fixed some more codingstyle issues

This commit is contained in:
Florian Sundermann 2013-03-07 13:32:03 +01:00
parent 0824334d5f
commit ca4ad51d93

View File

@ -33,43 +33,37 @@ window.handleRedeemResponse = function(data, textStatus, jqXHR) {
if (acquired.modResource) { if (acquired.modResource) {
if (acquired.modResource.resourceType === 'RES_SHIELD') { if (acquired.modResource.resourceType === 'RES_SHIELD') {
var rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join(''); var rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join('');
if (!shields[rarity]) if (!shields[rarity]) shields[rarity] = 0;
shields[rarity] = 0;
shields[rarity] += 1; shields[rarity] += 1;
} }
} else if (acquired.resourceWithLevels) { } else if (acquired.resourceWithLevels) {
if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') { if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') {
var level = acquired.resourceWithLevels.level var level = acquired.resourceWithLevels.level
if (!resonators[level]) if (!resonators[level]) resonators[level] = 0;
resonators[level] = 0;
resonators[level] += 1; resonators[level] += 1;
} else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') { } else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') {
var level = acquired.resourceWithLevels.level var level = acquired.resourceWithLevels.level
if (!bursts[level]) if (!bursts[level]) bursts[level] = 0;
bursts[level] = 0;
bursts[level] += 1; bursts[level] += 1;
} }
} }
} }
for (var lvl in resonators) { $.each(resonators, function(lvl, count) {
var text = 'Resonator'; var text = 'Resonator';
if (resonators[lvl] > 1) if (count >= 2) text += ' ('+count+')';
text += ' ('+resonators[lvl]+')';
tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>')); tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
} });
for (var lvl in bursts) { $.each(bursts, function(lvl, count) {
var text = 'Xmp Burster'; var text = 'Xmp Burster';
if (bursts[lvl] > 1) if (count >= 2) text += ' ('+count+')';
text += ' ('+bursts[lvl]+')';
tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>')); tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
} });
for (var lvl in shields) { $.each(shields, function(lvl, count) {
var text = 'Portal Shield'; var text = 'Portal Shield';
if (shields[lvl] > 1) if (count >= 2) text += ' ('+count+')';
text += ' ('+shields[lvl]+')';
tblResult.append($('<tr><td>'+lvl+'</td><td>'+text+'</td></tr>')); tblResult.append($('<tr><td>'+lvl+'</td><td>'+text+'</td></tr>'));
} });
alert(tblResult, true); alert(tblResult, true);
} }