remove some unused constants
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		| @@ -166,11 +166,6 @@ window.runOnSmartphonesAfterBoot = function() { | |||||||
|     addHook('portalSelected', window.setAndroidPermalink); |     addHook('portalSelected', window.setAndroidPermalink); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   // Force lower render limits for mobile |  | ||||||
|   window.VIEWPORT_PAD_RATIO = 0.1; |  | ||||||
|   window.MAX_DRAWN_PORTALS = 500; |  | ||||||
|   window.MAX_DRAWN_LINKS = 200; |  | ||||||
|   window.MAX_DRAWN_FIELDS = 100; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| window.setAndroidPermalink = function() { | window.setAndroidPermalink = function() { | ||||||
|   | |||||||
							
								
								
									
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							| @@ -139,16 +139,8 @@ window.ON_MOVE_REFRESH = 2.5;  //refresh time to use after a movement event | |||||||
| window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate | window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate | ||||||
| window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes | window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes | ||||||
| window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling | window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling | ||||||
| window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names |  | ||||||
| window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20; | window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20; | ||||||
| window.SIDEBAR_WIDTH = 300; | window.SIDEBAR_WIDTH = 300; | ||||||
| // this controls how far data is being drawn outside the viewport. Set |  | ||||||
| // it 0 to only draw entities that intersect the current view. A value |  | ||||||
| // of one will render an area twice the size of the viewport (or some- |  | ||||||
| // thing like that, Leaflet doc isn’t too specific). Setting it too low |  | ||||||
| // makes the missing data on move/zoom out more obvious. Setting it too |  | ||||||
| // high causes too many items to be drawn, making drag&drop sluggish. |  | ||||||
| window.VIEWPORT_PAD_RATIO = 0.3; |  | ||||||
|  |  | ||||||
| // how many items to request each query | // how many items to request each query | ||||||
| window.CHAT_PUBLIC_ITEMS = 50; | window.CHAT_PUBLIC_ITEMS = 50; | ||||||
|   | |||||||
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