Jon Atkins
c552742def
add link amp mod range calculation to portal range
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(it involves some guessing, as only 'rare' ones have been seen so far)
alternative to #392
part of #374
2013-06-26 21:53:02 +01:00
Jon Atkins
895671d860
the ada refactor/java virus can mean a player owns resonators of a higher level than himself. make sure we don't end up with negative values in this case
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fix #322
2013-05-27 01:56:26 +01:00
vita10gy
135d4b893d
Move potentialPortalLevel to main for common usage
2013-04-12 22:53:30 -05:00
Fragger
302ab34ad3
Add missing return data from getAttackApGain for Compute AP statistics plugin
2013-03-15 04:48:49 -07:00
billybennett
1dfeb791b0
Friendly/Enemy AP gain
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Should merge now.
2013-03-11 05:39:08 -04:00
Kevin
f3606d6f0f
Fix neutral portals have broken random details
2013-03-02 22:54:30 -08:00
Shawn Clark
51a4dabfc9
nits - object field whitespace
2013-02-19 23:17:19 -08:00
Shawn Clark
f2bdcb9fc9
Fixing nits
2013-02-19 23:15:46 -08:00
Shawn Clark
ba0ff06771
Refactored getDestroyAP
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- Split the calculations into getAttackApGain. Allows for other
functions to get the AP data.
- Renamed to getAttackApGainText as it isn't just destroying it is also
capturing. Originally the method only calculated the destroy values.
2013-02-19 20:41:04 -08:00
Pavol Babincak
904be9b5b1
Display current energy for whole portal
2013-02-09 17:42:01 +01:00
Stefan Breunig
5f42c6a2d0
fix portal range being larger zero even if resos are missing
2013-02-05 16:06:57 +01:00
Stefan Breunig
e61eeab2bd
well fix it right
2013-02-05 14:26:57 +01:00
Stefan Breunig
b0d5695b44
fix portal level calc for low level portals
2013-02-05 14:24:49 +01:00
Stefan Breunig
a07ee0cc3d
so others may contribute
2013-02-01 13:11:14 +01:00