more chat related stuff. public user chat and message posting is still missing though

This commit is contained in:
Stefan Breunig
2013-02-03 19:44:35 +01:00
parent a7db7e656a
commit ecfaca7f9b
9 changed files with 681 additions and 91 deletions

View File

@ -1,7 +1,7 @@
// ==UserScript==
// @id ingress-intel-total-conversion@breunigs
// @name intel map total conversion
// @version 0.1-2013-02-03-141935
// @version 0.1-2013-02-03-194418
// @namespace https://github.com/breunigs/ingress-intel-total-conversion
// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
@ -52,7 +52,7 @@ document.getElementsByTagName('body')[0].innerHTML = ''
+ '<div id="chat" style="display:none">'
+ ' <div id="chatfaction"></div>'
+ ' <div id="chatpublic"></div>'
+ ' <div id="chatbot"></div>'
+ ' <div id="chatautomated"></div>'
+ '</div>'
+ '<form id="chatinput" style="display:none"><time></time><span>tell faction:</span><input type="text"/></form>'
+ '<div id="sidebar" style="display: none">'
@ -85,7 +85,7 @@ var SIDEBAR_WIDTH = 300;
// chat messages are requested for the visible viewport. On high zoom
// levels this gets pretty pointless, so request messages in at least a
// X km radius.
var CHAT_MIN_RANGE = 15;
var CHAT_MIN_RANGE = 6;
// this controls how far data is being drawn outside the viewport. Set
// it 0 to only draw entities that intersect the current view. A value
// of one will render an area twice the size of the viewport (or some-
@ -231,7 +231,9 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
if(selectedPortal == ent[0]) portalUpdateAvailable = true;
portalsDetail[ent[0]] = ent[2];
// immediately render portal details if selected by URL
// immediately render portal details if selected by URL.
// is also used internally to select a portal that may not have
// been loaded yet. See utils_misc#zoomToAndShowPortal.
if(urlPortal && ent[0] == urlPortal && !selectedPortal) {
urlPortal = null; // only pre-select it once
window.renderPortalDetails(ent[0]);
@ -419,8 +421,13 @@ window.requests.abort = function() {
$.each(window.activeRequests, function(ind, actReq) {
if(actReq) actReq.abort();
});
window.activeRequests = [];
window.failedRequestCount = 0;
window.chat._requestOldPublicRunning = false;
window.chat._requestNewPublicRunning = false;
window.chat._requestOldFactionRunning = false;
window.chat._requestNewFactionRunning = false;
renderUpdateStatus();
}
@ -623,6 +630,12 @@ window.scrollBottom = function(elm) {
}
window.zoomToAndShowPortal = function(guid, latlng) {
renderPortalDetails(guid);
map.setView(latlng, 17);
}
// SETUP /////////////////////////////////////////////////////////////
@ -802,30 +815,20 @@ load(JQUERY, LEAFLET).then(LLGMAPS).thenRun(boot);
window.chat = function() {};
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
window.chat._newPublicTimestamp = -1;
window.chat.getOldestTimestamp = function(public) {
if(chat._needsClearing) return -1;
if(public) {
var a = $('#chatpublic time:first').data('timestamp');
var b = $('#chatbot time:first').data('timestamp');
if(a && b) return Math.min(a, b);
return a || b || -1;
} else {
return $('#chatfaction time').first().data('timestamp') || -1;
}
return chat['_old'+(public ? 'Public' : 'Faction')+'Timestamp'];
}
window.chat.getNewestTimestamp = function(public) {
if(chat._needsClearing) return -1;
if(public) {
var a = $('#chatpublic time:last').data('timestamp');
var b = $('#chatbot time:last').data('timestamp');
if(a && b) return Math.max(a, b);
return a || b || -1;
} else {
return $('#chatfaction time').last().data('timestamp') || -1;
}
return chat['_new'+(public ? 'Public' : 'Faction')+'Timestamp'];
}
window.chat._needsClearing = false;
window.chat._oldBBox = null;
window.chat.genPostData = function(public, getOlderMsgs) {
@ -842,7 +845,7 @@ window.chat.genPostData = function(public, getOlderMsgs) {
var ne = b.getNorthEast();
var sw = b.getSouthWest();
var data = {
desiredNumItems: 10,
desiredNumItems: public ? 100 : 50, // public contains so much crap
minLatE6: Math.round(sw.lat*1E6),
minLngE6: Math.round(sw.lng*1E6),
maxLatE6: Math.round(ne.lat*1E6),
@ -938,14 +941,17 @@ window.chat._displayedFactionGuids = [];
window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('Couldnt get chat data. Waiting for next auto-refresh.');
return console.warn('faction chat error. Waiting for next auto-refresh.');
}
chat._newFactionTimestamp = data.result[0][1];
chat._oldFactionTimestamp = data.result[data.result.length-1][1];
chat.clearIfRequired();
var msgs = '';
var prevTime = null;
$.each(data.result.reverse(), function(ind, json) {
$.each(data.result.reverse(), function(ind, json) { // oldest first!
