fixed some more codingstyle issues
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0824334d5f
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ca4ad51d93
@ -33,43 +33,37 @@ window.handleRedeemResponse = function(data, textStatus, jqXHR) {
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if (acquired.modResource) {
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if (acquired.modResource) {
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if (acquired.modResource.resourceType === 'RES_SHIELD') {
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if (acquired.modResource.resourceType === 'RES_SHIELD') {
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var rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join('');
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var rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join('');
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if (!shields[rarity])
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if (!shields[rarity]) shields[rarity] = 0;
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shields[rarity] = 0;
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shields[rarity] += 1;
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shields[rarity] += 1;
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}
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}
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} else if (acquired.resourceWithLevels) {
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} else if (acquired.resourceWithLevels) {
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if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') {
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if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') {
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var level = acquired.resourceWithLevels.level
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var level = acquired.resourceWithLevels.level
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if (!resonators[level])
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if (!resonators[level]) resonators[level] = 0;
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resonators[level] = 0;
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resonators[level] += 1;
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resonators[level] += 1;
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} else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') {
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} else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') {
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var level = acquired.resourceWithLevels.level
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var level = acquired.resourceWithLevels.level
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if (!bursts[level])
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if (!bursts[level]) bursts[level] = 0;
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bursts[level] = 0;
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bursts[level] += 1;
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bursts[level] += 1;
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}
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}
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}
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}
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}
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}
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for (var lvl in resonators) {
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$.each(resonators, function(lvl, count) {
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var text = 'Resonator';
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var text = 'Resonator';
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if (resonators[lvl] > 1)
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if (count >= 2) text += ' ('+count+')';
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text += ' ('+resonators[lvl]+')';
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tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
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tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
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}
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});
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for (var lvl in bursts) {
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$.each(bursts, function(lvl, count) {
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var text = 'Xmp Burster';
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var text = 'Xmp Burster';
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if (bursts[lvl] > 1)
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if (count >= 2) text += ' ('+count+')';
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text += ' ('+bursts[lvl]+')';
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tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
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tblResult.append($('<tr ><td style="color: ' +window.COLORS_LVL[lvl]+ ';">L' +lvl+ '</td><td>' + text + '</td></tr>'));
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}
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});
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for (var lvl in shields) {
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$.each(shields, function(lvl, count) {
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var text = 'Portal Shield';
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var text = 'Portal Shield';
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if (shields[lvl] > 1)
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if (count >= 2) text += ' ('+count+')';
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text += ' ('+shields[lvl]+')';
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tblResult.append($('<tr><td>'+lvl+'</td><td>'+text+'</td></tr>'));
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tblResult.append($('<tr><td>'+lvl+'</td><td>'+text+'</td></tr>'));
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}
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});
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alert(tblResult, true);
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alert(tblResult, true);
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}
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}
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