6 Commits

Author SHA1 Message Date
Jon Atkins
d2661874c6 some work-in-progress. from a read of the far-less-obfsucated code on the stock site it looks like map data can be retrieved as an update to an earlier query
i.e. pass the timestamp of the last data request, and the server should only send the changed data rather than everything
2013-10-07 20:29:05 +01:00
Jon Atkins
b83cf459c8 more tweaks to the request code
- delay briefly before retrying a timeout, and a bit longer before other errors
- also delay briefly before running the queue after a request, to give a chance of more than one request's requeued entries being handled atr once
- add a min tiles per request, to avoid sending multiple requests when only a few queued items remain
these are attempts to be nicer to the niantic servers, particularly in error cases, with some based on my best guess of the stock site behaviour, and others based on what seems reasonable to me
2013-09-06 22:32:57 +01:00
Jon Atkins
b8514ef3d0 tweak debug layer colours 2013-08-31 01:41:54 +01:00
Jon Atkins
de432a0aa3 more work on new render code. the new request class is now used - things are almost working right again
still need to change map refresh timer, add back resonators, and write a plugin for field MU count display
2013-08-27 02:43:58 +01:00
Jon Atkins
be97d72158 more work-in-progress... 2013-08-26 17:44:08 +01:00
Jon Atkins
7e3c310543 move map data debug tilers to a separate class 2013-08-26 15:51:16 +01:00