finish chat feature; hide low level portal on zoom out; introduce render limit

This commit is contained in:
Stefan Breunig
2013-02-04 02:52:24 +01:00
parent ecfaca7f9b
commit f92c963a54
9 changed files with 639 additions and 310 deletions

View File

@ -1,5 +1,9 @@
window.chat = function() {};
//
// timestamp and clear management
//
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
@ -13,8 +17,27 @@ window.chat.getNewestTimestamp = function(public) {
return chat['_new'+(public ? 'Public' : 'Faction')+'Timestamp'];
}
window.chat._needsClearing = false;
window.chat.clear = function() {
console.log('clearing now');
window.chat._displayedFactionGuids = [];
window.chat._displayedPublicGuids = [];
window.chat._displayedPlayerActionTime = {};
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
window.chat._newPublicTimestamp = -1;
$('#chatfaction, #chatpublic, #chatautomated').data('ignoreNextScroll', true).html('');
}
window.chat.clearIfRequired = function() {
if(!chat._needsClearing) return;
chat.clear();
chat._needsClearing = false;
}
window.chat._oldBBox = null;
window.chat.genPostData = function(public, getOlderMsgs) {
if(typeof public !== 'boolean') throw('Need to know if public or faction chat.');
@ -23,14 +46,14 @@ window.chat.genPostData = function(public, getOlderMsgs) {
var b = map.getBounds().extend(chat._localRangeCircle.getBounds());
var bbs = b.toBBoxString();
chat._needsClearing = chat._oldBBox && chat._oldBBox !== bbs;
chat._needsClearing = chat._needsClearing || chat._oldBBox && chat._oldBBox !== bbs;
if(chat._needsClearing) console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox+' ; new: '+bbs+' )');
chat._oldBBox = bbs;
var ne = b.getNorthEast();
var sw = b.getSouthWest();
var data = {
desiredNumItems: public ? 100 : 50, // public contains so much crap
desiredNumItems: public ? CHAT_PUBLIC_ITEMS : CHAT_FACTION_ITEMS,
minLatE6: Math.round(sw.lat*1E6),
minLngE6: Math.round(sw.lng*1E6),
maxLatE6: Math.round(ne.lat*1E6),
@ -66,6 +89,8 @@ window.chat.genPostData = function(public, getOlderMsgs) {
return data;
}
//
// requesting faction
//
@ -108,6 +133,7 @@ window.chat.requestNewFaction = function(isRetry) {
requests.add(r);
}
//
// handle faction
//
@ -122,6 +148,8 @@ window.chat.handleNewFaction = function(data, textStatus, jqXHR) {
chat.handleFaction(data, textStatus, jqXHR, false);
}
window.chat._displayedFactionGuids = [];
window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
@ -129,55 +157,25 @@ window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
return console.warn('faction chat error. Waiting for next auto-refresh.');
}
chat.clearIfRequired();
if(data.result.length === 0) return;
chat._newFactionTimestamp = data.result[0][1];
chat._oldFactionTimestamp = data.result[data.result.length-1][1];
chat.clearIfRequired();
var msgs = '';
var prevTime = null;
$.each(data.result.reverse(), function(ind, json) { // oldest first!
// avoid duplicates
if(window.chat._displayedFactionGuids.indexOf(json[0]) !== -1) return;
window.chat._displayedFactionGuids.push(json[0]);
var time = json[1];
var msg = json[2].plext.markup[2][1].plain;
var team = json[2].plext.team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
var nick = json[2].plext.markup[1][1].plain.slice(0, -2); // cut “: ” at end
var pguid = json[2].plext.markup[1][1].guid;
window.setPlayerName(pguid, nick); // free nick name resolves
var nowTime = new Date(time).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
msgs += chat.renderDivider(nowTime);
msgs += chat.renderMsg(msg, nick, time, team);
prevTime = nowTime;
});
// if there is a change of day between two requests, handle the
// divider insertion here.
