on the portalAdded event, include a previousDetails parameter when we're changing an existing portals data
for #504
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		@@ -217,6 +217,8 @@ window.Render.prototype.createEntity = function(ent) {
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window.Render.prototype.createPortalEntity = function(ent) {
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					window.Render.prototype.createPortalEntity = function(ent) {
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  this.seenPortalsGuid[ent[0]] = true;  // flag we've seen it
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					  this.seenPortalsGuid[ent[0]] = true;  // flag we've seen it
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					  var previousDetails = undefined;
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  // check if entity already exists
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					  // check if entity already exists
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  if (ent[0] in window.portals) {
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					  if (ent[0] in window.portals) {
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    // yes. now check to see if the entity data we have is newer than that in place
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					    // yes. now check to see if the entity data we have is newer than that in place
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@@ -228,6 +230,10 @@ window.Render.prototype.createPortalEntity = function(ent) {
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    // (e.g. level changed, so size is different, or stats changed so highlighter is different)
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					    // (e.g. level changed, so size is different, or stats changed so highlighter is different)
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    // so to keep things simple we'll always re-create the entity in this case
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					    // so to keep things simple we'll always re-create the entity in this case
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					    // remember the old details, for the callback
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					    previousDetails = p.options.details;
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    this.deletePortalEntity(ent[0]);
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					    this.deletePortalEntity(ent[0]);
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  }
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					  }
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@@ -273,7 +279,7 @@ window.Render.prototype.createPortalEntity = function(ent) {
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  marker.on('dblclick', function() { window.renderPortalDetails(ent[0]); window.map.setView(latlng, 17); });
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					  marker.on('dblclick', function() { window.renderPortalDetails(ent[0]); window.map.setView(latlng, 17); });
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  window.runHooks('portalAdded', {portal: marker});
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					  window.runHooks('portalAdded', {portal: marker, previousDetails: previousDetails});
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  window.portals[ent[0]] = marker;
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					  window.portals[ent[0]] = marker;
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