Jon Atkins
38870aba63
more niantic tweaks to tile params, so defaults updated
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also fix status bar bug introduced in previous commit
2015-06-25 22:22:49 +01:00
Jon Atkins
9ba440f70d
move the minLinkLength stuff into map_data_calc_tools.js - makes more sense there, and ready to be used elsewhere if needed
2015-06-25 21:46:28 +01:00
Jon Atkins
58a512823f
quick-n-dirty display of min link length instead of portal level for zoom levels <= 14
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fix detection of tiles per edge params - array was shorter than before
2015-06-25 20:31:00 +01:00
Jon Atkins
d019ebd15b
possible performance improvement - status bar display updated moved to a timer.
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so 1. it happens after any delays rendering in the browser
and 2. performance (no repeated updates one after another - possible browser style recalculations)
could move more of the code into the timer event?
2014-03-19 05:25:50 +00:00
Jon Atkins
4dd944a642
move portal level layer enable/disable out of status bar code into a map.on(zoomend) event instead
2014-03-19 04:44:20 +00:00
fkloft
99324c076c
Show indeterminate progress bar on mobile if chat is loading
2014-03-13 22:16:27 +01:00
fkloft
a1d03ec69b
mobile: show loading progress in title bar
2014-01-05 16:42:59 +01:00
Mike Castle
4a9b13eade
Spell checking, s-z, plus a couple of missed ones.
2013-11-24 00:19:25 -08:00
Jon Atkins
96d3e1ded7
improved request queue handling
2013-08-28 19:34:21 +01:00
Jon Atkins
4337fd1f21
add basic status bar updates for new map request code
2013-08-28 16:41:39 +01:00
Jon Atkins
3f4fae5d99
typo fix
2013-08-28 06:19:34 +01:00
Jon Atkins
571a17d84b
work-in-progress - committing to switch to other work
2013-08-27 21:04:28 +01:00