increase refresh delay after move/zoom events, to further reduce redundant refresh cycles
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main.js
2
main.js
@ -114,7 +114,7 @@ L_PREFER_CANVAS = false;
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// CONFIG OPTIONS ////////////////////////////////////////////////////
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window.REFRESH = 60; // refresh view every 60s (base time)
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window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
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window.ON_MOVE_REFRESH = 0.8; //refresh time to use after a movement event
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window.ON_MOVE_REFRESH = 1.25; //refresh time to use after a movement event
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window.MINIMUM_OVERRIDE_REFRESH = 5; //limit on refresh time since previous refresh, limiting repeated move refresh rate
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window.REFRESH_GAME_SCORE = 5*60; // refresh game score every 5 minutes
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window.MAX_IDLE_TIME = 4; // stop updating map after 4min idling
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