31c01d0b4c
Add tooltips for accesskeys
2014-08-12 22:33:04 +02:00
a122dacf70
passcode redemption: enable/disable the passcode entry box based on the stock intel site flag. this way, if Niantic turn it off, IITC will follow automatically
2014-08-09 02:44:37 +01:00
7a494be280
preliminary support for passcode redemption
2014-08-09 00:03:25 +02:00
cfbe42e185
bump version after new release
2014-07-05 05:31:08 +01:00
e1a1ec18d1
Provide keyboard shortcuts (usually Shift+Alt+Character or similar)
...
0 toggle chat
1 full
2 compact
3 public
4 faction
c chat input field
i toggle sidebar
f search
2014-07-02 22:49:26 +02:00
996d95bfa0
bump versions on test builds
2014-06-20 23:10:01 +01:00
1b0dc2393b
use protocol-relative url for search - fixes mixed-content search failure on firefix (bug #811 )
2014-06-03 13:46:33 +01:00
cee1b0c407
bump version numbers on dev
2014-05-31 02:31:45 +01:00
a83688a4c2
niantic have removed all munging from the network protocol, so update IITC to match
...
improvements could be made to our version handling (currently we just take their version string and assume it'll work, with no checks for changes - needs some thoughts on sensible handling)
2014-05-30 22:42:00 +01:00
0d9f954385
bump version numbers of master
2014-05-24 22:41:44 +01:00
4cc3cbbfc5
bump version. larger increase for mobile due to plugin code changes
2014-05-18 00:55:23 +01:00
06ac8b050e
bump version numbers
2014-05-17 00:28:09 +01:00
236c47fa03
bump version numbers for next release
2014-05-10 01:16:18 +01:00
3e82e10d44
bump version numbers after a release, ready for the next...
2014-05-06 02:24:04 +01:00
ae2c9ad4aa
bumpped version numbers to 0.16.8/mobile 0.10.8 - as a release has just been made
2014-04-29 04:55:49 +01:00
395502dcef
update code to support extra level-related parameters supplied in the PLAYER object, negating the need for lists of XM and AP values per level
2014-04-29 01:09:30 +01:00
e090bdefae
remove some unused constants
2014-04-22 10:22:22 +01:00
fb7eae8473
don't enable canvas rendering by default. add a plugin to change the setting instead
2014-03-22 19:07:57 +00:00
ffc056505f
switch to non-minified leaflet-src.js (see 480381d5e9
) and enabled L_PREFER_CANVAS
2014-03-22 03:05:27 +00:00
2e5da846a0
Remove CHAT_MIN_RANGE
2014-03-21 22:30:32 +01:00
9c27206218
comment out L_PREFER_CANVAS setting - just in case forcing it affects leaflet's default choice
...
(pretty sure it doesn't, but...)
2014-03-19 05:59:36 +00:00
16cabd89bc
remove some events/timers left over from the stock intel site code
2014-03-17 23:28:51 +00:00
0a96440f77
bump version numbers
2014-03-15 00:03:12 +00:00
f9d2346d72
ap for L2 and L3 were changed a long time ago (L2, from 10000 to 2500, L3, from 30000 to 20000)
2014-03-10 22:23:29 +00:00
75310d6261
bump version number
2014-02-23 00:25:44 +00:00
ba2d90779c
bump version number for new release
2014-02-22 03:00:30 +00:00
faf50c84ae
bump version numbers for new release
2014-02-06 05:10:59 +00:00
1bd5b50fdd
bump version
2014-01-13 20:34:44 +00:00
dc25b820d7
bump version
2013-12-23 21:20:27 +00:00
41979cb107
remove automatic refresh when 'account not activated' message or similar is shown
...
in the past this was a common temporary issue with the intel site, so was worth having as a case in the code
however, this is now very rare, and the more likely reason is an account suspension/ban - and a refresh won't help here!
2013-12-02 17:54:49 +00:00
223885c604
bump version number
2013-12-02 03:18:55 +00:00
f7cd691355
bump version number
2013-11-30 05:56:03 +00:00
1bfe89c041
reduce the number of 'all' comm messages retrieved in one go to 50 at a time
...
related to #656 no 2
2013-11-24 01:34:13 +00:00
736ccfd5c8
bump version in preperation for next release
2013-11-12 23:18:01 +00:00
1f6d25ab59
bump dev builds to version 0.15.0, in preperation for a new release
2013-11-06 22:19:48 +00:00
ed04a3959b
bump version number
2013-10-31 20:37:39 +00:00
b6eebccca9
extract script version and other data from the tampermonkey/greasemonkey GM_info and pass it through the wrapper function
...
modify the plugin template code to do the same for plugins - also include the plugin base filename
this is the required data to allow version checks to be performed. it will also allow IITC to know which plugins are installed and active
2013-10-28 21:56:36 +00:00
53874ab887
Avoid errors in stock JS
2013-10-19 15:36:14 +02:00
7681bd10cd
bump version, ready for future release
2013-10-16 04:47:13 +01:00
e3002d420e
* Remove Coda font
...
* Add more variants of Roboto for future typography tweaks
* Tweak sidebar player name to look more attractive
* Simplify font selectors
2013-10-09 08:27:20 -05:00
0fde4e6ba4
Remove api.js
2013-10-08 15:40:07 -05:00
306de7e6dc
Load different versions of Roboto web font
...
Use Roboto for COMM font rather than Verdana
2013-10-07 18:29:43 -05:00
c5c762a707
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2013-10-02 05:03:38 +01:00
b4ae95ce73
bump version number
2013-10-02 05:00:08 +01:00
60d686d52b
Prevent Google Fonts not being loaded due to security issue
...
Chrome refuses to load http resources if the page was loaded using https.
2013-10-01 11:56:51 +08:00
44dabe145d
reduce faction messages to 50 at a time - as they're no longer cluttered with user-specific alerts
...
(these now appear in a separate 'alerts' tab on the stock site - yet to be implemented in IITC)
2013-09-30 23:23:58 +01:00
924c384ab9
bump version number
2013-09-27 05:13:07 +01:00
ac6a235564
first stage of having faction-specific layers - portals, links and fields are now a layer group consisting of three faction-specific leaflet LayerGroups
...
also, move load.js from directly embedded in boot.js into an external file
2013-09-12 03:07:25 +01:00
3f9af18ba5
include specific font subsets from googleapi fonts - as the defaults seem to vary by browser type (less for mobile)
...
switch defailt from coda to roboto - looks fine to me, and coda didn't seem to support enough subsets
for #541
2013-09-09 01:51:50 +01:00
543e586723
make (portals/lihnks/fields)Layers private to IITC core again - they're not for plugins
...
now only some portals are drawn to the map it's OK to bring them all to front at the end of the render
use larger squares for portal clustering on mobile - as the portal markers are larger
2013-09-08 20:43:23 +01:00