This commit is contained in:
Jakub Ludwig
2013-02-11 13:54:16 +01:00
22 changed files with 1025 additions and 207 deletions

45
main.js
View File

@ -1,7 +1,7 @@
// ==UserScript==
// @id ingress-intel-total-conversion@breunigs
// @name intel map total conversion
// @version 0.3-@@BUILDDATE@@
// @version 0.4-@@BUILDDATE@@
// @namespace https://github.com/breunigs/ingress-intel-total-conversion
// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
@ -28,6 +28,19 @@ for(var x in scr) {
break;
}
if(!d) {
// page doesnt have a script tag with player information.
if(document.getElementById('header_email')) {
// however, we are logged in.
setTimeout('location.reload();', 10*1000);
throw('Page doesnt have player data, but you are logged in. Reloading in 10s.');
}
// FIXME: handle nia takedown in progress
throw('Couldnt retrieve player data. Are you logged in?');
}
for(var i = 0; i < d.length; i++) {
if(!d[i].match('var PLAYER = ')) continue;
eval(d[i].match(/^var /, 'window.'));
@ -36,7 +49,6 @@ for(var i = 0; i < d.length; i++) {
// player information is now available in a hash like this:
// window.PLAYER = {"ap": "123", "energy": 123, "available_invites": 123, "nickname": "somenick", "team": "ALIENS||RESISTANCE"};
// remove complete page. We only wanted the user-data and the pages
// security context so we can access the API easily. Setup as much as
// possible without requiring scripts.
@ -50,7 +62,7 @@ document.getElementsByTagName('head')[0].innerHTML = ''
document.getElementsByTagName('body')[0].innerHTML = ''
+ '<div id="map">Loading, please wait</div>'
+ '<div id="chatcontrols" style="display:none">'
+ ' <a>expand</a><a>automated</a><a>public</a><a class="active">faction</a>'
+ ' <a>◢◣</a><a>automated</a><a>public</a><a class="active">faction</a>'
+ '</div>'
+ '<div id="chat" style="display:none">'
+ ' <div id="chatfaction"></div>'
@ -58,6 +70,7 @@ document.getElementsByTagName('body')[0].innerHTML = ''
+ ' <div id="chatautomated"></div>'
+ '</div>'
+ '<form id="chatinput" style="display:none"><time></time><span>tell faction:</span><input type="text"/></form>'
+ '<a id="sidebartoggle">◣<br>◤</a>'
+ '<div id="scrollwrapper">' // enable scrolling for small screens
+ ' <div id="sidebar" style="display: none">'
+ ' <div id="playerstat">t</div>'
@ -65,9 +78,11 @@ document.getElementsByTagName('body')[0].innerHTML = ''
+ ' <input id="geosearch" placeholder="Search location…" type="text"/>'
+ ' <div id="portaldetails"></div>'
+ ' <input id="redeem" placeholder="Redeem code…" type="text"/>'
+ ' <div id="updatestatus"></div>'
+ ' </div>';
+ '</div>';
+ ' <div id="toolbox"><a onmouseover="setPermaLink(this)">permalink</a></div>'
+ ' <div id="spacer"></div>'
+ ' </div>'
+ '</div>'
+ '<div id="updatestatus"></div>';
// putting everything in a wrapper function that in turn is placed in a
// script tag on the website allows us to execute in the sites context
@ -114,6 +129,9 @@ var MAX_DRAWN_FIELDS = 200;
var COLOR_SELECTED_PORTAL = '#f00';
var COLORS = ['#FFCE00', '#0088FF', '#03FE03']; // none, res, enl
var COLORS_LVL = ['#000', '#FECE5A', '#FFA630', '#FF7315', '#E40000', '#FD2992', '#EB26CD', '#C124E0', '#9627F4'];
var COLORS_MOD = {VERY_RARE: '#F78AF6', RARE: '#AD8AFF', COMMON: '#84FBBD'};
// circles around a selected portal that show from where you can hack
// it and how far the portal reaches (i.e. how far links may be made
// from this portal)
@ -125,7 +143,7 @@ var RANGE_INDICATOR_COLOR = 'red';
var RESO_NRG = [0, 1000, 1500, 2000, 2500, 3000, 4000, 5000, 6000];
var MAX_XM_PER_LEVEL = [0, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000];
var MIN_AP_FOR_LEVEL = [0, 10000, 30000, 70000, 150000, 300000, 600000, 1200000];
var HACK_RANGE = 35; // in meters, max. distance from portal to be able to access it
var HACK_RANGE = 40; // in meters, max. distance from portal to be able to access it
var OCTANTS = ['E', 'NE', 'N', 'NW', 'W', 'SW', 'S', 'SE'];
var DEFAULT_PORTAL_IMG = 'http://commondatastorage.googleapis.com/ingress/img/default-portal-image.png';
var DESTROY_RESONATOR = 75; //AP for destroying portal
@ -137,10 +155,19 @@ var NOMINATIM = 'http://nominatim.openstreetmap.org/search?format=json&limit=1&q
var DEG2RAD = Math.PI / 180;
var TEAM_NONE = 0, TEAM_RES = 1, TEAM_ENL = 2;
var TEAM_TO_CSS = ['none', 'res', 'enl'];
var TYPE_UNKNOWN = 0, TYPE_PORTAL = 1, TYPE_LINK = 2, TYPE_FIELD = 3, TYPE_PLAYER = 4, TYPE_CHAT = 5, TYPE_RESONATOR = 6;
// make PLAYER variable available in site context
var PLAYER = window.PLAYER;
var CHAT_SHRINKED = 60;
// Minimum zoom level resonator will display
var RESONATOR_DISPLAY_ZOOM_LEVEL = 17;
// Constants for resonator positioning
var SLOT_TO_LAT = [0, Math.sqrt(2)/2, 1, Math.sqrt(2)/2, 0, -Math.sqrt(2)/2, -1, -Math.sqrt(2)/2];
var SLOT_TO_LNG = [1, Math.sqrt(2)/2, 0, -Math.sqrt(2)/2, -1, -Math.sqrt(2)/2, 0, Math.sqrt(2)/2];
var EARTH_RADIUS=6378137;
// STORAGE ///////////////////////////////////////////////////////////
// global variables used for storage. Most likely READ ONLY. Proper
// way would be to encapsulate them in an anonymous function and write
@ -161,7 +188,11 @@ var portalsLayers, linksLayer, fieldsLayer;
window.portals = {};
window.links = {};
window.fields = {};
window.resonators = {};
// plugin framework. Plugins may load earlier than iitc, so dont
// overwrite data
if(typeof window.plugin !== 'function') window.plugin = function() {};
@@INJECTHERE@@