increase refresh delay after move/zoom events, to further reduce redundant refresh cycles

This commit is contained in:
Jon Atkins 2013-05-08 22:20:44 +01:00
parent 7cbf9d77cd
commit f9539ac7dc

View File

@ -114,7 +114,7 @@ L_PREFER_CANVAS = false;
// CONFIG OPTIONS ////////////////////////////////////////////////////
window.REFRESH = 60; // refresh view every 60s (base time)
window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
window.ON_MOVE_REFRESH = 0.8; //refresh time to use after a movement event
window.ON_MOVE_REFRESH = 1.25; //refresh time to use after a movement event
window.MINIMUM_OVERRIDE_REFRESH = 5; //limit on refresh time since previous refresh, limiting repeated move refresh rate
window.REFRESH_GAME_SCORE = 5*60; // refresh game score every 5 minutes
window.MAX_IDLE_TIME = 4; // stop updating map after 4min idling