- increase timeout on zoom/move end to 0.8 seconds
- prevent repeated refreshes faster than every 5 seconds
- delay initial refresh on load - should prevent immediate refresh after page load
fix#200
add google terrain layer - max zoom possible here is 15
I did try experimenting with higher zoom for the MapQuest tiles. there was some success at 19, but not all tiles would load - reverted for now
alternative to merging #212
move zoom control to under the layer control on smartphone layout
remove localstorage zoom control visibility setting - there was no way to configure it, so seemed a bit odd
- plugins are now parsed for @@..@@ replacements
- main script and plugins have separate .meta.js files created - less web server load for update checks
- build script has variables for resource URL, update URL, etc, substituted via @@..@@ into main script and all plugins
that, this patch uses the CSS pointer-events directive to make the
area between the side bar and the map status usable. This should
avoid cutting off the sidebar and force users to scroll even if
there is space available but still allow to interact with that area.
Please report if there are any problems with this.
fix#467, fix#461
loading dependencies just got a lot harder. External JS and CSS files
are now included directly in the file while building. This does not yet
work for plugins. I will make an emergency release soon, so at least
main works.
If you want to use your smartphone for navigation, you can now just scan
the qr-code and (if your scanner-app supports it) directly input the
locations to your navigation-app.
Additionally a link to the location in gapps and OSM will be displayed.
For now only alert windows are converted automatically. You can alert custom
HTML code like so: alert('<strong>herp a derp</strong>', true);
Main can use this feature immediately, all plugins that are advertized to be
stable may only use this once 0.7 is released.