diff --git a/code/boot.js b/code/boot.js index c22f7050..8389bfbb 100644 --- a/code/boot.js +++ b/code/boot.js @@ -144,7 +144,7 @@ window.setupMap = function() { var portalsLayers = []; for(var i = 0; i <= 8; i++) { portalsFactionLayers[i] = [L.layerGroup(), L.layerGroup(), L.layerGroup()]; - portalsLayers[i] = L.layerGroup(portalsFactionLayers[i]); + portalsLayers[i] = L.layerGroup(); map.addLayer(portalsLayers[i]); var t = (i === 0 ? 'Unclaimed' : 'Level ' + i) + ' Portals'; addLayers[t] = portalsLayers[i]; @@ -153,19 +153,59 @@ window.setupMap = function() { } fieldsFactionLayers = [L.layerGroup(), L.layerGroup(), L.layerGroup()]; - var fieldsLayer = L.layerGroup(fieldsFactionLayers); + var fieldsLayer = L.layerGroup(); map.addLayer(fieldsLayer, true); addLayers['Fields'] = fieldsLayer; // Store it in hiddenLayer to remove later if(!isLayerGroupDisplayed('Fields', true)) hiddenLayer.push(fieldsLayer); linksFactionLayers = [L.layerGroup(), L.layerGroup(), L.layerGroup()]; - var linksLayer = L.layerGroup(linksFactionLayers); + var linksLayer = L.layerGroup(); map.addLayer(linksLayer, true); addLayers['Links'] = linksLayer; // Store it in hiddenLayer to remove later if(!isLayerGroupDisplayed('Links', true)) hiddenLayer.push(linksLayer); + // faction-specific layers + // these layers don't actually contain any data. instead, everytime they're added/removed from the map, + // the matching sub-layers within the above portals/fields/links are added/removed from their parent + var factionLayers = [L.layerGroup(), L.layerGroup(), L.layerGroup()]; + + window.map.on('layeradd layerremove', function(e) { + for (var fac in factionLayers) { + if (e.layer === factionLayers[fac]) { + if (e.type == 'layeradd') { + for (var lvl in portalsLayers) { + if (!portalsLayers[lvl].hasLayer(portalsFactionLayers[lvl][fac])) portalsLayers[lvl].addLayer (portalsFactionLayers[lvl][fac]); + } + if (!fieldsLayer.hasLayer(fieldsFactionLayers[fac])) fieldsLayer.addLayer (fieldsFactionLayers[fac]); + if (!linksLayer.hasLayer(linksFactionLayers[fac])) linksLayer.addLayer (linksFactionLayers[fac]); + } else { + for (var lvl in portalsLayers) { + if (portalsLayers[lvl].hasLayer(portalsFactionLayers[lvl][fac])) portalsLayers[lvl].removeLayer (portalsFactionLayers[lvl][fac]); + } + if (fieldsLayer.hasLayer(fieldsFactionLayers[fac])) fieldsLayer.removeLayer (fieldsFactionLayers[fac]); + if (linksLayer.hasLayer(linksFactionLayers[fac])) linksLayer.removeLayer (linksFactionLayers[fac]); + } + } + } + }); + for (var fac in factionLayers) { + map.addLayer (factionLayers[fac]); + } + + // to avoid any favouritism, we'll put the player's own faction layer first + if (PLAYER.team == 'RESISTANCE') { + addLayers['Resistance'] = factionLayers[TEAM_RES]; + addLayers['Enlightened'] = factionLayers[TEAM_ENL]; + } else { + addLayers['Enlightened'] = factionLayers[TEAM_ENL]; + addLayers['Resistance'] = factionLayers[TEAM_RES]; + } + if (!isLayerGroupDisplayed('Resistance', true)) hiddenLayer.push (factionLayers[TEAM_RES]); + if (!isLayerGroupDisplayed('Enlightened', true)) hiddenLayer.push (factionLayers[TEAM_ENL]); + + window.layerChooser = new L.Control.Layers({ 'MapQuest OSM': views[0], 'Google Default Ingress Map': views[1],