ignore portals returned in the map data that are below the portal level requested
this shouldn't be needed - the stock intel map completely ignores these so they shouldn't be returned - but since niantic added mission portals to the map they bypass all portal level filtering code, for some reason
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@ -230,7 +230,7 @@ window.MapDataRequest.prototype.refresh = function() {
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this.render.startRenderPass(tileParams.level, dataBounds);
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this.render.processGameEntities(artifact.getArtifactEntities());
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this.render.processGameEntities(artifact.getArtifactEntities(),true);
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var logMessage = 'requesting data tiles at zoom '+dataZoom;
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if (tileParams.level != tileParams.maxLevel) {
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