si8debar fixes:
- ensure consistant display based on portal details, by creating portal summary data from details - pass field count into AP calculation, for accurate destroy amounts - use portal.options.level, so unclaimed appear as zero
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@ -26,6 +26,11 @@ window.renderPortalDetails = function(guid) {
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var data = portal.options.data;
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var details = portalDetail.get(guid);
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// details and data can get out of sync. if we have details, construct a matching 'data'
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if (details) {
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data = getPortalSummaryData(details);
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}
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var modDetails = details ? '<div class="mods">'+getModDetails(details)+'</div>' : '';
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var miscDetails = details ? getPortalMiscDetails(guid,details) : '';
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@ -78,8 +83,8 @@ window.renderPortalDetails = function(guid) {
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}
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// portal level. start with basic data - then extend with fractional info in tooltip if available
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var levelInt = data ? data.level : getPortalLevel(details);
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var levelDetails = data.level;
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var levelInt = portal.options.level;
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var levelDetails = portal.options.level;
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if (details) {
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levelDetails = getPortalLevel(details);
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if(levelDetails != 8) {
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@ -178,7 +183,9 @@ window.getPortalMiscDetails = function(guid,d) {
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: null;
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var sinceText = time ? ['since', time] : null;
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var linkedFields = ['fields', getPortalFields(guid).length];
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var fieldCount = getPortalFieldsCount(guid);
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var linkedFields = ['fields', fieldCount];
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// collect and html-ify random data
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var randDetailsData = [];
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@ -189,7 +196,7 @@ window.getPortalMiscDetails = function(guid,d) {
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randDetailsData.push (
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getRangeText(d), getEnergyText(d),
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linksText, getAvgResoDistText(d),
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linkedFields, getAttackApGainText(d),
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linkedFields, getAttackApGainText(d,fieldCount),
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getHackDetailsText(d), getMitigationText(d)
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);
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@ -100,7 +100,9 @@ window.getAvgResoDist = function(d) {
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return resos ? sum/resos : 0;
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}
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window.getAttackApGain = function(d) {
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window.getAttackApGain = function(d,fieldCount) {
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if (!fieldCount) fieldCount = 0;
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var resoCount = 0;
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var maxResonators = MAX_RESO_PER_PLAYER.slice(0);
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var curResonators = [ 0, 0, 0, 0, 0, 0, 0, 0, 0];
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@ -125,9 +127,6 @@ window.getAttackApGain = function(d) {
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var linkCount = d.portalV2.linkedEdges ? d.portalV2.linkedEdges.length : 0;
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//FIXME: portalV2.linkedFields was never a piece of data from the server - it was something faked in IITC
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//with the portal guid, window.getPortalFields will return the count of linked fields - but no guid passed into here
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var fieldCount = d.portalV2.linkedFields ? d.portalV2.linkedFields.length : 0;
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var resoAp = resoCount * DESTROY_RESONATOR;
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var linkAp = linkCount * DESTROY_LINK;
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@ -311,4 +310,30 @@ window.getPortalHackDetails = function(d) {
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return {cooldown: cooldownTime, hacks: numHacks, burnout: cooldownTime*(numHacks-1)};
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}
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// given a detailed portal structure, return summary portal data, as seen in the map tile data
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window.getPortalSummaryData = function(d) {
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// NOTE: the summary data reports unclaimed portals as level 1 - not zero as elsewhere in IITC
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var level = d.controllingTeam.team == "NEUTRAL" ? 1 : parseInt(getPortalLevel(d));
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var resCount = 0;
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if (d.resonatorArray && d.resonatorArray.resonators) {
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for (var x in d.resonatorArray.resonators) {
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if (d.resonatorArray.resonators[x]) resCount++;
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}
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}
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var maxEnergy = getTotalPortalEnergy(d);
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var curEnergy = getCurrentPortalEnergy(d);
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var health = maxEnergy>0 ? parseInt(curEnergy/maxEnergy*100) : 0;
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return {
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level: level,
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title: d.portalV2.descriptiveText.TITLE,
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image: d.imageByUrl && d.imageByUrl.imageUrl,
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resCount: resCount,
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latE6: d.locationE6.latE6,
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health: health,
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team: d.controllingTeam.team,
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lngE6: d.locationE6.lngE6,
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type: 'portal'
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};
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}
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