on the portalAdded event, include a previousDetails parameter when we're changing an existing portals data
for #504
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@ -217,6 +217,8 @@ window.Render.prototype.createEntity = function(ent) {
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window.Render.prototype.createPortalEntity = function(ent) {
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window.Render.prototype.createPortalEntity = function(ent) {
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this.seenPortalsGuid[ent[0]] = true; // flag we've seen it
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this.seenPortalsGuid[ent[0]] = true; // flag we've seen it
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var previousDetails = undefined;
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// check if entity already exists
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// check if entity already exists
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if (ent[0] in window.portals) {
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if (ent[0] in window.portals) {
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// yes. now check to see if the entity data we have is newer than that in place
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// yes. now check to see if the entity data we have is newer than that in place
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@ -228,6 +230,10 @@ window.Render.prototype.createPortalEntity = function(ent) {
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// (e.g. level changed, so size is different, or stats changed so highlighter is different)
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// (e.g. level changed, so size is different, or stats changed so highlighter is different)
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// so to keep things simple we'll always re-create the entity in this case
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// so to keep things simple we'll always re-create the entity in this case
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// remember the old details, for the callback
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previousDetails = p.options.details;
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this.deletePortalEntity(ent[0]);
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this.deletePortalEntity(ent[0]);
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}
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}
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@ -273,7 +279,7 @@ window.Render.prototype.createPortalEntity = function(ent) {
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marker.on('dblclick', function() { window.renderPortalDetails(ent[0]); window.map.setView(latlng, 17); });
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marker.on('dblclick', function() { window.renderPortalDetails(ent[0]); window.map.setView(latlng, 17); });
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window.runHooks('portalAdded', {portal: marker});
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window.runHooks('portalAdded', {portal: marker, previousDetails: previousDetails});
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window.portals[ent[0]] = marker;
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window.portals[ent[0]] = marker;
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