326 Commits

Author SHA1 Message Date
vita10gy
a189fab9c4 nits 2013-03-09 09:47:22 -06:00
vita10gy
9cd15edc54 USPS Chat Log - Take 5 2013-03-09 01:38:45 -06:00
Stefan Breunig
17c6227412 don’t use reserved keyword in JS as variable 2013-03-08 12:29:36 +01:00
Stefan Breunig
bcc4b68741 fix oversight breaking back 2013-03-08 11:47:44 +01:00
Stefan Breunig
9b4bfb6fcc simplify back logic. It ignores the shrink button now, but shouldn’t produce awkward orders anymore 2013-03-08 11:33:51 +01:00
Stefan Breunig
eed1b9cef2 fix back function on android 2013-03-08 11:08:47 +01:00
Stefan Breunig
1e2935c018 don’t try to request more chat messages when no chat is active. This only affected smartphones. 2013-03-08 10:46:52 +01:00
Stefan Breunig
3f134542cb switch to map on geosearch success (fixes #410) 2013-03-08 10:36:33 +01:00
Stefan Breunig
3bd60f4df7 tap-and-hold a portal on a smartphone to switch directly to it (fixes #406) 2013-03-08 10:15:38 +01:00
Stefan Breunig
2fa8ff7f78 can long-click (“tap and hold”) optional layers in layer chooser for select-only-this-layer 2013-03-08 09:28:56 +01:00
Stefan Breunig
94190bd900 color text in red for public chat (see #73) 2013-03-08 09:14:41 +01:00
Stefan Breunig
47d6a3e886 shorten layer names so smartphones with smaller screens don’t wrap the layer chooser 2013-03-08 08:33:43 +01:00
Stefan Breunig
2b102f0f33 try different fix for #415 2013-03-08 08:27:20 +01:00
Stefan Breunig
9c2bc7a779 Merge branch 'gh-pages' of github.com:breunigs/ingress-intel-total-conversion into gh-pages 2013-03-08 01:12:12 +01:00
Stefan Breunig
9ca2a143ca implement back action 2013-03-08 01:11:56 +01:00
Stefan Breunig
6796d1b37b Merge pull request #381 from boombuler/redeem_dlg
New Redeem-Dialog Content
2013-03-07 07:08:58 -08:00
Florian Sundermann
3bb3a4b6b2 fixed coding style (no spaces after for and if) 2013-03-07 15:04:50 +01:00
Florian Sundermann
ca4ad51d93 fixed some more codingstyle issues 2013-03-07 13:32:03 +01:00
Stefan Breunig
b6bf5669a5 portal may become unselected
This simplifies the logic a bit, hopefully making it easier to debug the
issue See #404. It seems to be related to when the portal changed because
I could trigger it easily on zooming in/out when there was a cache bug
that gave me an R portal in one zoom level and an E one in the other.
2013-03-07 11:30:58 +01:00
Stefan Breunig
26c18a7ddf fix shadow handling in marker icons 2013-03-07 10:49:13 +01:00
Stefan Breunig
41c3f01737 point leaflet to use app engine to serve marker icons. App Engine does not allow @-signs in their filenames, so the marker will probably be broken on retina-displays. 2013-03-07 09:06:15 +01:00
Stefan Breunig
e85d7e6751 Merge pull request #400 from Fragger/player-spiderfy-main
Player spiderfy main
2013-03-06 23:36:33 -08:00
Florian Sundermann
0824334d5f Merge branch 'upstream' into redeem_dlg
Conflicts:
	code/redeeming.js
2013-03-07 08:35:44 +01:00
Florian Sundermann
1623c3fa9a fixed indetion 2013-03-07 08:31:25 +01:00
Jon
4e9a1682cb Issue #390:https protocol for perma link and zoom 2013-03-06 17:56:43 -08:00
Fragger
28bd62d0ee Update to main needed to spiderfy player tracker icons 2013-03-06 13:43:11 -08:00
Xelio
d591b714a3 Bug fix: handleDataResponse in map_data
It throw error when val.deletedGameEntityGuids or val.gameEntities is null
2013-03-06 13:35:18 +08:00
Stefan Breunig
b30ac36ffa fix style nits 2013-03-06 00:02:28 +01:00
Morgan Jones
a448912500 Fix display of HTTP error messages for code redemption 2013-03-05 16:15:46 -06:00
Xelio
dbda13112e Bug fix in "isSameResonator"
It was throwing error when only one of the resonator is null.
2013-03-05 23:10:49 +08:00
Florian Sundermann
967578f7ea fixed codingstyle and removed coda font 2013-03-05 13:35:09 +01:00
Florian Sundermann
90ca848690 fixed indention 2013-03-05 08:56:46 +01:00
Florian Sundermann
f167cd83ea changed "redeemed" to "accepted" 2013-03-05 08:55:15 +01:00
Florian Sundermann
ba730111c4 Changed AP / XM Message to "+ 100 XM" 2013-03-05 08:52:56 +01:00
Florian Sundermann
0afc26af4a new redeem dialog content 2013-03-05 08:52:46 +01:00
Morgan Jones
3c1c596a6a * Add detailed error messages for redemption errors (including rate-limiting, which happens sometimes).
* Reverse XMPs and resonators in redemption display
2013-03-04 15:55:01 -06:00
Xelio
eb3ec79852 Add hook: requestFinished
Called after each request finished. Argument is {success: boolean} indicated the request success or fail.
2013-03-05 03:17:46 +08:00
Stefan Breunig
5f2d124ef7 Merge pull request #368 from Fragger/field-mu
Add Field MU counts for large enough fields
2013-03-03 21:52:05 -08:00
Kevin
01f7b7099d Use LineUtil.simplify, rearange some code 2013-03-03 19:17:17 -08:00
Xelio
5e8cab6c88 Store player level at setupPlayerStat 2013-03-03 23:59:44 +08:00
Xelio
5f94d56578 Add guid to window.PLAYER and add constant MAX_RESO_PER_PLAYER 2013-03-03 22:59:41 +08:00
Kevin
898f0c37ce One more nit 2013-03-03 01:21:50 -08:00
Kevin
e3b9a2b1ec Fix up nits 2013-03-03 01:08:46 -08:00
Kevin
f3606d6f0f Fix neutral portals have broken random details 2013-03-02 22:54:30 -08:00
Kevin
9889e0988f Fix to use identity operators 2013-03-02 22:27:45 -08:00
Kevin
7c019e1eb8 Fix tabs and add comment about crazy equation 2013-03-02 21:51:12 -08:00
Kevin
d4903c6ce7 Code breaking bug fix 2013-03-02 21:38:13 -08:00
Kevin
5513ea13eb Resolve conflict and sync 2013-03-02 21:31:12 -08:00
Kevin
0ba8631b82 MU counts for fields with limiting for small fields
Only at higher zoom levels will counts for small fields show.
2013-03-02 21:25:03 -08:00
vita10gy
420ec8de16 Save Game info with links and fields
Useful for plugins/extending
2013-03-02 10:23:38 -06:00