c576e0ab5d
Fix broken artifact after shard is relocated
2017-02-12 09:00:36 -08:00
c1bebcc38d
typos
2017-01-18 19:41:23 -08:00
f6b26b965b
Don't process entity if none returned
2017-01-18 19:40:56 -08:00
307044dd0d
#1099 : Fixing comparison operator to avoid possible type coercion issues
2016-11-02 21:38:32 -04:00
7b00da289a
#1099 : Adding Fracker layer per request
2016-11-02 21:37:29 -04:00
b5e25d2457
#1099 : Removing unncessary workaround for obsidian beacon image. The image loads OK.
2016-11-02 21:32:49 -04:00
43334b85d2
#1099 : Fixing variable for beacons layer
2016-11-02 21:20:07 -04:00
df33b77afc
Merge remote-tracking branch 'upstream/master'
2016-11-02 21:16:36 -04:00
9a63c1952e
bugfix
2016-10-10 21:31:11 +02:00
5dcd34e09a
improved search for coordinates, including intel links
2016-10-06 19:01:30 +02:00
43adcbeee9
[search] improved button for geolocation
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(now an actual button)
2016-10-06 19:01:30 +02:00
a6f6d5268b
Merge pull request #1133 from modos189/master
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#1117 Added MapBox tiles
2016-09-22 10:36:04 -07:00
ffedd674a8
Merge pull request #1110 from szliyang/master
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set title to 'null' on no title portals to match with stock intel
2016-09-22 10:28:43 -07:00
b5c62eb77d
Correction of errors in a comment
2016-09-22 20:27:22 +03:00
4de76697c4
Added MapBox tiled
2016-09-22 20:17:58 +03:00
e9b811036a
Disable MapQuest tiles
2016-07-12 09:05:41 +02:00
41f8081831
Update URLs for new locations
2016-06-15 13:23:50 -07:00
f9ff49eb26
Merge pull request #977 from Meaglin/removeevents
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Added "remove" events for portals/links/fields.
2016-06-13 14:25:06 -07:00
74cd764024
Merge pull request #1032 from stephninja/passcode-fix
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Removes unprintable and non-ASCII characters from passcode
2016-06-13 14:21:23 -07:00
8f6f89a9f3
ancient change i forgot to push
2016-06-13 20:37:24 +01:00
ca33fe9ae6
Merge pull request #923 from Fragger/location-from-pll
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Move map to pll param when no ll param found
2016-06-13 12:35:47 -07:00
5305e5faed
set title to 'null' on no title ports to match with stock intel
2016-05-22 15:41:24 +08:00
515e7ea8e0
Temporary Fix for missing image.
2016-02-29 10:20:30 -06:00
ca23b7de4d
Added a Beacon layer.
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Adding a Beacon layer so that you can turn off Beacons if you so choose and still keep other Ornaments on as Beacons have no effect on game play and just clutter the map.
2016-02-29 08:14:32 -06:00
b7361c0e05
update placeholder portals if the faction/location have changed
2015-11-11 07:40:45 +00:00
d166d88263
another try, this time on JS side
2015-11-07 22:58:01 +01:00
569120be9b
allow multiple dialogs on mobile
2015-11-02 15:49:18 +01:00
db12b07540
fix #1068 - blank layer chooser on mobile
2015-10-23 22:50:12 +01:00
3f0d924b6a
[iitcm] push layer changes to Android instead of relying on MapSettings to poll them
2015-10-21 00:09:21 +02:00
b00bb17748
Add hook for artifact details being updated
2015-10-15 15:06:14 -07:00
99e6cc57ef
sometimes a dialog's size was stuck after moving it around
2015-10-14 21:08:59 +02:00
6ade4563b9
Enhancement for PR
2015-10-11 00:05:28 +02:00
6d2f0c1e1e
Merge remote-tracking branch 'tthiery/issue-1054-removeLayerGroup'
2015-10-11 00:01:04 +02:00
d367cff8c5
Fix pull request
2015-10-10 23:56:46 +02:00
a90d71335c
Merge remote-tracking branch 'tthiery/issue-1053-removeHook'
2015-10-10 23:55:00 +02:00
6c992c74fd
Add removeLayerGroup
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- removes a layer from the layerChooser
- store the currently selection state if added later.
2015-10-10 23:43:12 +02:00
05a84c6630
Add removeHook method.
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- Removes a previously attached hook.
- Must be the SAME function to unregister.
2015-10-10 23:38:05 +02:00
c91e461a1e
Fix grammer issue in #1012
2015-10-05 22:19:13 +01:00
6fd11aee16
fix detecting version string
2015-09-12 10:54:25 +01:00
21a5690277
Removes unwanted characters from passcode
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Sometimes copying passcodes from https://plus.google.com/communities/108599095839806789745 will contain an invisible character(s) at the end which causes it to be invalid. This patch will remove non printable characters from a passcode before submitting it to Ingress.
I've found the bytes 0xefbbbf sometimes appear which is a BOM character.
2015-08-06 10:57:57 +10:00
5c43225642
create placeholder portals from the field vertices
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they should already be created from links, but it's handy to select anchors of ghost fields, and there's the odd edge case where the links were too short for some edges of a field
2015-07-26 08:12:14 +01:00
ed0cedfc81
placeholder portals - default style is thinner and dashed outline, to distinguish them from other low level portals
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handy when panning around when portals are visible, as placeholders will still exist for links before data loading is complete
2015-07-20 09:34:03 +01:00
12f84721fa
why bother going through the artifact layers to get the target data - it's already in the portal details!!
2015-07-10 08:14:56 +01:00
c859a144f9
artifact: niantic finally removed the old artifact API - we now have to use the far less useful new one
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re-did the display of target/shard on the portal details - better like this I think
2015-07-10 07:51:28 +01:00
aca3799a6a
ignore server-side faked links, that Niantic generate from the field data
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they're not useful - and it would make more sense to do it client-side if there was a need for it
2015-07-07 22:51:05 +01:00
c922ade636
Fix for portal search
2015-07-04 16:31:04 +02:00
aa0393c518
niantic updated stock intel to show unclaimed from zoom level 15 and closer - makes 'show more portals' redundant
2015-07-02 00:25:55 +01:00
282e184f56
fix warning/debug break on details passed to summary decode
2015-07-01 11:59:44 +01:00
570f7a0f9a
plugin: cache recently loaded portal details and always render on the map
2015-06-29 19:02:11 +01:00
02ac86fc00
remove some long-dead code for portal titles - and fix it so a title:null doesn't break IITC
2015-06-29 17:09:56 +01:00