32e455f4e8
Update all URLs to match *.ingress.com (fixes failure to load)
2016-10-02 11:17:03 -07:00
eba7d388a0
Enable IITC on mission permalink
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Hint: to change a lot of scripts, execute this:
sed -r '/\/\/ @match\s+http:\/\/www.ingress.com\/intel/r /tmp/includefile' -i~ *.user.js
`/tmp/includefile` should contain these lines: (no trailing newline!)
// @include https://www.ingress.com/mission/ *
// @include http://www.ingress.com/mission/ *
// @match https://www.ingress.com/mission/ *
// @match http://www.ingress.com/mission/ *
2015-04-13 17:28:30 +02:00
5298c98fdd
minor api change for chat callbacks, and plugins fixed to use the new changes
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(which broke after today's niantic site update anyway)
2015-03-20 20:53:45 +00:00
b42fbe8574
guess-player-levels - remove special case for level 8 - since the new levels, 8 is the min guessed level, not the final level limit
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of course, given all activity is based on L8 and lower gear, it'll never guess any higher...
2015-02-27 01:14:26 +00:00
82a30aa71c
Player Level typo
2015-02-10 12:34:25 -07:00
02199d2f1b
plugin guess-player-levels: take account of reso max deploy range when guessing level from attack notifications - which also means this is now an accurate guess
2015-02-09 18:44:42 +00:00
819762451d
[guess-player-levels] fix accidentally commited code
2014-09-13 21:36:43 +02:00
97220fd447
[uniques] forgot to bump version
2014-09-13 18:23:16 +02:00
dff0c91735
plugin: fix level guessing from portal details, and opening the guessed player dialog
2014-05-30 23:02:29 +01:00
9882157f45
fix: mod owner not displayed
2014-05-24 23:58:33 +01:00
3ee03778ef
fix several issues
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- resonator energy
- portal owner & capture date
- mod type filtering code
2014-05-24 01:14:39 +01:00
b595af30ad
more work on fixing things for the 2014-05-23 changes
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it's a big job - much is still broken
2014-05-23 23:50:37 +01:00
589fd83b93
first pass of fixes for 2014-05-23
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still need to fix name changes in response for portal details
2014-05-23 22:21:36 +01:00
3232aa5c10
fix @player level tooltip - was looking for player with the '@' - which failed
2014-03-15 17:21:12 +00:00
8c55c1eea6
[plugin/guess-player-levels] Fix error in algorithm; skip calculations if player is already known to be L8
2014-03-13 22:02:11 +01:00
047fce5225
[plugins/guess-player-levels] EXPERIMENTAL: search log to determine player level by burster range
2014-03-12 23:06:34 +01:00
9ef7e95721
Update guess-player-levels.user.js
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Plugin would hang if non-portal data was loaded (ex: deleted portal)
2014-02-04 11:35:55 -06:00
eb393cefd2
guess-player-levels: improved tooltip
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- include player nickname (in case the nickname is too long to be fully visible)
- use level colors (similar to the player tracker tooltip)
2013-12-17 17:19:51 +01:00
7451867324
Count mods by capturing player; more than two --> portal was flipped
2013-12-05 23:06:26 +01:00
82705a14fc
bump version
2013-12-05 19:13:38 +01:00
c70b7ac1ca
Fix guess-player-levels
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(Under certain circumstances, flipped portals weren't detected correctly. Also, guessing has improved: Resonators not deployed by the owner can safely be used for level guessing)
2013-12-05 19:03:55 +01:00
511a02f9a1
Introduce some consistency in grammar and punctuation into @description.
2013-12-03 23:51:54 -08:00
b783ef9cf6
Spell check and found a bunch of new comments with typos.
2013-12-02 23:15:02 -08:00
a392e5ec17
guess-player-levels: make player names colored and clickable
2013-12-02 00:08:26 +01:00
41af1e189b
Use minimum level instead of guessed level
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(The dialog description says 'Players have at least the following level:')
At first, many players might be shown as L1, but this will fade as soon as deploy messages by them are captured.
