Jon Atkins
d14832d5c7
after map move, check to see if a refresh is actually required, or if the previous timeout can be restored
2013-09-03 21:38:19 +01:00
Jon Atkins
98265766ec
limit portals drawn to the map in dense areas, to avoid slowing down leaflet too much
...
unfortunately, this wasn't as much of a speed boost as i'd hoped. just downloading/processing the data for 20,000+ portals from the server, even if only 2000 are displayed, still takes a LONG time
for #526
2013-09-03 16:24:21 +01:00
Jon Atkins
a8516d92ff
increase timers for loading map data - should be less aggresasive now.
...
still not 100% happy, but it's better...
2013-09-02 03:50:22 +01:00
Jon Atkins
7792c80274
increae the initial map data request delay - gives more chance for munge issues to be fixed in the game score update code
2013-08-31 17:44:51 +01:00
Jon Atkins
e1891f84df
reduce the retry count on a non-"error:TIMEOUT" failed request
2013-08-31 01:43:14 +01:00
Jon Atkins
5784be6b6f
remove special queue clearing on map movestart - things work pretty well without it, and it was causing bugs
...
may come back and have another look at this later...
2013-08-30 04:11:27 +01:00
Jon Atkins
de3d05fe95
remove entities outside the map request bounds before processing any requests
...
prevent the selected portal from being removed
re-select the selected portal - should refresh the side bar when data changes
2013-08-30 00:34:07 +01:00
Jon Atkins
ffd0258a7c
call the requestFinished hook in the new request handling code - for plugins that need it
...
also make a request to hook something that doesn't exist a non-fatal error - to reduce plugin breakage for removed hooks
2013-08-29 06:36:48 +01:00
Jon Atkins
8918b9da6f
status message updates for new loading code
2013-08-28 22:41:21 +01:00
Jon Atkins
96d3e1ded7
improved request queue handling
2013-08-28 19:34:21 +01:00
Jon Atkins
ccc13b0131
added status update on resume from idle
2013-08-28 16:55:37 +01:00
Jon Atkins
4337fd1f21
add basic status bar updates for new map request code
2013-08-28 16:41:39 +01:00
Jon Atkins
7923903544
make the refresh time dependant on the time the previous refresh took to complete, multiplied by a factor (currently times two)
...
this will ensure that we don't spend most of our time refreshing. also, when the backend servers go slow we naturally back off the refresh rate
2013-08-28 06:19:45 +01:00
Jon Atkins
571a17d84b
work-in-progress - committing to switch to other work
2013-08-27 21:04:28 +01:00
Jon Atkins
cae60c0843
bugfix in error retry counting
2013-08-27 05:53:59 +01:00
Jon Atkins
dc41671279
map data now handles refreshes itself. this is so it can ensure that it doesn't start the refresh timer until all requests are complete
...
this avoids the situation where map data requests are slow enough that requests get aborted before a complete refresh has been done
2013-08-27 05:42:59 +01:00
Jon Atkins
de432a0aa3
more work on new render code. the new request class is now used - things are almost working right again
...
still need to change map refresh timer, add back resonators, and write a plugin for field MU count display
2013-08-27 02:43:58 +01:00
Jon Atkins
be97d72158
more work-in-progress...
2013-08-26 17:44:08 +01:00