oops - some debug code was accidentally committed - portals should be brought to front
This commit is contained in:
parent
b8f1928688
commit
cb8dc7bd41
@ -167,7 +167,6 @@ window.Render.prototype.endRenderPass = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
window.Render.prototype.bringPortalsToFront = function() {
|
window.Render.prototype.bringPortalsToFront = function() {
|
||||||
return;
|
|
||||||
for (var lvl in portalsFactionLayers) {
|
for (var lvl in portalsFactionLayers) {
|
||||||
// portals are stored in separate layers per faction
|
// portals are stored in separate layers per faction
|
||||||
// to avoid giving weight to one faction or another, we'll push portals to front based on GUID order
|
// to avoid giving weight to one faction or another, we'll push portals to front based on GUID order
|
||||||
|
Loading…
x
Reference in New Issue
Block a user