] = portal;
|
||||
}
|
||||
});
|
||||
return resultPortals;
|
||||
}
|
||||
|
||||
window.portalRenderLimit.mergeLowLevelPortals = function(appendTo) {
|
||||
var resultPortals = appendTo ? appendTo : new Array();
|
||||
var resultPortals = appendTo ? appendTo : {};
|
||||
for(var i = portalRenderLimit.getMinLevel();
|
||||
i < portalRenderLimit.previousMinLevel;
|
||||
i++) {
|
||||
$.merge(resultPortals, portalRenderLimit.portalsPreviousMinLevel[i]);
|
||||
$.extend(resultPortals, portalRenderLimit.portalsLowerThanPrevMinLv[i]);
|
||||
}
|
||||
|
||||
// Reset portalsPreviousMinLevel, ensure they return only once
|
||||
portalRenderLimit.resetPortalsPreviousMinLevel();
|
||||
// Reset portalsLowerThanPrevMinLv, ensure they return only once
|
||||
portalRenderLimit.resetPortalsLowerThanPrevMinLv();
|
||||
return resultPortals;
|
||||
}
|
||||
|
||||
@ -140,7 +151,9 @@ window.portalRenderLimit.setMinLevel = function() {
|
||||
// Find the min portal level under render limit
|
||||
while(newMinLevel > 0) {
|
||||
var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]);
|
||||
var newPortalCount = portalRenderLimit.newPortalsPerLevel[newMinLevel - 1];
|
||||
var storedPortalCount = Object.keys(portalRenderLimit.portalsLowerThanPrevMinLv[newMinLevel - 1]).length;
|
||||
var newPortalCount = Math.max(storedPortalCount, portalRenderLimit.newPortalsPerLevel[newMinLevel - 1]);
|
||||
|
||||
totalPortalsCount += oldPortalCount + newPortalCount;
|
||||
if(totalPortalsCount >= MAX_DRAWN_PORTALS)
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user