19 Commits

Author SHA1 Message Date
Jon Atkins
bf945e174c artifacts: a guess as to what's needed for the up-coming 'helios' artifacts 2014-07-31 18:51:29 +01:00
Jon Atkins
a83688a4c2 niantic have removed all munging from the network protocol, so update IITC to match
improvements could be made to our version handling (currently we just take their version string and assume it'll work, with no checks for changes - needs some thoughts on sensible handling)
2014-05-30 22:42:00 +01:00
Jon Atkins
c634720cf1 artifacts: centralise the descriptions of the artifact types/fragment names, and fix an incorrect warning concerning the new amar artifacts 2014-02-23 00:24:47 +00:00
Jon Atkins
4d17e720ea add note to artifact table when there are zero rows 2014-02-13 20:23:12 +00:00
Jon Atkins
b127059895 remove references to jarvis shards. css class name changed 2014-02-12 22:30:36 +00:00
Jon Atkins
019e044b92 add artifact support for likely new 'amar artifacts'. seems to be the same system as the jarvis shards, but different display names, and URLs for resources 2014-02-06 22:24:25 +00:00
Jon Atkins
599ad25113 artifact list:
- line break when both target and fragments are on one portal
- colour fragments when on a target portal
2013-12-13 20:10:46 +00:00
Jon Atkins
b5d1cbbfdf use 1ms setTimeout calls to send initial requests for game score and artifact details
as part of the munge code cleanups, a safety check was added to the munge searches. if no munge sets can be found, an exception is thrown and no requests are sent. if these requests are posted as part of the regular IITC boot process, these exceptions cause IITC to fail to load. this is a quick and safe fix
2013-12-02 04:53:43 +00:00
Jon Atkins
d647e8786f fix artifact list 2013-11-30 22:32:11 +00:00
Jon Atkins
b9c8e9c6c5 new reduced map data: first pass at loading the new format 2013-11-30 04:15:17 +00:00
Jon Atkins
08b7a5ec6f ensure we don't break for artifacts without jarvis data (e.g. a future artifact type)
make shard marker semi-transparent - avoids the harsh white outline and makes the underlying portal and it's colour partly visible
2013-11-20 06:20:30 +00:00
Jon Atkins
2e16a001b9 sort artifact list by shard number, then by target portals 2013-11-20 05:57:00 +00:00
Jon Atkins
110857cda3 artifact refresh: reduce to once per hour, but synchronise to close to the hour mark to keep the data fresh
a small random jitter is added to the refresh time to prevent a large number of requests at the exact same time
2013-11-13 00:07:58 +00:00
Jon Atkins
fddf28bc51 artifact dialog: position to left of center 2013-11-10 21:37:42 +00:00
Jon Atkins
01bfbdb3fd fix typo 2013-11-10 04:52:22 +00:00
Jon Atkins
3e12534456 artifacts (jarvis shards, etc) - add a list of relevant portals, with basic details
(i'll leave it up to someone else if they want further details/formatting)
a few more accessor functions for artifact data
2013-11-10 04:04:08 +00:00
Jon Atkins
a595c2f11d artifacts:
- like the selected portal, are not removed when off screen/below min level
- shard/target details shown on portal details for jarvis shards
2013-11-08 06:09:24 +00:00
Jon Atkins
9c4b3985cc artifact layer defaults to on now 2013-11-07 05:01:05 +00:00
Jon Atkins
6b5571b18a artifact display: initial checkin
display artifacts (jarvis shards, jarvis targets) on the map
TODO: add details to the portal info display
2013-11-07 03:51:20 +00:00