if(isOldMsgs) {
var ts = $('#chatfaction time:first').data('timestamp');
var nextTime = new Date(ts).toLocaleDateString();
if(prevTime && prevTime !== nextTime && ts)
msgs += chat.renderDivider(nextTime);
}
var c = $('#chatfaction');
var scrollBefore = scrollBottom(c);
if(isOldMsgs)
c.prepend(msgs);
else
c.append(msgs);
chat.renderPlayerMsgsTo(true, data, isOldMsgs, chat._displayedFactionGuids);
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
chat.needMoreMessages();
if(data.result.length >= CHAT_FACTION_ITEMS) chat.needMoreMessages();
}
//
// requesting public
//
@ -244,25 +242,27 @@ window.chat.handlePublic = function(data, textStatus, jqXHR, isOldMsgs) {
return console.warn('public chat error. Waiting for next auto-refresh.');
}
chat.clearIfRequired();
if(data.result.length === 0) return;
chat._newPublicTimestamp = data.result[0][1];
chat._oldPublicTimestamp = data.result[data.result.length-1][1];
chat.clearIfRequired();
var c = $('#chat > div:visible');
var c = $('#chatautomated');
var scrollBefore = scrollBottom(c);
chat.handlePublicAutomated(data);
//chat.handlePublicPlayer(data, isOldMsgs);
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
chat.needMoreMessages();
c = $('#chatpublic');
var scrollBefore = scrollBottom(c);
chat.renderPlayerMsgsTo(false, data, isOldMsgs, chat._displayedPublicGuids);
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
if(data.result.length >= CHAT_PUBLIC_ITEMS) chat.needMoreMessages();
}
window.chat.handlePublicAutomated = function(data) {
$.each(data.result, function(ind, json) { // newest first!
var time = json[1];
@ -310,14 +310,10 @@ window.chat.handlePublicAutomated = function(data) {
});
if(chat.getActive() === 'automated')
window.chat.renderAutomatedMsgsToBox();
window.chat.renderAutomatedMsgsTo();
}
window.chat.getActive = function() {
return $('#chatcontrols .active').text();
}
window.chat.renderAutomatedMsgsToBox = function() {
window.chat.renderAutomatedMsgsTo = function() {
var x = window.chat._displayedPlayerActionTime;
// we dont care about the GUIDs anymore
var vals = $.map(x, function(v, k) { return [v]; });
@ -342,24 +338,89 @@ window.chat.renderAutomatedMsgsToBox = function() {
window.chat.clear = function() {
console.log('clearing now');
window.chat._displayedFactionGuids = [];
window.chat._displayedPublicGuids = [];
window.chat._displayedPlayerActionTime = {};
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
window.chat._newPublicTimestamp = -1;
$('#chatfaction, #chatpublic, #chatautomated').data('ignoreNextScroll', true).html('');
//
// common
//
window.chat.renderPlayerMsgsTo = function(isFaction, data, isOldMsgs, dupCheckArr) {
var msgs = '';
var prevTime = null;
$.each(data.result.reverse(), function(ind, json) { // oldest first!
if(json[2].plext.plextType !== 'PLAYER_GENERATED') return true;
// avoid duplicates
if(dupCheckArr.indexOf(json[0]) !== -1) return true;
dupCheckArr.push(json[0]);
var time = json[1];
var team = json[2].plext.team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
var msg, nick, pguid;
$.each(json[2].plext.markup, function(ind, markup) {
if(markup[0] === 'SENDER') {
nick = markup[1].plain.slice(0, -2); // cut “: ” at end
pguid = markup[1].guid;
window.setPlayerName(pguid, nick); // free nick name resolves
}
if(markup[0] === 'TEXT') msg = markup[1].plain;
if(!isFaction && markup[0] === 'SECURE') {
nick = null;
return false; // aka break
}
});
if(!nick) return true; // aka next
var nowTime = new Date(time).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
msgs += chat.renderDivider(nowTime);
msgs += chat.renderMsg(msg, nick, time, team);
prevTime = nowTime;
});
var addTo = isFaction ? $('#chatfaction') : $('#chatpublic');
// if there is a change of day between two requests, handle the
// divider insertion here.
if(isOldMsgs) {
var ts = addTo.find('time:first').data('timestamp');
var nextTime = new Date(ts).toLocaleDateString();
if(prevTime && prevTime !== nextTime && ts)
msgs += chat.renderDivider(nextTime);
}
if(isOldMsgs)
addTo.prepend(msgs);
else
addTo.append(msgs);
}
window.chat.clearIfRequired = function() {
if(!chat._needsClearing) return;
chat.clear();
chat._needsClearing = false;
window.chat.renderDivider = function(text) {
return '<summary>─ '+text+' ────────────────────────────────────────────────────────────────────────────</summary>';
}
window.chat.renderMsg = function(msg, nick, time, team) {
var ta = unixTimeToHHmm(time);
var tb = unixTimeToString(time, true);
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
var s = 'style="color:'+COLORS[team]+'"';
var title = nick.length >= 8 ? 'title="'+nick+'"' : '';
return '<p>'+t+'<mark '+s+'>'+nick+'</mark><span>'+msg+'</span></p>';
}
window.chat.getActive = function() {
return $('#chatcontrols .active').text();
}
window.chat.toggle = function() {
var c = $('#chat, #chatcontrols');
if(c.hasClass('expand')) {
@ -375,12 +436,14 @@ window.chat.toggle = function() {
}
}
window.chat.request = function() {
console.log('refreshing chat');
chat.requestNewFaction();
chat.requestNewPublic();
}
// checks if there are enough messages in the selected chat tab and
// loads more if not.
