remove some unused constants

This commit is contained in:
Jon Atkins 2014-04-22 10:22:22 +01:00
parent 4a040e2db2
commit e090bdefae
2 changed files with 0 additions and 13 deletions

View File

@ -166,11 +166,6 @@ window.runOnSmartphonesAfterBoot = function() {
addHook('portalSelected', window.setAndroidPermalink); addHook('portalSelected', window.setAndroidPermalink);
} }
// Force lower render limits for mobile
window.VIEWPORT_PAD_RATIO = 0.1;
window.MAX_DRAWN_PORTALS = 500;
window.MAX_DRAWN_LINKS = 200;
window.MAX_DRAWN_FIELDS = 100;
} }
window.setAndroidPermalink = function() { window.setAndroidPermalink = function() {

View File

@ -139,16 +139,8 @@ window.ON_MOVE_REFRESH = 2.5; //refresh time to use after a movement event
window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate
window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes
window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling
window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20; window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
window.SIDEBAR_WIDTH = 300; window.SIDEBAR_WIDTH = 300;
// this controls how far data is being drawn outside the viewport. Set
// it 0 to only draw entities that intersect the current view. A value
// of one will render an area twice the size of the viewport (or some-
// thing like that, Leaflet doc isnt too specific). Setting it too low
// makes the missing data on move/zoom out more obvious. Setting it too
// high causes too many items to be drawn, making drag&drop sluggish.
window.VIEWPORT_PAD_RATIO = 0.3;
// how many items to request each query // how many items to request each query
window.CHAT_PUBLIC_ITEMS = 50; window.CHAT_PUBLIC_ITEMS = 50;