Fix flicker portal in portal render limit handler
Change: Extract portal handle process from "handleDataResponse" to "handlePortalData" Add "action" property to object returned by $.ajax() to identity type of request Delay low level portal render until no active request of map data.
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@ -49,7 +49,7 @@ window.requestData = function() {
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$.each(tiles, function(ind, tls) {
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data = { minLevelOfDetail: -1 };
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data.boundsParamsList = tls;
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window.requests.add(window.postAjax('getThinnedEntitiesV2', data, window.handleDataResponse));
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window.requests.add(window.postAjax('getThinnedEntitiesV2', data, window.handleDataResponse, portalRenderLimit.handleFailRequest));
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});
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}
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@ -59,11 +59,10 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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if(!data || !data.result) {
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window.failedRequestCount++;
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console.warn(data);
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portalRenderLimit.handleFailRequest();
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return;
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}
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var portalUpdateAvailable = false;
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var portalInUrlAvailable = false;
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var m = data.result.map;
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// defer rendering of portals because there is no z-index in SVG.
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// this means that what’s rendered last ends up on top. While the
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@ -72,8 +71,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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// https://github.com/Leaflet/Leaflet/issues/185
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var ppp = [];
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var p2f = {};
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// Reset new portals count of Portal Render Limit handler
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portalRenderLimit.resetCounting();
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$.each(m, function(qk, val) {
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$.each(val.deletedGameEntityGuids, function(ind, guid) {
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if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) {
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@ -92,8 +89,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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// format for portals: { controllingTeam, turret }
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if(ent[2].turret !== undefined) {
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if(selectedPortal === ent[0]) portalUpdateAvailable = true;
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if(urlPortal && ent[0] == urlPortal) portalInUrlAvailable = true;
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var latlng = [ent[2].locationE6.latE6/1E6, ent[2].locationE6.lngE6/1E6];
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if(!window.getPaddedBounds().contains(latlng)
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@ -102,7 +97,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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) return;
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portalRenderLimit.pushPortal(ent);
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ppp.push(ent); // delay portal render
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} else if(ent[2].edge !== undefined) {
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renderLink(ent);
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@ -118,7 +113,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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}
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});
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});
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$.each(ppp, function(ind, portal) {
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if(portal[2].portalV2['linkedFields'] === undefined) {
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portal[2].portalV2['linkedFields'] = [];
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@ -128,12 +123,28 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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portal[2].portalV2['linkedFields'] = uniqueArray(p2f[portal[0]]);
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}
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});
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// Process the portals with portal render limit handler first
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ppp = portalRenderLimit.processPortals(ppp);
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handlePortalData(ppp);
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resolvePlayerNames();
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renderUpdateStatus();
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}
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window.handlePortalData = function(ppp) {
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var portalUpdateAvailable = false;
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var portalInUrlAvailable = false;
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// Preserve and restore "selectedPortal" between portal re-render
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if(portalUpdateAvailable) var oldSelectedPortal = selectedPortal;
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runHooks('portalDataLoaded', {portals : ppp});
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$.each(ppp, function(ind, portal) { renderPortal(portal); });
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$.each(ppp, function(ind, portal) {
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if(selectedPortal === portal[0]) portalUpdateAvailable = true;
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if(urlPortal && portal[0] == urlPortal) portalInUrlAvailable = true;
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renderPortal(portal);
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});
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var selectedPortalLayer = portals[oldSelectedPortal];
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if(portalUpdateAvailable && selectedPortalLayer) selectedPortal = oldSelectedPortal;
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@ -150,8 +161,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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}
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if(portalUpdateAvailable) renderPortalDetails(selectedPortal);
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resolvePlayerNames();
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renderUpdateStatus();
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}
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// removes entities that are still handled by Leaflet, although they
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