// avoid duplicates
if(window.chat._displayedFactionGuids.indexOf(json[0]) !== -1) return;
window.chat._displayedFactionGuids.push(json[0]);
@ -969,8 +975,9 @@ window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
// if there is a change of day between two requests, handle the
// divider insertion here.
if(isOldMsgs) {
var nextTime = new Date($('#chatfaction time:last').data('timestamp')).toLocaleDateString();
if(prevTime && prevTime !== nextTime)
var ts = $('#chatfaction time:first').data('timestamp');
var nextTime = new Date(ts).toLocaleDateString();
if(prevTime && prevTime !== nextTime && ts)
msgs += chat.renderDivider(nextTime);
}
@ -981,24 +988,185 @@ window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
else
c.append(msgs);
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(scrollBefore === 0 || isOldMsgs) {
c.data('ignoreNextScroll', true);
c.scrollTop(c.scrollTop() + (scrollBottom(c)-scrollBefore));
}
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
chat.needMoreMessages();
}
//
// requesting public
//
window.chat._requestOldPublicRunning = false;
window.chat.requestOldPublic = function(isRetry) {
if(chat._requestOldPublicRunning) return;
if(isIdle()) return renderUpdateStatus();
chat._requestOldPublicRunning = true;
var d = chat.genPostData(true, true);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleOldPublic,
isRetry
? function() { window.chat._requestOldPublicRunning = false; }
: function() { window.chat.requestOldPublic(true) }
);
requests.add(r);
}
window.chat._requestNewPublicRunning = false;
window.chat.requestNewPublic = function(isRetry) {
if(chat._requestNewPublicRunning) return;
if(window.isIdle()) return renderUpdateStatus();
chat._requestNewPublicRunning = true;
var d = chat.genPostData(true, false);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleNewPublic,
isRetry
? function() { window.chat._requestNewPublicRunning = false; }
: function() { window.chat.requestNewPublic(true) }
);
requests.add(r);
}
//
// handle public
//
window.chat.handleOldPublic = function(data, textStatus, jqXHR) {
chat._requestOldPublicRunning = false;
chat.handlePublic(data, textStatus, jqXHR, true);
}
window.chat.handleNewPublic = function(data, textStatus, jqXHR) {
chat._requestNewPublicRunning = false;
chat.handlePublic(data, textStatus, jqXHR, false);
}
window.chat._displayedPublicGuids = [];
window.chat._displayedPlayerActionTime = {};
window.chat.handlePublic = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('public chat error. Waiting for next auto-refresh.');
}
chat._newPublicTimestamp = data.result[0][1];
chat._oldPublicTimestamp = data.result[data.result.length-1][1];
chat.clearIfRequired();
var c = $('#chat > div:visible');
var scrollBefore = scrollBottom(c);
chat.handlePublicAutomated(data);
//chat.handlePublicPlayer(data, isOldMsgs);
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
chat.needMoreMessages();
}
window.chat.handlePublicAutomated = function(data) {
$.each(data.result, function(ind, json) { // newest first!
var time = json[1];
// ignore player messages
var t = json[2].plext.plextType;
if(t !== 'SYSTEM_BROADCAST' && t !== 'SYSTEM_NARROWCAST') return true;
var tmpmsg = '', nick = null, pguid, team;
// each automated message is composed of many text chunks. loop
// over them to gather all necessary data.
$.each(json[2].plext.markup, function(ind, part) {
switch(part[0]) {
case 'PLAYER':
pguid = part[1].guid;
var lastAction = window.chat._displayedPlayerActionTime[pguid];
// ignore older messages about player
if(lastAction && lastAction[0] > time) return false;
nick = part[1].plain;
team = part[1].team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
window.setPlayerName(pguid, nick); // free nick name resolves
if(ind > 0) tmpmsg += nick; // dont repeat nick directly
break;
case 'TEXT':
tmpmsg += part[1].plain;
break;
case 'PORTAL':
var latlng = [part[1].latE6/1E6, part[1].lngE6/1E6];
var js = 'window.zoomToAndShowPortal(\''+part[1].guid+'\', ['+latlng[0]+', '+latlng[1]+'])';
tmpmsg += '<a onclick="'+js+'" title="'+part[1].address+'">'+part[1].name+'</a>';
break;
}
});
// nick will only be set if we dont have any info about that
// player yet.
