first try at cathcing up with latest stock changes
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@ -4,7 +4,9 @@
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window.extractFromStock = function() {
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window.niantic_params = {}
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window.niantic_params.botguard_group_a_methods = [];
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var methods = ['artifacts', 'getGameScore', 'getPlexts', 'getPortalDetails', 'redeemReward', 'sendInviteEmail', 'sendPlext'];
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// extract the former nemesis.dashboard.config.CURRENT_VERSION from the code
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var reVersion = new RegExp('[a-z]=[a-z].getData\\(\\);[a-z].v="([a-f0-9]{40})";');
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@ -14,19 +16,31 @@ window.extractFromStock = function() {
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var minified = new RegExp('^[a-zA-Z$][a-zA-Z$0-9]$');
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// required for botguard
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var requestPrototype = (function() {
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for(var topLevel in window) {
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if(!window[topLevel]) continue;
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// need an example for a request object
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for(var property in window[topLevel]) {
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if(window[topLevel][property] == "getRegionScoreDetails") {
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return Object.getPrototypeOf(window[topLevel]);
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}
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}
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}
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})();
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for (var topLevel in window) {
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if (minified.test(topLevel)) {
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// a minified object - check for minified prototype entries
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if (window[topLevel] && window[topLevel].prototype) {
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var topObject = window[topLevel];
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if (topObject && topObject.prototype) {
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// the object has a prototype - iterate through the properties of that
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for (var secLevel in window[topLevel].prototype) {
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for (var secLevel in topObject.prototype) {
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if (minified.test(secLevel)) {
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// looks like we've found an object of the format "XX.prototype.YY"...
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var item = window[topLevel].prototype[secLevel];
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var item = topObject.prototype[secLevel];
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if (item && typeof(item) == "function") {
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// a function - test it against the relevant regular expressions
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@ -37,63 +51,74 @@ window.extractFromStock = function() {
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console.log('Found former CURRENT_VERSION in '+topLevel+'.prototype.'+secLevel);
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niantic_params.CURRENT_VERSION = match[1];
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}
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}
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}
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}
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} //end 'if .prototype'
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// finding the required method names for the botguard interface code
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if (window[topLevel] && Object.prototype.toString.call(window[topLevel]) == "[object Array]") {
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// look for all arrays in the top-level namespace
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if(topObject && Object.getPrototypeOf(topObject) == requestPrototype) {
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var methodKey = Object
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.keys(topObject)
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.filter(function(key) { return typeof key == "string"; })[0];
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var arr = window[topLevel];
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var onlyStrings = true;
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if (arr.length > 0) {
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for (var i in arr) {
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if (Object.prototype.toString.call(arr[i]) != "[object String]") {
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onlyStrings = false;
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break;
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}
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for(var secLevel in topObject) {
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if(typeof topObject[secLevel] == "boolean" && topObject[secLevel]) {
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window.niantic_params.botguard_group_a_methods.push(topObject[methodKey]);
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}
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if (onlyStrings) {
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arrays.push(arr);
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if(typeof topObject[secLevel] == "boolean" && !topObject[secLevel]) {
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console.info("b-action:", topObject[methodKey]);
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}
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}
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}
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// if (window[topLevel] && Object.prototype.toString.call(window[topLevel]) == "[object Array]") {
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// // look for all arrays in the top-level namespace
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// var arr = window[topLevel];
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// var onlyStrings = true;
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// if (arr.length > 0) {
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// for (var i in arr) {
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// if (Object.prototype.toString.call(arr[i]) != "[object String]") {
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// onlyStrings = false;
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// break;
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// }
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// }
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// if (onlyStrings) {
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// arrays.push(arr);
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// }
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// }
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// }
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}
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}
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// we extracted a list of string arrays. now, we need to find which ones we want to use
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// there are two. both contain a list of method names - one is the list of methods protected by either
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// botguard group-a or group-b, while the others is just a list of those in one group
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// window.niantic_params.botguard_protected_methods = [];
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window.niantic_params.botguard_group_a_methods = [];
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var countMethods = function(arr) {
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var methods = ['artifacts', 'getGameScore', 'getPlexts', 'getPortalDetails', 'redeemReward', 'sendInviteEmail', 'sendPlext'];
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var count = 0;
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for (var j in arr) {
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if (methods.indexOf(arr[j]) != -1) {
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count++;
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}
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}
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return count;
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}
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//var countMethods = function(arr) {
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// var count = 0;
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// for (var j in arr) {
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// if (methods.indexOf(arr[j]) != -1) {
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// count++;
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// }
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// }
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// return count;
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//}
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// var protectedMethodsCount = 0;
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var groupMethodsCount = 0;
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for (var i in arrays) {
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var arr = arrays[i];
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var arrCount = countMethods(arr);
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// var groupMethodsCount = 0;
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//
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// for (var i in arrays) {
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// var arr = arrays[i];
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// var arrCount = countMethods(arr);
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//
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// if (arrCount > protectedMethodsCount) {
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// // longest found - copy any existing longest to the 2nd longest
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//
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@ -105,13 +130,13 @@ window.extractFromStock = function() {
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// protectedMethodsCount = arrCount;
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//
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// } else
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if (arrCount > groupMethodsCount) {
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// 2nd longest - store
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window.niantic_params.botguard_group_a_methods = arr;
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groupMethodsCount = arrCount;
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}
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}
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// if (arrCount > groupMethodsCount) {
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// // 2nd longest - store
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// window.niantic_params.botguard_group_a_methods = arr;
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// groupMethodsCount = arrCount;
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// }
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//
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// }
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if (niantic_params.CURRENT_VERSION === undefined || window.niantic_params.botguard_group_a_methods.length == 0) {
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