828e7b7d3d
restore the code that prevents rendering short links. seems like the backend isn't removing enough (any?) links again, so they were having a big impact on performance
2014-03-21 05:10:10 +00:00
8eeec788df
experimental: render queue. rather than dumping all retrieved data into the render code immediately, queue it up and feed it in a bit at a time
...
also, we pause a very short time between processing sections of the queue - should help ensure things are responsive if user interacts while rendering
todo: better status bar updates while queue is being processed
2014-03-21 04:43:33 +00:00
0a9cc966cd
slow animated fade speed, and add new tile status for render queue code
2014-03-21 04:42:48 +00:00
a03014a988
tiles per edge: fallback values changed to match stock site, after they undid their revert
2014-03-20 20:33:14 +00:00
d019ebd15b
possible performance improvement - status bar display updated moved to a timer.
...
so 1. it happens after any delays rendering in the browser
and 2. performance (no repeated updates one after another - possible browser style recalculations)
could move more of the code into the timer event?
2014-03-19 05:25:50 +00:00
4dd944a642
move portal level layer enable/disable out of status bar code into a map.on(zoomend) event instead
2014-03-19 04:44:20 +00:00
584b8bcd72
changes to queue processing timeouts after errors - should be friendlier to the servers when things fail
2014-03-18 22:16:20 +00:00
df4bf0bbc0
remove experimental exception catching code in boot func - was never that helpful
2014-03-18 22:14:55 +00:00
e1752954a1
and Niantic revert the changes to tile sizes a few days later...
2014-03-18 22:14:10 +00:00
246fa1a7d7
double-timeout on debug tile fading - helps when rendering goes slow
2014-03-17 07:07:02 +00:00
cb8dc7bd41
oops - some debug code was accidentally committed - portals should be brought to front
2014-03-15 00:02:17 +00:00
40b74f7dba
updated internal values due to stock site changes. by preference we detect the values in the stock site, but these are kept as a fallback
2014-03-14 23:28:12 +00:00
99324c076c
Show indeterminate progress bar on mobile if chat is loading
2014-03-13 22:16:27 +01:00
6c50fc9eb1
oops - can only bringToFront when a layer is acutally on the map - so check debug layer is enabled
2014-03-11 13:59:02 +00:00
4f6631d1f7
make IITC first try to use the TILES_PER_EDGE and ZOOM_TO_LEVEL values from the stock script - only falling back (with a warning) to our pre-defined list on error
...
this way we automatically follow any changes to these made in the stock site, but have a fallback case in case the stock site renames the variables
2014-03-11 02:29:21 +00:00
d534b12f19
debug: move debug tiles to back
2014-03-10 22:18:02 +00:00
2f7635a175
comment converning cache-related optimisation that might be added
2014-03-09 05:53:53 +00:00
350175b235
the removal stickyness stat is now being used - so don't hide it when it's zero
2014-03-07 19:30:32 +00:00
36fe84b4ef
warn when some standard layers are turned off
...
not so visible for mobile users - but less of an issue there (as an uninstall/reinstall resets all options to default)
for #778
2014-03-04 18:42:45 +00:00
b5e2ad70b4
debug tiles: fade rather than instant clear
2014-03-03 01:13:52 +00:00
b173f778a5
debug tiles: clear on a timer rather than at the end of the requests
2014-03-02 01:33:22 +00:00
0a506d3027
debug tile display: remove the 'ok' tiles from screen when the refresh completes - makes it practical to leave the layer on at all times
2014-03-02 01:02:40 +00:00
8b7a50729d
more agressive portal clustering - seeing if it improves performance
2014-03-02 00:47:02 +00:00
16e56917c2
debug layer: default to off
2014-02-26 05:12:37 +00:00
c634720cf1
artifacts: centralise the descriptions of the artifact types/fragment names, and fix an incorrect warning concerning the new amar artifacts
2014-02-23 00:24:47 +00:00
333c1a6daf
add tweaks of data retrieval zoom level, to make better use of the cache and be friendlier to the API in some cases
...
also, default-intel-detail and show-more-portals plugins fixed - the logic has been moved into IITC core, with the plugins just setting flags to change behaviour
2014-02-22 19:30:12 +00:00
8ce28334cc
internal cleanups on the API used to convert map zoom levels to the parameters needed to generate quadkeys for data tiles.
