10 Commits

Author SHA1 Message Date
vita10gy
af5bb02db7 Nits 2013-02-24 16:08:12 -06:00
vita10gy
ad234ce84d More Nits 2013-02-23 18:44:57 -06:00
vita10gy
48ee7ce2af Missed one 2013-02-23 17:36:55 -06:00
vita10gy
335e84e7ce Fixing Nits 2013-02-23 17:27:54 -06:00
vita10gy
9035e966f1 Portal Weakness Colors 2013-02-23 16:01:38 -06:00
Sven Neuhaus
22d32a18f3 Update plugins/show-portal-weakness.user.js
fix typo in updateURL and downloadURL
2013-02-22 14:31:01 +01:00
vita10gy
7eec420ba1 Deleted unused function 2013-02-16 00:24:56 -06:00
Xelio
1a00840f45 Modify to dashArray
Make each hole in dash represent a missing resonator
2013-02-14 14:21:07 +08:00
vita10gy
7e70c0a8bb Ditched orange, introduced dashes
Ditched orange as the indicator of missing resonator in favor of dashed
circle.

Corrected /plugin/Readme.md
2013-02-12 23:44:10 -06:00
vita10gy
195dc611b2 Weak Portal Plugin
At a glance high level indicator of portals in disrepair. Opacity is
used to denote how much it's hurting. (Bright means needs the most
attention.) Factors in current energy, missing shields, or missing
resonators. Red means it needs attention. Orange means the same thing,
except that it's down at least one resonator.

I realise this is in opposition to game convention where dim == almost
dead, but I tried it that way, and it just made no sense to me to do it
that way. The whole point is a high level way to quickly identify
portals that most need repairing. If opacity isn't done this way your
eyes are most drawn to the portals that least need your attention.
2013-02-12 00:21:49 -06:00