14 Commits

Author SHA1 Message Date
Jon Atkins
c552742def add link amp mod range calculation to portal range
(it involves some guessing, as only 'rare' ones have been seen so far)
alternative to #392
part of #374
2013-06-26 21:53:02 +01:00
Jon Atkins
895671d860 the ada refactor/java virus can mean a player owns resonators of a higher level than himself. make sure we don't end up with negative values in this case
fix #322
2013-05-27 01:56:26 +01:00
vita10gy
135d4b893d Move potentialPortalLevel to main for common usage 2013-04-12 22:53:30 -05:00
Fragger
302ab34ad3 Add missing return data from getAttackApGain for Compute AP statistics plugin 2013-03-15 04:48:49 -07:00
billybennett
1dfeb791b0 Friendly/Enemy AP gain
Should merge now.
2013-03-11 05:39:08 -04:00
Kevin
f3606d6f0f Fix neutral portals have broken random details 2013-03-02 22:54:30 -08:00
Shawn Clark
51a4dabfc9 nits - object field whitespace 2013-02-19 23:17:19 -08:00
Shawn Clark
f2bdcb9fc9 Fixing nits 2013-02-19 23:15:46 -08:00
Shawn Clark
ba0ff06771 Refactored getDestroyAP
- Split the calculations into getAttackApGain. Allows for other
functions to get the AP data.
- Renamed to getAttackApGainText as it isn't just destroying it is also
capturing. Originally the method only calculated the destroy values.
2013-02-19 20:41:04 -08:00
Pavol Babincak
904be9b5b1 Display current energy for whole portal 2013-02-09 17:42:01 +01:00
Stefan Breunig
5f42c6a2d0 fix portal range being larger zero even if resos are missing 2013-02-05 16:06:57 +01:00
Stefan Breunig
e61eeab2bd well fix it right 2013-02-05 14:26:57 +01:00
Stefan Breunig
b0d5695b44 fix portal level calc for low level portals 2013-02-05 14:24:49 +01:00
Stefan Breunig
a07ee0cc3d so others may contribute 2013-02-01 13:11:14 +01:00