From fce9f8e0bc325df474dda26d0ae2f63fe314bbf4 Mon Sep 17 00:00:00 2001 From: Jon Atkins Date: Wed, 4 Sep 2013 04:30:10 +0100 Subject: [PATCH] remove debug console.log add comments about possible future improvements --- plugins/guess-player-levels.user.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/plugins/guess-player-levels.user.js b/plugins/guess-player-levels.user.js index f41a24b6..bd5b1ff4 100644 --- a/plugins/guess-player-levels.user.js +++ b/plugins/guess-player-levels.user.js @@ -77,6 +77,10 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) { //(over 1 L8/7 res, over 2 L6/5 res, etc). if we detect this case, ignore all resonators owned //by that player on the portal +// TODO? go further, and just ignore all resonators owned by the portal owner? +// or; have a 'guessed' level and a 'certain' level. 'certain' comes from res from non-owner, and COMM deploy +// while 'guessed' comes from resonators of the portal owner + var perPlayerResMaxLevel = {}; var perPlayerResMaxLevelCount = {}; @@ -95,8 +99,6 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) { var p = 'level-'+guid; if(!window.localStorage[p] || window.localStorage[p] < level) window.localStorage[p] = level; - } else { - console.log('player guid '+guid+' has '+perPlayerResMaxLevelCount[guid]+' level '+level+' res on one portal - ignoring (ada refactor/jarvis virus)'); } }); }