Merge branch 'gh-pages' of https://github.com/breunigs/ingress-intel-total-conversion into gh-pages
This commit is contained in:
@ -29,10 +29,12 @@ window.getPortalDescriptionFromDetails = function(details) {
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window.getModDetails = function(d) {
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var mods = [];
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var modsTitle = [];
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var modsColor = [];
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(!mod) {
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mods.push('');
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modsTitle.push('');
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modsColor.push('#000');
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} else if(mod.type === 'RES_SHIELD') {
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var title = mod.rarity.capitalize() + ' ' + mod.displayName + '\n';
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@ -46,23 +48,29 @@ window.getModDetails = function(d) {
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mods.push(mod.rarity.capitalize().replace('_', ' ') + ' ' + mod.displayName);
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modsTitle.push(title);
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modsColor.push(COLORS_MOD[mod.rarity]);
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} else {
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mods.push(mod.type);
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modsTitle.push('Unknown mod. No further details available.');
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modsColor.push('#FFF');
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}
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});
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var t = '<span title="'+modsTitle[0]+'">'+mods[0]+'</span>'
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+ '<span title="'+modsTitle[1]+'">'+mods[1]+'</span>'
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+ '<span title="'+modsTitle[2]+'">'+mods[2]+'</span>'
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+ '<span title="'+modsTitle[3]+'">'+mods[3]+'</span>'
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var t = '<span title="'+modsTitle[0]+'" style="color:'+modsColor[0]+'">'+mods[0]+'</span>'
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+ '<span title="'+modsTitle[1]+'" style="color:'+modsColor[1]+'">'+mods[1]+'</span>'
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+ '<span title="'+modsTitle[2]+'" style="color:'+modsColor[2]+'">'+mods[2]+'</span>'
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+ '<span title="'+modsTitle[3]+'" style="color:'+modsColor[3]+'">'+mods[3]+'</span>'
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return t;
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}
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window.getEnergyText = function(d) {
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var nrg = getPortalEnergy(d);
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return 'energy: ' + (nrg > 1000 ? Math.round(nrg/1000) +' k': nrg);
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var currentNrg = getCurrentPortalEnergy(d);
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var totalNrg = getTotalPortalEnergy(d);
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var inf = currentNrg + ' / ' + totalNrg;
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var fill = prettyEnergy(currentNrg) + ' / ' + prettyEnergy(totalNrg)
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var meter = 'energy: <tt title="'+inf+'">' + fill + '</tt>';
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return meter;
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}
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window.getAvgResoDistText = function(d) {
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@ -70,21 +78,19 @@ window.getAvgResoDistText = function(d) {
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return '⌀ res dist: ' + avgDist + ' m';
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}
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window.getReportIssueInfoText = function(d) {
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return ('Your Nick: '+PLAYER.nickname+' '
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+ 'Portal: '+d.portalV2.descriptiveText.TITLE+' '
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+ 'Location: '+d.portalV2.descriptiveText.ADDRESS
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+' (lat '+(d.locationE6.latE6/1E6)+'; lng '+(d.locationE6.lngE6/1E6)+')'
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).replace(/['"]/, '');
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}
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window.getResonatorDetails = function(d) {
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console.log('rendering reso details');
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var resoDetails = '';
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var slotsFilled = 0;
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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// octant=slot: 0=E, 1=NE, 2=N, 3=NW, 4=W, 5=SW, 6=S, SE=7
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// resos in the display should be ordered like this:
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// N NE Since the view is displayed in columns, they
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// NW E need to be ordered like this: N, NW, W, SW, NE,
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// W SE E, SE, S, i.e. 2 3 4 5 1 0 7 6
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// SW S
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$.each([2, 3, 4, 5, 1, 0, 7, 6], function(ind, slot) {
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var isLeft = slot >= 2 && slot <= 5;
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var reso = d.resonatorArray.resonators[slot];
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if(!reso) {
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resoDetails += renderResonatorDetails(slotsFilled++, 0);
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resoDetails += renderResonatorDetails(slot, 0, 0, null, null, isLeft);
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return true;
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}
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@ -92,9 +98,11 @@ window.getResonatorDetails = function(d) {
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var v = parseInt(reso.energyTotal);
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var nick = window.getPlayerName(reso.ownerGuid);
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var dist = reso.distanceToPortal;
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// if array order and slot order drift apart, at least the octant
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// naming will still be correct.
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slot = parseInt(reso.slot);
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slotsFilled++;
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resoDetails += renderResonatorDetails(parseInt(reso.slot), l, v, dist, nick);
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resoDetails += renderResonatorDetails(slot, l, v, dist, nick, isLeft);
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});
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return resoDetails;
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}
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@ -103,15 +111,15 @@ window.getResonatorDetails = function(d) {
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// not work with raw details-hash. Needs digested infos instead:
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// slot: which slot this resonator occupies. Starts with 0 (east) and
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// rotates clockwise. So, last one is 7 (southeast).
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window.renderResonatorDetails = function(slot, level, nrg, dist, nick) {
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if(level == 0) {
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var meter = '<span class="meter" style="cursor:auto"></span>';
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window.renderResonatorDetails = function(slot, level, nrg, dist, nick, isLeft) {
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if(level === 0) {
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var meter = '<span class="meter" title="octant:\t' + OCTANTS[slot] + '"></span>';
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} else {
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var max = RESO_NRG[level];
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var fillGrade = nrg/max*100;
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var inf = 'energy:\t\t' + nrg + ' / ' + max + ' (' + Math.round(fillGrade) + '%)' + '\n'
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+ 'level:\t\t' + level +'\n'
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var inf = 'energy:\t\t' + nrg + ' / ' + max + ' (' + Math.round(fillGrade) + '%)\n'
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+ 'level:\t\t' + level + '\n'
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+ 'distance:\t' + dist + 'm\n'
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+ 'owner:\t\t' + nick + '\n'
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+ 'octant:\t' + OCTANTS[slot];
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@ -124,12 +132,11 @@ window.renderResonatorDetails = function(slot, level, nrg, dist, nick) {
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var fill = '<span style="'+style+'"></span>';
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var meter = '<span class="meter meter-rel" title="'+inf+'">'
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+ fill + lbar + '</span>';
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var meter = '<span class="meter meter-rel" title="'+inf+'">' + fill + lbar + '</span>';
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}
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var cls = slot <= 3 ? 'left' : 'right';
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var cls = isLeft ? 'left' : 'right';
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var text = '<span class="meter-text '+cls+'">'+(nick||'')+'</span>';
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return (slot <= 3 ? text+meter : meter+text) + '<br/>';
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return (isLeft ? text+meter : meter+text) + '<br/>';
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}
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// calculate AP gain from destroying portal
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