27 Commits

Author SHA1 Message Date
Mike Castle
c31fa3d46d Spell checking, a-c. 2013-11-22 20:14:23 -08:00
Jon Atkins
53d66ee57f adjust the portal bring to front code so that artifact portals are above all others 2013-11-10 04:05:17 +00:00
Jon Atkins
a595c2f11d artifacts:
- like the selected portal, are not removed when off screen/below min level
- shard/target details shown on portal details for jarvis shards
2013-11-08 06:09:24 +00:00
Jon Atkins
e7309000e0 only remove links if they are in the layer 2013-10-13 19:40:54 +01:00
Jon Atkins
aad3c77ff9 add linkAdded and fieldAdded hooks, to mirror the portalAdded hook 2013-09-17 07:33:14 +01:00
Jon Atkins
79cd0132e7 add comment as a reminder of possible future work to clear 'faked' links earlier - if possible 2013-09-14 08:29:16 +01:00
Jon Atkins
01fe9bf51c only add link entities to the layer if they're long enough to be visible
an improvement on 4838de6788ad27bbf6357e1ac9099744483a9e01 to prevent excessive links being drawn when lots of portals are loaded
2013-09-14 07:31:13 +01:00
Jon Atkins
4838de6788 create missing link data from portal link info - so short links not sent are shown in the map
note: need to add code to hide short links from the map - and update the shown/hidden links after a zoom
(similar to the portal cluster showing/hiding portals after a zoom)
2013-09-13 23:14:19 +01:00
Jon Atkins
ac6a235564 first stage of having faction-specific layers - portals, links and fields are now a layer group consisting of three faction-specific leaflet LayerGroups
also, move load.js from directly embedded in boot.js into an external file
2013-09-12 03:07:25 +01:00
Jon Atkins
543e586723 make (portals/lihnks/fields)Layers private to IITC core again - they're not for plugins
now only some portals are drawn to the map it's OK to bring them all to front at the end of the render
use larger squares for portal clustering on mobile - as the portal markers are larger
2013-09-08 20:43:23 +01:00
Jon Atkins
7d3ca0972b better selected portal handling
- ensure the selected portal isn't deleted when it isn't in the map data (e.g. due to zoom level)
- always show the selected portal on the map, even if the high density clustering code would have removed it
- deselect the selected portal, and clear the details bar, in the rare instance of the portal being deleted server-side (i.e. in the deletedEntities list)
2013-09-05 22:14:52 +01:00
Jon Atkins
98265766ec limit portals drawn to the map in dense areas, to avoid slowing down leaflet too much
unfortunately, this wasn't as much of a speed boost as i'd hoped. just downloading/processing the data for 20,000+ portals from the server, even if only 2000 are displayed, still takes a LONG time
for #526
2013-09-03 16:24:21 +01:00
Jon Atkins
d976a8c033 on the portalAdded event, include a previousDetails parameter when we're changing an existing portals data
for #504
2013-09-03 04:52:10 +01:00
Jon Atkins
2565478c1f add linkedFields data to portal.options.details.portalV2 - it's expected in a few places
(it shouldn't really be stored there - as other than this the data here mirrors precisely that returned from the server)
fix #519
2013-09-02 02:08:39 +01:00
Jon Atkins
4a9fa8baea attempt to re-create missing links from the portal data
may not work, as this code was work-in-progress when niantic broke the json protocol
2013-08-31 01:42:31 +01:00
Jon Atkins
b958d1b519 restore support for a selected portal in the URL 2013-08-30 06:55:08 +01:00
Jon Atkins
de3d05fe95 remove entities outside the map request bounds before processing any requests
prevent the selected portal from being removed
re-select the selected portal - should refresh the side bar when data changes
2013-08-30 00:34:07 +01:00
Jon Atkins
d1ce8870ba add legacy data fields to fields and links 2013-08-29 00:58:43 +01:00
Jon Atkins
0be0e3ea25 backward compatability - make details also avaliable as data form fields 2013-08-28 06:18:55 +01:00
Jon Atkins
563258a897 sort portal layers so they're above links/fields - but only when there's not that many
a lot of redrawing occurs when sorting portals - so only ordering when there's a low number keeps things reasonably fast
2013-08-27 16:31:45 +01:00
Jon Atkins
be97d72158 more work-in-progress... 2013-08-26 17:44:08 +01:00
Jon Atkins
01a8dbf4be more work on map data rendering rewrite
marker creation/style changing moved out of rendering code (to allow use from elsewhere, and possible overriding by plugins)
2013-08-26 15:19:21 +01:00
Jon Atkins
dff09ed0c1 work-in-progress on render rewrite... 2013-08-23 05:08:08 +01:00
Jon Atkins
91a75a0f2f add in portal click support and highlighters to new code 2013-08-23 04:28:09 +01:00
Jon Atkins
07c28538fd work in progress - first attempt to use new rendering code
lots of things currently broken though...
2013-08-22 22:32:31 +01:00
Jon Atkins
726c82afe9 more work-in-progress. general render class done. no resonators, yet, no render limits, and no attempt to call the code 2013-08-21 19:01:29 +01:00
Jon Atkins
f2582cfcac work-in-progress on map data rewrite 2013-08-21 04:12:02 +01:00