window.chat.needMoreMessages = function() {
@ -393,19 +456,62 @@ window.chat.needMoreMessages = function() {
chat.requestOldPublic();
}
window.chat.setupTime = function() {
var inputTime = $('#chatinput time');
var updateTime = function() {
if(window.isIdle()) return;
var d = new Date();
inputTime.text(d.toLocaleTimeString().slice(0, 5));
// update ON the minute (1ms after)
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
};
updateTime();
window.addResumeFunction(updateTime);
window.chat.chooser = function(event) {
var t = $(event.target);
var tt = t.text();
var span = $('#chatinput span');
$('#chatcontrols .active').removeClass('active');
t.addClass('active');
$('#chat > div').hide();
switch(tt) {
case 'faction':
span.css('color', '');
span.text('tell faction:');
$('#chatfaction').show();
break;
case 'public':
span.css('cssText', 'color: red !important');
span.text('tell public:');
$('#chatpublic').show();
break;
case 'automated':
span.css('cssText', 'color: #bbb !important');
span.text('tell Jarvis:');
chat.renderAutomatedMsgsTo();
$('#chatautomated').show();
break;
}
chat.needMoreMessages();
}
// contains the logic to keep the correct scroll position.
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(scrollBefore === 0 || isOldMsgs) {
box.data('ignoreNextScroll', true);
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
}
}
//
// setup
//
window.chat.setup = function() {
window.chat._localRangeCircle = L.circle(map.getCenter(), CHAT_MIN_RANGE*1000);
@ -420,6 +526,7 @@ window.chat.setup = function() {
});
window.chat.setupTime();
window.chat.setupPosting();
$('#chatfaction').scroll(function() {
var t = $(this);
@ -444,61 +551,61 @@ window.chat.setup = function() {
}
window.chat.renderMsg = function(msg, nick, time, team) {
var ta = unixTimeToHHmm(time);
var tb = unixTimeToString(time, true);
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
var s = 'style="color:'+COLORS[team]+'"';
var title = nick.length >= 8 ? 'title="'+nick+'"' : '';
return '<p>'+t+'<mark '+s+'>'+nick+'</mark><span>'+msg+'</span></p>';
}
window.chat.renderDivider = function(text) {
return '<summary>─ '+text+' ────────────────────────────────────────────────────────────────────────────</summary>';
}
window.chat.chooser = function(event) {
var t = $(event.target);
var tt = t.text();
var span = $('#chatinput span');
$('#chatcontrols .active').removeClass('active');
t.addClass('active');
$('#chat > div').hide();
switch(tt) {
case 'faction':
span.css('color', '');
span.text('tell faction:');
$('#chatfaction').show();
break;
case 'public':
span.css('cssText', 'color: red !important');
span.text('spam public:');
$('#chatpublic').show();
break;
case 'automated':
span.css('cssText', 'color: #bbb !important');
span.text('tell Jarvis:');
chat.renderAutomatedMsgsToBox();
$('#chatautomated').show();
break;
}
window.chat.setupTime = function() {
var inputTime = $('#chatinput time');
var updateTime = function() {
if(window.isIdle()) return;
var d = new Date();
inputTime.text(d.toLocaleTimeString().slice(0, 5));
// update ON the minute (1ms after)
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
};
updateTime();
window.addResumeFunction(updateTime);
}
// contains the logic to keep the correct scroll position.
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(scrollBefore === 0 || isOldMsgs) {
box.data('ignoreNextScroll', true);
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
}
//
// posting
//
window.chat.setupPosting = function() {
$('#chatinput input').keypress(function(e) {
if((e.keyCode ? e.keyCode : e.which) != 13) return;
chat.postMsg();
e.preventDefault();
});
$('#chatinput').submit(function(e) {
chat.postMsg();
e.preventDefault();
});
}
window.chat.postMsg = function() {
var c = chat.getActive();
if(c === 'automated') return alert('Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?');
var msg = $.trim($('#chatinput input').val());
if(!msg || msg === '') return;
var public = c === 'public';
var latlng = map.getCenter();
var data = {message: msg,
latE6: Math.round(latlng.lat*1E6),
lngE6: Math.round(latlng.lng*1E6),
factionOnly: !public};
window.postAjax('sendPlext', data,
function() { if(public) chat.requestNewPublic(); else chat.requestNewFaction(); },
function() {
alert('Your message could not be delivered. You can copy&' +
'paste it here and try again if you want:\n\n'+msg);
}
);
$('#chatinput input').val('');
}