...
this should also prevent mixed release plugins/test IITC builds causing issues with it's 'show more portals' plugin
further changes are planned - by lying to the backend about the map zoom to optimise the portal detail level (density) returned and make better use of the data cache. needs some practical experimentation to get good adjustments, and a cleaner API for these plugins
2014-02-22 05:48:52 +00:00
9c3e47ec40
protocol changes 2014-02-22 - quadkeys have gone back to using map zoom, rather than portal level, in their names
2014-02-22 02:58:52 +00:00
7efa603be1
update munge regular expressions for changes 2014-02-22
...
note: request format for map data has also changed and code needs updating
2014-02-22 02:57:25 +00:00
457f4f8049
test: remove code that rendered stale map data tiles from cache before retrieving from the network - will try it for a while and see if it makes things noticably more responsive
2014-02-21 16:37:47 +00:00
6e1008e107
revert ea45d0f447
- portal clustering still has some advantages
...
note: window.Render.prototype.getLinkPixelLength not restored - should have been deleted as part of an earlier change
2014-02-21 16:34:40 +00:00
f57d429b42
cache expiry time was 2 mins, but default intel site uses 3 minutes - mis-read their timer value
2014-02-21 07:30:40 +00:00
cdf9c83801
simplify map data request batching - doesn't need to be so complex now we never request more than 4 tiles per request
2014-02-21 07:29:42 +00:00
ea45d0f447
remove portal clustering code, that preventing all portals we get data for being drawn to the map
...
this was an optimisation, as leaflet can be slow when drawing a lot. however, as the backend now limits the data returned to the browser this is less important and probably wastes more time than it saves
for #774
2014-02-21 05:26:52 +00:00
8de70d8ec5
now we no longer can reconstruct missing short links from the portal data, and the backend servers already cull short links from the data, there's no point in skipping display of short links
2014-02-21 04:46:42 +00:00
045628b007
when clustering portals and only displaying some, sort first by level (highest first) then guid - so when some portals are removed from screen it's the lower level ones first
2014-02-18 08:14:27 +00:00
4d17e720ea
add note to artifact table when there are zero rows
2014-02-13 20:23:12 +00:00
9563ebcd1c
make artifact display on portal details more generic - might handle the new 'amar artifacts' now
2014-02-12 22:31:37 +00:00
b127059895
remove references to jarvis shards. css class name changed
2014-02-12 22:30:36 +00:00
019e044b92
add artifact support for likely new 'amar artifacts'. seems to be the same system as the jarvis shards, but different display names, and URLs for resources
2014-02-06 22:24:25 +00:00
77cf149fef
data format change: portal details 'portalV2.descriptiveText' is now 'descriptiveText.map'. fields within this seem the same
...
needed to fix things after the stock intel site update of 2014-02-05
2014-02-06 05:08:18 +00:00
6797cf7e8b
full date+time (with optional milliseconds) always formatted in 24h format
2014-02-05 05:39:20 +00:00
6056cd488f
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2014-02-03 17:27:47 +00:00
162ac6923e
add code to detect known 'bad' plugins, and disable plugins in this case for user safety
2014-02-03 17:27:06 +00:00
d8431b757f
Opps set level to 0 if team is none
2014-02-03 08:39:41 -08:00
ab371899a6
Fix details display showing outdated level/faction
2014-02-03 08:25:02 -08:00
a168991f74
render fields, links and portals in separate passes
...
this keeps the display order close to correct while data loads
2014-01-28 02:07:30 +00:00
9754af9e67
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2014-01-26 17:54:03 +00:00
980e136508
portal marker scaling: when zoomed out, reduce the scale of portal markers
...
the stock intel map has done this for a while, so lets try it in IITC
2014-01-26 17:53:10 +00:00
23a092f187
Add Android Beam (NFC) support
2014-01-26 14:35:12 +01:00