remove some unused constants
This commit is contained in:
parent
4a040e2db2
commit
e090bdefae
@ -166,11 +166,6 @@ window.runOnSmartphonesAfterBoot = function() {
|
||||
addHook('portalSelected', window.setAndroidPermalink);
|
||||
}
|
||||
|
||||
// Force lower render limits for mobile
|
||||
window.VIEWPORT_PAD_RATIO = 0.1;
|
||||
window.MAX_DRAWN_PORTALS = 500;
|
||||
window.MAX_DRAWN_LINKS = 200;
|
||||
window.MAX_DRAWN_FIELDS = 100;
|
||||
}
|
||||
|
||||
window.setAndroidPermalink = function() {
|
||||
|
8
main.js
8
main.js
@ -139,16 +139,8 @@ window.ON_MOVE_REFRESH = 2.5; //refresh time to use after a movement event
|
||||
window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate
|
||||
window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes
|
||||
window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling
|
||||
window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
|
||||
window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
|
||||
window.SIDEBAR_WIDTH = 300;
|
||||
// this controls how far data is being drawn outside the viewport. Set
|
||||
// it 0 to only draw entities that intersect the current view. A value
|
||||
// of one will render an area twice the size of the viewport (or some-
|
||||
// thing like that, Leaflet doc isn’t too specific). Setting it too low
|
||||
// makes the missing data on move/zoom out more obvious. Setting it too
|
||||
// high causes too many items to be drawn, making drag&drop sluggish.
|
||||
window.VIEWPORT_PAD_RATIO = 0.3;
|
||||
|
||||
// how many items to request each query
|
||||
window.CHAT_PUBLIC_ITEMS = 50;
|
||||
|
Loading…
x
Reference in New Issue
Block a user