Code restructure of portal render limit handler

This commit is contained in:
Xelio
2013-02-27 01:14:18 +08:00
parent 82792cf4be
commit f4f3e7791f
3 changed files with 84 additions and 57 deletions

View File

@ -44,7 +44,7 @@ window.requestData = function() {
} }
// Reset previous result of Portal Render Limit handler // Reset previous result of Portal Render Limit handler
PRL.init(); portalRenderLimit.init();
// finally send ajax requests // finally send ajax requests
$.each(tiles, function(ind, tls) { $.each(tiles, function(ind, tls) {
data = { minLevelOfDetail: -1 }; data = { minLevelOfDetail: -1 };
@ -73,7 +73,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
var ppp = []; var ppp = [];
var p2f = {}; var p2f = {};
// Reset new portals count of Portal Render Limit handler // Reset new portals count of Portal Render Limit handler
PRL.resetCounting(); portalRenderLimit.resetCounting();
$.each(m, function(qk, val) { $.each(m, function(qk, val) {
$.each(val.deletedGameEntityGuids, function(ind, guid) { $.each(val.deletedGameEntityGuids, function(ind, guid) {
if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) { if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) {
@ -102,7 +102,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
) return; ) return;
PRL.pushPortal(ent); portalRenderLimit.pushPortal(ent);
ppp.push(ent); // delay portal render ppp.push(ent); // delay portal render
} else if(ent[2].edge !== undefined) { } else if(ent[2].edge !== undefined) {
renderLink(ent); renderLink(ent);

View File

@ -0,0 +1,80 @@
// PORTAL RENDER LIMIT HANDLER ///////////////////////////////////////
// Functions to handle hiding low level portal when portal render
// limit is reached.
//
// After initialized and reset in window.requestData(), portals in
// response data will pass to function "pushPortal". Each new portal
// not on the map will add 1 to newPortalsPerLevel[portal level].
//
// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js
// to determine min portal level to draw on map.
//
// "getMinLevel" will return minLevel and call "setMinLevel" if
// minLevel hasn't set yet.
//
// In "setMinLevel", it will loop through all portal level from
// high to low, and sum total portal count (old + new) to check
// minLevel.
//
// In each call of window.handleDataResponse(), it will call
// "resetCounting" to reset previous response data. But minLevel
// is preserved and only replaced when render limit reached in
// higher level, until next window.requestData() called and reset.
//
window.portalRenderLimit = function() {}
window.portalRenderLimit.initialized = false;
window.portalRenderLimit.minLevelSet = false;
window.portalRenderLimit.minLevel = -1;
window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1);
window.portalRenderLimit.init = function () {
portalRenderLimit.initialized = true;
portalRenderLimit.minLevel = -1;
portalRenderLimit.resetCounting();
}
window.portalRenderLimit.resetCounting = function() {
portalRenderLimit.minLevelSet = false;
for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
portalRenderLimit.newPortalsPerLevel[i] = 0;
}
}
window.portalRenderLimit.pushPortal = function(ent) {
var portalGuid = ent[0];
var portalLevel = parseInt(getPortalLevel(ent[2]));
var layerGroup = portalsLayers[portalLevel];
if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return;
portalRenderLimit.newPortalsPerLevel[portalLevel]++;
}
window.portalRenderLimit.getMinLevel = function() {
if(!portalRenderLimit.initialized) return -1;
if(!portalRenderLimit.minLevelSet) portalRenderLimit.setMinLevel();
return portalRenderLimit.minLevel;
}
window.portalRenderLimit.setMinLevel = function() {
var totalPortalsCount = 0;
var newMinLevel = MAX_PORTAL_LEVEL + 1;
// Find the min portal level under render limit
while(newMinLevel > 0) {
var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]);
var newPortalCount = portalRenderLimit.newPortalsPerLevel[newMinLevel - 1];
totalPortalsCount += oldPortalCount + newPortalCount;
if(totalPortalsCount >= MAX_DRAWN_PORTALS)
break;
newMinLevel--;
}
// If render limit reached at max portal level, still let portal at max level render
newMinLevel = Math.min(newMinLevel, MAX_PORTAL_LEVEL);
portalRenderLimit.minLevel = Math.max(newMinLevel, portalRenderLimit.minLevel);
portalRenderLimit.minLevelSet = true;
}

View File

@ -2,59 +2,6 @@
// UTILS + MISC /////////////////////////////////////////////////////// // UTILS + MISC ///////////////////////////////////////////////////////
// PRL - Portal Render Limit handler
window.PRL = function() {}
window.PRL.init = function () {
PRL.initialized = true;
PRL.minLevel = -1;
PRL.resetCounting();
}
window.PRL.resetCounting = function() {
PRL.minLevelSet = false;
if(!PRL.newPortalsPerLevel)
PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1);
for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
PRL.newPortalsPerLevel[i] = 0;
}
}
window.PRL.pushPortal = function(ent) {
var portalGuid = ent[0];
var portalLevel = parseInt(getPortalLevel(ent[2]));
var layerGroup = portalsLayers[portalLevel];
if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return;
PRL.newPortalsPerLevel[portalLevel]++;
}
window.PRL.getMinLevel = function() {
if(!PRL.initialized) return -1;
if(!PRL.minLevelSet) PRL.setMinLevel();
return PRL.minLevel;
}
window.PRL.setMinLevel = function() {
var totalPortalsCount = 0;
var newMinLevel = MAX_PORTAL_LEVEL + 1;
// Find the min portal level under render limit
while(newMinLevel > 0) {
var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]);
totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[newMinLevel - 1];
if(totalPortalsCount >= MAX_DRAWN_PORTALS)
break;
newMinLevel--;
}
// If render limit reached at max portal level, still let portal at max level render
if(newMinLevel === MAX_PORTAL_LEVEL + 1) newMinLevel = MAX_PORTAL_LEVEL;
if(newMinLevel > PRL.minLevel) PRL.minLevel = newMinLevel;
PRL.minLevelSet = true;
}
window.layerGroupLength = function(layerGroup) { window.layerGroupLength = function(layerGroup) {
var layersCount = 0; var layersCount = 0;
var layers = layerGroup._layers; var layers = layerGroup._layers;
@ -213,7 +160,7 @@ window.getMinPortalLevel = function() {
var z = map.getZoom(); var z = map.getZoom();
if(z >= 16) return 0; if(z >= 16) return 0;
var conv = ['impossible', 8,7,7,6,6,5,5,4,4,3,3,2,2,1,1]; var conv = ['impossible', 8,7,7,6,6,5,5,4,4,3,3,2,2,1,1];
var minLevelByRenderLimit = PRL.getMinLevel(); var minLevelByRenderLimit = portalRenderLimit.getMinLevel();
var result = minLevelByRenderLimit > conv[z] var result = minLevelByRenderLimit > conv[z]
? minLevelByRenderLimit ? minLevelByRenderLimit
: conv[z]; : conv[z];