9 Commits

Author SHA1 Message Date
Jon Atkins
ab3bdcef30 don't treat names resolved from old chat messages as certain - only new ones
this prevents people having a name change from getting inconsistant results as old/new messages are seen
fix #393
2013-06-26 15:15:32 +01:00
Jon Atkins
751c2068fe add optional parameter sto allow chat code to specify it's uncertain if a name is right
needed for #393 (but not actually a fix)
2013-06-24 18:09:53 +01:00
Jon Atkins
372a2b34c8 don't resolve more than 15 names in one request - this is approximately the limit imposed by the server
if more are to be resolved, multiple requests are made. this does increase the odds of hitting the request rate limit, but in that case we'll get http failed requests and the names will be pushed back onto the pending resolve list for next time

fix #323
2013-05-27 03:19:51 +01:00
Jon Atkins
9a30c13413 cache reverse lookups from player name to guid - this prevents the potentially slow iteration throughout localStorage for every lookup 2013-05-19 03:50:47 +01:00
Xelio
5f94d56578 Add guid to window.PLAYER and add constant MAX_RESO_PER_PLAYER 2013-03-03 22:59:41 +08:00
Stefan Breunig
dcd00b83db add debugging output for sporadic issue #37 2013-02-15 16:56:01 +01:00
Stefan Breunig
8c7e63a7f8 don’t remove & re-render portals if nothing changed for them. 2013-02-10 20:50:31 +01:00
Stefan Breunig
25d6b4cdc5 preliminary chat support 2013-02-01 22:27:43 +01:00
Stefan Breunig
a07ee0cc3d so others may contribute 2013-02-01 13:11:14 +01:00