2013-12-02 00:08:26 +01:00
89e43734fb
Bump versions
2013-12-01 21:43:55 +01:00
65ee4b367d
Show detailed player level
2013-12-01 21:42:48 +01:00
f86033aab7
Distinguish guessed and sure levels
2013-12-01 21:42:48 +01:00
e802b16108
Show tooltip on @nickname spans in chat
2013-12-01 21:42:48 +01:00
8d7500877d
Parse public chat data to guess player levels
2013-12-01 21:42:48 +01:00
fe8d7344e8
guess player levels: change text on dialog
2013-12-01 17:38:22 +00:00
c77cb56a03
plugin: guess player levels
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- code to clear the now obsolete 'level-PLAYER_GUID' keys removed from reset guesses, and moved to plugin startup
- version number bumpped
2013-12-01 17:34:49 +00:00
d6e5629840
Fixed exception when selecting a neutral portal
2013-12-01 18:08:06 +01:00
1d3c768a4f
Fix guess-player-levels
2013-12-01 18:02:42 +01:00
634759ea22
hide system accounts (__ADA__, __JARVIS__, etc) from the player list in guess player levels
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for #559 (and possibly another older bug?)
2013-09-16 21:34:04 +01:00
fce9f8e0bc
remove debug console.log
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add comments about possible future improvements
2013-09-04 04:30:10 +01:00
de3c631f4d
remove debug code
2013-07-31 18:59:55 +01:00
b0dd95e694
make guessed player levels still show "(guessed)" for level 8 - as since the introduction of jarvis virus/ada refactor it can be wrong
2013-07-21 17:15:55 +01:00
e321b06875
jquery update (i expect) broke $(window).on - $(document).on works instead
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also changed guess player levels plugin from using jquery .delegate to .on - as the former is deprecated
2013-07-20 19:42:43 +01:00
3c70b6c5f5
guess player levels plugin: add a 'reset' button to the dialog to reset the guessed levels
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handy to clear out bad guesses due to ada refactor/jarvis virus use
2013-06-15 20:46:43 +01:00
7d75a928cf
plugin wrapper code - convert to use build.py macros. this ensures it's identical in all plugins, so the mobile app can remove/modify it without issues. also makes it easy to change if required
2013-06-14 20:27:54 +01:00
51be5bee04
added plugin categories (see #358 )
2013-06-08 18:50:26 +02:00
7eb6d7ef4f
guess player levels: ignore resonator levels for impossible counts, as the result of an ada refactor/jarvis virus
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fix #326
2013-05-28 02:41:38 +01:00
706b5132ea
guess player levels
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- set an id to prevent mulitple instances being opened
- pass in a width, overriding the default 300px
2013-05-27 04:58:45 +01:00
9b8cac9e6f
run the name resolving process after showing the dialog - it's not automatic
2013-05-27 03:13:34 +01:00
84cb73d8e1
add @grant none to userscript headers - as recommended by greasemonkey
2013-05-20 03:12:19 +01:00
f1a6909c8e
bump version number for previous change
2013-05-19 03:37:55 +01:00
6f6cf8efe9
change guess-player-levels to use existing functions to turn name to guid
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this prevents it from unnecessary server calls to convert all player GUIDs into names, when we only care about already resolved names
also gives a single point for optimisation of name to guid lookup if required
2013-05-19 03:36:13 +01:00
dfadadd296
IITC Dialog Overhaul, part 2
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Core changes
* window_management.js => panes.js (clarity, distinction from dialogs)
* Make portal preview use dialogs instead of the large preview "window"
* Use `open' callback instead of `create' callback for all dialogs
* Replace collapse/close buttons with themed buttons inspired by the AP Gain plugin
* Dialogs can now gain and lose focus, with changing title bar
* Tweak the Poslinks window to use dialogs
* Add collapseCallback, expandCallback, collapseExpandCallback, focusCallback, and blurCallback
* Fix http <img> in About dialog that caused Chrome to complain
Plugin changes
* guess-player-level 0.4.1: Use dialogs with titles, typo fix
* portal-counts 0.0.8: Use dialogs with titles, typo fix
* portals-list 0.0.12: Don't hijack every single dialog onscreen, add titles, typo fix
* scoreboard 0.1.8: Use dialogs with titles
2013-05-08 03:39:36 -06:00
f2dfeb29bb
cleanups to the toolbox
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- remove - use style sheets to prevent wrapping within links
- make more consistant with the cleanups made to the .linkdetails links
for #135
2013-04-13 21:45:30 +01:00