probably fix #1. Please report back if it works.
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@ -104,7 +104,7 @@ window.setupMap = function() {
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window.setupPlayerStat = function() {
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var level;
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var ap = parseInt(PLAYER.ap);
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for(level = 0; level < 7; level++) {
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for(level = 0; level < MIN_AP_FOR_LEVEL.length; level++) {
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if(ap < MIN_AP_FOR_LEVEL[level]) break;
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}
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id ingress-intel-total-conversion@breunigs
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// @name intel map total conversion
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// @version 0.2-2013-02-07-160508
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// @version 0.2-2013-02-07-162416
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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@ -799,7 +799,7 @@ window.setupMap = function() {
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window.setupPlayerStat = function() {
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var level;
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var ap = parseInt(PLAYER.ap);
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for(level = 0; level < 7; level++) {
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for(level = 0; level < MIN_AP_FOR_LEVEL.length; level++) {
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if(ap < MIN_AP_FOR_LEVEL[level]) break;
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}
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