Jon Atkins
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a8516d92ff
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increase timers for loading map data - should be less aggresasive now.
still not 100% happy, but it's better...
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2013-09-02 03:50:22 +01:00 |
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Jon Atkins
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7792c80274
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increae the initial map data request delay - gives more chance for munge issues to be fixed in the game score update code
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2013-08-31 17:44:51 +01:00 |
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Jon Atkins
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e1891f84df
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reduce the retry count on a non-"error:TIMEOUT" failed request
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2013-08-31 01:43:14 +01:00 |
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Jon Atkins
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5784be6b6f
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remove special queue clearing on map movestart - things work pretty well without it, and it was causing bugs
may come back and have another look at this later...
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2013-08-30 04:11:27 +01:00 |
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Jon Atkins
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de3d05fe95
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remove entities outside the map request bounds before processing any requests
prevent the selected portal from being removed
re-select the selected portal - should refresh the side bar when data changes
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2013-08-30 00:34:07 +01:00 |
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Jon Atkins
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ffd0258a7c
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call the requestFinished hook in the new request handling code - for plugins that need it
also make a request to hook something that doesn't exist a non-fatal error - to reduce plugin breakage for removed hooks
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2013-08-29 06:36:48 +01:00 |
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Jon Atkins
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8918b9da6f
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status message updates for new loading code
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2013-08-28 22:41:21 +01:00 |
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Jon Atkins
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96d3e1ded7
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improved request queue handling
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2013-08-28 19:34:21 +01:00 |
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Jon Atkins
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ccc13b0131
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added status update on resume from idle
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2013-08-28 16:55:37 +01:00 |
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Jon Atkins
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4337fd1f21
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add basic status bar updates for new map request code
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2013-08-28 16:41:39 +01:00 |
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Jon Atkins
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7923903544
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make the refresh time dependant on the time the previous refresh took to complete, multiplied by a factor (currently times two)
this will ensure that we don't spend most of our time refreshing. also, when the backend servers go slow we naturally back off the refresh rate
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2013-08-28 06:19:45 +01:00 |
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Jon Atkins
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571a17d84b
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work-in-progress - committing to switch to other work
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2013-08-27 21:04:28 +01:00 |
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Jon Atkins
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cae60c0843
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bugfix in error retry counting
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2013-08-27 05:53:59 +01:00 |
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Jon Atkins
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dc41671279
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map data now handles refreshes itself. this is so it can ensure that it doesn't start the refresh timer until all requests are complete
this avoids the situation where map data requests are slow enough that requests get aborted before a complete refresh has been done
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2013-08-27 05:42:59 +01:00 |
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Jon Atkins
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de432a0aa3
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more work on new render code. the new request class is now used - things are almost working right again
still need to change map refresh timer, add back resonators, and write a plugin for field MU count display
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2013-08-27 02:43:58 +01:00 |
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Jon Atkins
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be97d72158
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more work-in-progress...
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2013-08-26 17:44:08 +01:00 |
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