if(nick) {
tmpmsg = chat.renderMsg(tmpmsg, nick, time, team);
window.chat._displayedPlayerActionTime[pguid] = [time, tmpmsg];
};
});
if(chat.getActive() === 'automated')
window.chat.renderAutomatedMsgsToBox();
}
window.chat.getActive = function() {
return $('#chatcontrols .active').text();
}
window.chat.renderAutomatedMsgsToBox = function() {
var x = window.chat._displayedPlayerActionTime;
// we dont care about the GUIDs anymore
var vals = $.map(x, function(v, k) { return [v]; });
// sort them old to new
vals = vals.sort(function(a, b) { return a[0]-b[0]; });
var prevTime = null;
var msgs = $.map(vals, function(v) {
var nowTime = new Date(v[0]).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
var val = chat.renderDivider(nowTime) + v[1];
else
var val = v[1];
prevTime = nowTime;
return val;
}).join('\n');
$('#chatautomated').html(msgs);
}
window.chat.clear = function() {
console.log('clearing now');
window.chat._displayedFactionGuids = [];
window.chat._displayedPublicGuids = [];
$('#chatfaction, #chatpublic, #chatbot').data('ignoreNextScroll', true).html('');
window.chat._displayedPlayerActionTime = {};
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
window.chat._newPublicTimestamp = -1;
$('#chatfaction, #chatpublic, #chatautomated').data('ignoreNextScroll', true).html('');
}
window.chat.clearIfRequired = function() {
@ -1012,6 +1180,9 @@ window.chat.toggle = function() {
if(c.hasClass('expand')) {
$('#chatcontrols a:first').text('expand');
c.removeClass('expand');
var div = $('#chat > div:visible');
div.data('ignoreNextScroll', true);
div.scrollTop(9999999999999); // scroll to bottom
} else {
$('#chatcontrols a:first').text('shrink');
c.addClass('expand');
@ -1022,7 +1193,7 @@ window.chat.toggle = function() {
window.chat.request = function() {
console.log('refreshing chat');
chat.requestNewFaction();
//~ chat.requestNewPublic();
chat.requestNewPublic();
}
// checks if there are enough messages in the selected chat tab and
@ -1031,7 +1202,7 @@ window.chat.needMoreMessages = function() {
var activeChat = $('#chat > :visible');
if(scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0) return;
console.log('no scrollbar in active chat, requesting more msgs');
if($('#chatcontrols a:last.active'))
if($('#chatcontrols a:last.active').length)
chat.requestOldFaction();
else
chat.requestOldPublic();
@ -1056,6 +1227,9 @@ window.chat.setup = function() {
$('#chatcontrols, #chat, #chatinput').show();
$('#chatcontrols a:first').click(window.chat.toggle);
$('#chatcontrols a:not(:first)').click(window.chat.chooser);
$('#chatinput').click(function() {
$('#chatinput input').focus();
});
@ -1069,16 +1243,19 @@ window.chat.setup = function() {
if(scrollBottom(t) === 0) chat.requestNewFaction();
});
$('#chatpublic, #chatbot').scroll(function() {
$('#chatpublic, #chatautomated').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < 200) chat.requestOldPublic();
if(scrollBottom(t) === 0) chat.requestNewPublic();
});
chat.requestNewFaction();
chat.request();
window.addResumeFunction(chat.request);
window.requests.addRefreshFunction(chat.request);
var cls = PLAYER.team === 'ALIENS' ? 'enl' : 'res';
$('#chatinput span').addClass(cls)
}
@ -1087,6 +1264,7 @@ window.chat.renderMsg = function(msg, nick, time, team) {
var tb = unixTimeToString(time, true);
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
var s = 'style="color:'+COLORS[team]+'"';
var title = nick.length >= 8 ? 'title="'+nick+'"' : '';
return '<p>'+t+'<mark '+s+'>'+nick+'</mark><span>'+msg+'</span></p>';
}
@ -1094,6 +1272,52 @@ window.chat.renderDivider = function(text) {
return '<summary>─ '+text+' ────────────────────────────────────────────────────────────────────────────</summary>';
}
window.chat.chooser = function(event) {
var t = $(event.target);
var tt = t.text();
var span = $('#chatinput span');
$('#chatcontrols .active').removeClass('active');
t.addClass('active');
$('#chat > div').hide();
switch(tt) {
case 'faction':
span.css('color', '');
span.text('tell faction:');
$('#chatfaction').show();
break;
case 'public':
span.css('cssText', 'color: red !important');
span.text('spam public:');
$('#chatpublic').show();
break;
case 'automated':
span.css('cssText', 'color: #bbb !important');
span.text('tell Jarvis:');
chat.renderAutomatedMsgsToBox();
$('#chatautomated').show();
break;
}
}
// contains the logic to keep the correct scroll position.
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(scrollBefore === 0 || isOldMsgs) {
box.data('ignoreNextScroll', true);
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
}
}
// PORTAL DETAILS DISPLAY ////////////////////////////////////////////
@ -1409,8 +1633,14 @@ window.getPosition = function() {
// methods that highlight the portal in the map view.
window.renderPortalDetails = function(guid) {
var update = selectPortal(guid);
var d = portalsDetail[guid];
if(!d) {
unselectOldPortal();
urlPortal = guid;
return;
}
var update = selectPortal(guid);
// collect some random data thats not worth to put in an own method
var links = {incoming: 0, outgoing: 0};
@ -1513,6 +1743,15 @@ window.selectPortal = function(guid) {
}
window.unselectOldPortal = function() {
var oldPortal = portals[selectedPortal];
if(oldPortal)
oldPortal.setStyle({color: oldPortal.options.fillColor});
selectedPortal = null;
$('#portaldetails').html('');
}
// REDEEMING /////////////////////////////////////////////////////////